Ever since I started gaming on PC the single most annoying thing I faced was stuttering. At the time I didnt really know much about the causes or how to fix it but over the years I learned more and more about it and how to avoid it. But often its the games fault and can't be fixed by yourself.
The thing is that even if its a minor stutter that occurs maybe once in 10 minutes I often get really triggered to the point that I just want to fix it.
Often I fear that theres something wrong with the hardware and sometimes its just the fear of missing out because it runs better for others. (eg I watch performance benchmarks of the game with similar hardware)
It really was, and to some extend still is, lessen my enjoyment of some games. For example I owned Escape from Tarkov for 2 years before the stuttering was managable.
But when I visit my friends and play on their rigs they experience the same stutter. However they dont seem to notice or care about it unless its a huge one.
I take smooth frametimes over a higher framerate any time.
Which leads me to the question if I am in the minority with favoring staple/smooth frametimes over higher framerates?
I know both dont exclude themselves, but often just capping the framerate to a limit that your hardware can always achieve leads to perfectly smooth frametimes. Especially with RTSS.
Best measuring method for this is the frametime graph on its overlay:
When capping it you have a perfectly flat line. A flat line and thus staple frametimes results in the game having almost no jiddering (mostly caused by little spikes) when panning the camera or when moving.
The spike on this graph marks a stutter. Basically this means that the frame needs too long to be rendered resulting in a stutter. (just for those who dont know)
Especially in fast shooters and shooters in general the frametimes are important to me since there is nothing more annoying than shooting at an enemy while a stutter occurs.
The thing is that even if its a minor stutter that occurs maybe once in 10 minutes I often get really triggered to the point that I just want to fix it.
Often I fear that theres something wrong with the hardware and sometimes its just the fear of missing out because it runs better for others. (eg I watch performance benchmarks of the game with similar hardware)
It really was, and to some extend still is, lessen my enjoyment of some games. For example I owned Escape from Tarkov for 2 years before the stuttering was managable.
But when I visit my friends and play on their rigs they experience the same stutter. However they dont seem to notice or care about it unless its a huge one.
I take smooth frametimes over a higher framerate any time.
Which leads me to the question if I am in the minority with favoring staple/smooth frametimes over higher framerates?
I know both dont exclude themselves, but often just capping the framerate to a limit that your hardware can always achieve leads to perfectly smooth frametimes. Especially with RTSS.
Best measuring method for this is the frametime graph on its overlay:
When capping it you have a perfectly flat line. A flat line and thus staple frametimes results in the game having almost no jiddering (mostly caused by little spikes) when panning the camera or when moving.
The spike on this graph marks a stutter. Basically this means that the frame needs too long to be rendered resulting in a stutter. (just for those who dont know)
Especially in fast shooters and shooters in general the frametimes are important to me since there is nothing more annoying than shooting at an enemy while a stutter occurs.
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