Oh yes, this, absolutely.
To be fair, only 2 women in the game (out of 10-15) are sexualized. It's a massive step forward compared to Fates or Awakening.
- Tone Down the Sexualization of the Ladies
- It's honestly gotten to the point where it's getting annoying, especially for F!Byleth (whose outfit doesn't make much sense for a mercenary or a professor).
I wonder what makes some people think that FE is more anime now than before. Old FE games are like old anime, and new FE games are like new anime, and tbh 3H does a massive strep in the right direction compared to the original 3DS games on this regard.
A step in the right direction, but more can be done. If nothing else, the designs for both player characters should be the same.To be fair, only 2 women in the game (out of 10-15) are sexualized. It's a massive step forward compared to Fates or Awakening.
None of the cast are teenagers (discounting 18/19 yos) after the time skip. Also Ike is 17 in Path of Radiance so??????- No school
- No calendar
- One path, multiple endings and side branches
- More axe and bow lords
- Keep the assassinations and dark stuff
- Less teenagers, more adults (the Radiant games are the way to go)
- Bring dragons back
Just curious, do you mean the lack of gay options for M!Byleth, or is there Persona-levels of homophobia in Three Houses? I'm genuinely asking here.Poll didn't apply to my problem with the game: it wasn't good enough to make me want to play the whole story
I did like the game and spent 130 hours on it because at its core it's fun and the management is fun and the route where you kill the dragon illuminati pope for being a dumb shifty bitch was cool. But the characters and plot are mediocre, as in engaging enough and not producing more than irritation, but not good enough to paper over the technical and design shortcomings of the game.
The Blue Lions route broke me around the time of realizing Dimitri had a fucking pointless story and I forced myself to see it through for no good reason besides hoping for some good maps in the finale.
I want:
More maps
More bold character writing fewer stock character types and affectations, harem anime could potentially be written by people who aren't cretins inside and still marketed and sold to them
Less story routes since 200 hours of story mode is too damn much and the stories are written by people with no talent or interest in their material
More objective types and win conditions
And for these to lead to branching combat scenarios or story paths like say avoiding engaging Claude in the gronder field battle leading to a different outcome or something or forcing a surrender by taking choke points in a fort or something
Less homophobia
Higher performance and graphical quality targets
Less asinine and antisocial 'social link' type stuff, almost all gifts work, the tea parties were insulting and boring like an autistic shut-in fantasy of what talking to humans could be like. They were meaningless and revealed nothing but the rank incompetence of the modelers and environment artists
Support systems where outcomes matter more and can be affected meaningfully by dialog choices
Stronger sense of battlefield and tactics, the jrpg leveling is fun and invests me even in thinly written characters, but I never felt like a tactician or that tactics were a big part of battle besides the basic don't let units die and gang up on enemies tactics. I wanted to feel more like Napoleon of animetown.
I agree and disagree with you. I agree that the game has too much "Monastery" stuff: fishing, lots of supports, bad sidequests, tea time etc... and I would like the next game to have more varitey during the no-combat sections, or less of those sections. It's true that older games were far more direct: battle, cutscene (short one), maybe 1 or supports and another battle, rinse repeat.While on 3H I felt the opposite. The social element were the biggest focus of the game while the strategy part just complemented that. You spend way more time doing social stuff than strategy stuff.
Oh yeah and revamp (or bring back an old version) the class system. It sucked SO much in 3H. Ugh
The class system is killing the map design since it can't be certain you will have a certain class at a certain point of the game. Too much flexibility can be a BAD thing.
Edelgard badAnother character like Edelgard that people will still be arguing about 6+ months after the game is released.
Well, I think that the requisites are balanced enough to prevent this, you can always save and try to unlock a promotion until you're succesfull but this is not an intended mechanic. If something, they shouldn't do more sex-locked classes, and if they are going to do Master classes, I'd appreciate more classes to have all times a good Master class promotion. If I have a male Mage, I should be able to choice between the Horse mage and a more powerful but fragile standard mage.I think making the class promotion a bit more linear might already help. It just doesn't make sense that i can level up merc and then jump to mage for a few levels to unlock a Sage promotion for example.
Yes, I liked the social sim stuff and want to see it deepened/expanded in the next game with more things to do. It doesn't have to be a school, you could just walk around town with your units.
No more split routes. Give me one long, interesting story. TH pulled it off a lot better than Fates, but it still suffers a bit in regards to consistency and pacing because of it.
I think it would be more fun if the main character had nothing special about them.