I could go for a First Light-esque Spider-Man thing, but you're playing as Prowler or Black Cat or whatever.
Save Miles for the sequel proper (his locomotion is too similar, anyway), and just do another street-level character who gets around differently to make things feel fresh.
But what assets will you recycle, then?
Fire Emblem: Three Houses. Sure, the field assets aren't all that great to begin with, but just take what you've got and plow it into something more like a traditional FE (not trying to start a fight here, just saying the monastery is expensive for a "budget" title), and you could have a prequel or midquel to capitalize on Three Houses' sales while people wait four years for the next full-budget FE.
Old and cheap ones.
Honestly...Final Fantasy XV-2. I'd actually play it if they committed to making the battle system a little better and the story coherent.
Aside from the RPD, absolutely not. RE3 is a far grander scale.
Absolutely agreed. After the success of Hyrule Warriors (and the upcoming Persona game in the genre) it feels like this is just money left on the table at this point.It'd be a different genre but Koei Tecmo should take all of the Dissidia Final Fantasy NT assets and plonk them in a Final Fantasy Warriors already
I imagine Marvel's Spider-Man could be retooled for another street level Marvel character.
Yeah, just to clarify, reusing engine is a more fitting term than assets, thanks!The OP seems directed to games that reuse engines rather than assets, despite the usage of the latter term.
AC Rogue and FallOut New Vegas don't have a lot of shared areas with their predecessors either. Majora's Mask has also been brought up.
They decided to make even more bank with GTA Online content instead.Rockstar could've made bank by making a Liberty City expansion to GTA V, but nope.