who said anything remotely similar to that?did you know dark souls invented combat where you can't instant cancel your attacks into dodges? it's true
This.1. Animation priority
2. Combat with stamina bar
3. Consequences for death with enemies respawning and loss of experience points (with chance to reclaim)
4. Synchronous and asynchronous multiplayer systems with some or all of the following: messages, coöp, invasions
5. The aim is to give player a sense of accomplishment when they overcome difficult challenges
6. Rpg systems for leveling up your character
Nobody in this thread so far, which is why I didn't quote anyone from this thread.
It's also not a Souls-like, you did good thereFallen Order isn't on the list because I ran out of poll options.
This is it, right here.My old list from the other thread, condensed:
- Exploration: Frequently intricately designed levels with looping shortcuts
- Difficulty: Challenging encounters full of dangerous ambushes and traps, to provide a constant sense of danger
- Combat #1: Stamina-based methodical combat, focusing on blocking and evading and finding correct openings
- Combat #2: variety of weapons and playstyles
- RPG: Character building/customization via stats and equipment
This (correctly) excludes Hollow Knight and Blasphemous and Sekiro and Monster Hunter, but (also correctly) includes Salt & Sanctuary, The Surge and Nioh.
Optional: online coop/PvP, character creation, penalty upon dying (e.g. loss of currency/XP, losing max HP, etc.)
"But bonfires and Estus! Interconnected world!" -- ASGFSDGDFHD NO. STOP. Demon's Souls had neither and it's literally the OG Souls. It'd also exclude Bloodborne lulz.