The PS5 version does more than just increase the resolution, but not a whole lot more. The only other improvements I can remember noticing and/or seeing discussed online are improved shadows, increased particle effects, some improvements to grass rendering, and I think perhaps some minor improvements to certain textures. I wish they would have improved the texture filtering and LOD management, as I feel there should have been headroom for that. But I suppose the ability to play at 2160p CBR, 60fps with Dualsense features and 3D audio is nice. I actually feel the Dualsense implementation was one of the better ones I've encountered so far. Not Returnal or Astro level, but still quite good.
Looking forward to what they do in the sequel visuals-wise, because they have the art direction down, and hopefully the juice of a PS5 exclusive means they can focus more on the finer details.
This sums it up perfectly. The overall image looks great but individual details don't hold up to scrutiny. I think their foliage rendering and particle effects systems are very impressive, and the dynamic lighting can look really impressive at times. But flatter surfaces such as rocks looked very low res. Smaller bodies of water such as lakes looked fine, but larger moving bodies of water looked very PS3-ish. I also think the game has some of the worst-looking snow I've seen in a AAA title in quite a while.Fantastic at a macro level, needs some work at micro level. Very beautiful art direction.
Looking forward to what they do in the sequel visuals-wise, because they have the art direction down, and hopefully the juice of a PS5 exclusive means they can focus more on the finer details.