I think both are important for a lot of games, but if I'm forced to choose I'm going with gameplay every time.
Some people here are stating they would and hey, that's fine and part of the reason variety in this industry is very welcome. Deciding the future of the industry is one or the other, instead of "it depends" is very shortsighted.If a game sucks to play but has a good story, I can't play it and not sure how anyone really could given the medium.
I would contest that this is "a great debate" at all, but judging from the answers, a whole bunch of you crazies actually think narrative is more important in a videogame.
So weird. I'm not with you at all on this one.
I would contest that this is "a great debate" at all, but judging from the answers, a whole bunch of you crazies actually think narrative is more important in a videogame.
So weird. I'm not with you at all on this one.
If a game sucks to play but has a good story, I can't play it and not sure how anyone really could given the medium.
Could be the best gameplay in the world. Pointless if it's not attached to a compelling narrative that makes it worth it.
You can prefer gameplay, but there's no rules in what a "videogame" should be. It just requires interactivity in some way.
AgreedI think most people will have a preference for one over the other, but at the same time most people will still like both elements to be good
If you look at the GOTY list for most years on Era most of the top games will have decent gameplay and a focus on narrative. It's pretty rare to see a game that leans much, much harder on one over the other making the top of the list
Death Come True is also considered an interactive movie and it was reviewed by videogame outletsSure, my argument is from my personal subjective view entirely.
Although I would say that not every interactive story is by definition a videogame.
For example, that interactive movie, Bandersnatch, is very interesting, but I'm pretty sure no videogame outlet ever reviewed it?
No, not solely. A main point of it is entertainment.Gameplay 100%. I mean that's the point of a game, yes? If you want to focus more on narrative maybe you're in the wrong creative field.
Gotta disagree. Gameplay should be the forefront of the game creation process. I know some overlook gameplay shortcomings for narrative strength (ala Witcher 3) but that's never made sense.Depends. Sometimes I want to play a visual novel or Mass Effect style game.
Sometimes I want to play a Mario game.
No, not solely. A main point of it is entertainment.
Games, movies, music, books, etc. All forms of entertainment.
Death Come True is also considered an interactive movie and it was reviewed by videogame outlets
That's the beauty of a message board; we don't have to agree! Some of the highest rated games ever are extremely narrative focused and have rudimentary gameplay loops/mechanics.Gotta disagree. Gameplay should be the forefront of the game creation process. I know some overlook gameplay shortcomings for narrative strength (ala Witcher 3) but that's never made sense.
This.If I'm playing a game, I want it to feel good to play. Otherwise why am I not just watching a movie or reading a book (which tend to have much better narratives anyway)?