I'm trying to find a fighting game that
a): Is less complicated and technical than like Tekken (which I tried a PS Now trial of and it's really impressive but... There's like 6000 moves). Simple enough for like my brother (who doesn't play fighting games) and I to be able to play well so we can play against each other.
b): Has a fun single player campaign so I can get to an acceptable level of bad instead of getting there rough just endless practice mode grinding or getting killed online.
c): Has good netcode for people playing with wired connections.
What game comes closest to hitting all three of these marks and which is the best? What does Era recommend with regards to fighting games?
Power Rangers Battle for the Grid is 100% what you are looking for and more.
Its had ggpo and crossplay since day 1.
It has one button for special moves. Pushing it with forward or backwards or by itself or in the air is generally all you do for specials.
It's got 3 main attack buttons , light medium heavy. Each has a mashable combo if you wanna use em or string em together. Or dont. It's a sandbox kinda game. You be surprised at just what all it let's you link together. No real motion inputs. Most you'll ever do is forward backward down or up.
Game has a pretty long comic book story. No really it's based on the award winning comic book story battle for the grid. It's awesome. Plus it has generic arcade mode type one liner dialogue story for every character.
Tons of support from devs and frequent improvements and updates with more to come still so it's still growing and not on it's way out.
Its 3v3 with assists. Get crazy and play as all sorta of folks. No need to just pick one and even if you did you could make a ton of teams for em.
Game has great balance. Even the lowest on tier lists are all still super viable. Drakkon has always been bottom 3 and yet hes on a ton of top teams online. Game is just that versatile.
Great movement. Not an airdash fighter, but you can do crazy shit like plink dash or wave dash or even kara cancels if you wanna be advanced. Do you have to? Not really. Unlike other wavedash fighters I generally dont see a ton of zipping around in bftg. It's there but not necessary most of the time cuz walk speeds, normal dashing and move range is solid in this game.
Super variety in the roster movesets. Not a "which ryu fighter is best shoto" at all. Devs worked hard so every character has a good identity of their own without ever goin so far that you end up in blazblue "too many systems to figure out" territory.
Stupid easy to learn. Like even advanced stuff like juggle combos are hit M on the upward part of your jump and then H on the downward part then jump repeat for about everyone. Really... those combos where you see a dude hop over and over and loop someone are actually beginner easy and dont involve a lot at all. Try Gia Moran to see what I mean. You can do em by accident they're so easy, but in general scaling and such prevent touch of death and infinites from being common even at high level because infinites get patched out fast and most touch of death is stupid hard.
Seriously. Power rangers battle for the grid is everything you want and unlike most it has ggpo crossplay and it's still set for longterm support and isnt about to end. Plus its flashy as fuck and made by veteran marvel vs capcom folks to be exciting. Jump on board already. Its morphin time.