So, perhaps PC folks who have been trying these features for a while now will be able to answer this question better than anyone else.
We know that every game is compromised in some way or another, and the new techniques implemented in these new consoles can push the hardware to its limits very quickly.
We know that native 4k is doable, but more resolution means less budget for other stuff and we're already seeing games with "dynamic 4k" labels and sub 4k resolutions in order to keep the game playable.
We also know raytracing, for the time being, hits performance pretty hard and something else needs to be cut down to make room for those reflections/global illumination
And then, 120fps modes. That's double 60 fps, double the amount of frames we usually never see in story driven AAA games on consoles, save a few exceptions. Will this gen be any different?
So, to everyone who has experienced all three, which one do you think would be the most useless or unpractical, and what would you rather expect from the new consoles then (vote in the poll!)
We know that every game is compromised in some way or another, and the new techniques implemented in these new consoles can push the hardware to its limits very quickly.
We know that native 4k is doable, but more resolution means less budget for other stuff and we're already seeing games with "dynamic 4k" labels and sub 4k resolutions in order to keep the game playable.
We also know raytracing, for the time being, hits performance pretty hard and something else needs to be cut down to make room for those reflections/global illumination
And then, 120fps modes. That's double 60 fps, double the amount of frames we usually never see in story driven AAA games on consoles, save a few exceptions. Will this gen be any different?
So, to everyone who has experienced all three, which one do you think would be the most useless or unpractical, and what would you rather expect from the new consoles then (vote in the poll!)