Yup this. Still by far my favorite car racing game. Racing the Zodiacs was a blast. Shame the series died.
Criterion
Criteeeeeerion
All I want is Criterion involved and I will buy. Not shitty Ghost Games. Actual Criterion.
Ghost Games is now the NFS developer, they actually have ex-Criterion people.
Criterion is working on a new IP and BF Firestorm.
Our new game "Dangerous Driving" is coming in two months. For those of you looking for good solid high speed driving action on fictional courses on Islands, Deserts, Canyons, Forests and Mountains with big sweeping arse-out drifts in and out of traffic, then this might be the game for you.
Oh and we have a Pursuit Mode in there as well, where you drive as a Cop and ram multiple targets off the road against the clock.
We have 30 tracks across seven locations, 21 unique closed courses with 9 point to point courses, 5 tiers of Vehicles, with six car classes, with four model variants in each class. 75 offline events and over 273 miles of roads with a LOT of fast sliding corners.
What they should do is to cease having the Marketing folks feel like they have the overall control of the franchise.
Instead, they should empower their talented development staff to make the game that they want to make.
That was the approach that I and my team took when we asked to have a crack at the franchise. As a fan of the series since the original 3DO title, the game would only have to feature 'exotics' (sorry, but we just use that term in Europe) and cop chases. The result of that was NFS HP 2010.
We had fight after fight after fight every step of the way to make that game and keep that vision intact. It was hard to tell people what Autolog was when we were still building it.
After working on two NFS games, I was done.
I quit Criterion in 2013 and set up my own independent development studio, TFE.
YupI want a good Car RPG in which you start with a crappy rundown car from a depot that you can upgrade and improve and win races with, then you can buy a slightly better crappier car etc.
What they should do is to cease having the Marketing folks feel like they have the overall control of the franchise.
Instead, they should empower their talented development staff to make the game that they want to make.
That was the approach that I and my team took when we asked to have a crack at the franchise. As a fan of the series since the original 3DO title, the game would only have to feature 'exotics' (sorry, but we just use that term in Europe) and cop chases. The result of that was NFS HP 2010.
We had fight after fight after fight every step of the way to make that game and keep that vision intact. It was hard to tell people what Autolog was when we were still building it.
After working on two NFS games, I was done.
I quit Criterion in 2013 and set up my own independent development studio, TFE.
Our new game "Dangerous Driving" is coming in two months. For those of you looking for good solid high speed driving action on fictional courses on Islands, Deserts, Canyons, Forests and Mountains with big sweeping arse-out drifts in and out of traffic, then this might be the game for you.
Oh and we have a Pursuit Mode in there as well, where you drive as a Cop and ram multiple targets off the road against the clock.
We have 30 tracks across seven locations, 21 unique closed courses with 9 point to point courses, 5 tiers of Vehicles, with six car classes, with four model variants in each class. 75 offline events and over 273 miles of roads with a LOT of fast sliding corners.
I can get behind that.Phil Collins to compose the soundtrack with new original material.
The only reason I am telling you about my game is the most people haven't heard of it.
Yet I see day in and day out on forums around the world...
"I wish there were games like Burnout"
"I wish there were arcade racers"
Well, here we are. I've been making one and it's just like the ones everyone is asking for...