I replayed it last month, the first time going through alone, first time playing the Gold Edition DLC and right after a replay of Resi 4...
oh boy
I suppose the first thing to mention is that Resi 5 is by no means an actively bad game, it's perfectly solid stuff that has the incredibly strong base of 4 to work with and thus can deliver an enjoyable outing.
The problems come to light for me in that, this is a game that does damn near everything worse than its predecessor, as an iterative sequel it drops so many balls that it's a special case to me where I end up disliking it more than I probably should.
Alright so let me run down some of this in hopefully digestible bullet points...
- I'm gonna start with the tone, because god damn this game is a dry and dour slog on the story front. Everyone is dull as dishwater, it's all played incredibly straight while simultaneously not being scary. Some nutters out there actually dislike Resi 4's quip filled cornball extravanganza and I guess this is what they deserve then to follow that, boring dudes doing boring things, I guess Irving could almost be considered the game's attempt to deliver a zany salazar esque character but he lacks that secret spice and just comes off as desperate injection of quirkiness.
Fortunately DC Douglas tries to pull the save of a lifetime as Wesker, bless his heart, he takes the middling material and makes the best of it, manages to elevate the lategame as a result so props to Weskie.
- Combat balance never felt quite right, with two characters the tension goes out the window as they'll immediately alert you to anyone who might've surprised you, bail you out of enemy grabs, change the health system to have last chance survival stuff and the game's attempt to balance around two players leads to some lesser twists on 4's formula.
Firstly enemies are just a bit more passive even if in greater number, they go down a lot easier for most of the game (for the first half of the game you can just knife it up really), second is that the BIG enemies have to try and balance any one hit death abilities around the fact that your partner (whether CPU or actual human) can get you a game over outside your own power. Notable with chainsaw foes who are now extra tanky to try and compensate for their ten years of windup on actually swinging, instead of fear they inspire tedium more often than not (though there is the fear of "oh god Sheva, please don't stand there like a lemon!)
- co-op adds little, detracts a ton. You know what kind of co-op you're getting here, one guy pulls a switch for the other player and sometimes your path splits slightly so there's some light covering the other player stuff. Otherwise this isn't about to break nay ground in inspired co-op moments, best you'll be getting is one of you holding a lantern or the one of you drives, one of you shoots deal.
- The inventory is a disaster for the lone player especially, there is so much fucking around swapping stuff back and forth with odd limitations on how easily items can be swapped on the fly, it's a flow shattering drag that is doubly impacted by the aforementioned co-op (less space for the solo player and clumsy trying to handle inventory management in real time).
While one could commend the space limitations as really having to make you commit to weapon picks, it's not really as deep as that.
Instead please enjoy Sheva hoovering up handgun ammo even though you've handed her 400 TMP bullets that she ain't about to switch to because you can't actually make her do it seemingly.
- No treasure map? no treasure combos? boring upgrades? da fuck is this? this entire hook just went down the tubes, the merchant would be appalled.
- You spend half the game breaking crates as they need to drop enough ammo for two players
- Man I'm gonna be here all day, quick cleanup round then: bland bosses across the board, cover shooting and gunner plagas, turret sections/turret bosses, dubious native enemies (at least from a gameplay standpoint it's a shake up I suppose), lost in nightmares is a load of nothing ending in pseudo pac man.
But hey, mercs is a fun mode and co-op makes it a bit better so it has its moments, Josh has a sick spear and elbow drop.