Huh? Gunplay in Prey was worse than in Fallout 4?I expect it will be a little better than Prey and a little worse than Fallout 4. Squarely in the "meh" territory.
ME2 and 3 are TPS shooters with RPG elements.True, but I believe this distinction is not as meaningful as it was in the past. I mentioned System Shock 2 and Prey for example, which are very similar games in many ways. But while System Shock 2's gunplay is as basic as it can be, Prey had a very good one, possibly better than just simply "good and solid". I could also mention the Mass Effect games. ME2 and ME3 are RPGs with TPS elements, and personally ME2 has my favorite take on third person shooting.
I believe, and it's just a belief, that regardless of how many elements you have in your game, you can have an absolute fantastic gunplay if you understand exactly how to achieve that. And my argument would be older FPS (like Quake 2) or new indie ones (like the already mentioned Dusk). If they can have great gunplay, any game can. You just have to know how to fit it in.
I would reserve such high praise until the game is out.
Stats and build choices play a much larger role in the gameplay sandbox of CBP2077. On top of that the roleplaying in Mass Effect 2 and 3 boils down paragon or renegade because the aim was to be as cinematic as possible even at the expense of the moment to moment roleplaying right down to the part where it's impossible to do anything in ME's combat encounters besides playing it like a TPS with super power moves.That's an arbitrary distinction. ME2 and ME3 are very much RPGs, structured in a third person shooter framework. Just like Cyberpunk 2077 with be an RPG strcutured in a FPS one.
Stats and build choices play a much larger role in the gameplay sandbox of CBP2077. On top of that the roleplaying in Mass Effect 2 and 3 boils down paragon or renegade because the aim was to be as cinematic as possible even at the expense of the moment to moment roleplaying right down to the part where it's impossible to do anything in ME's combat encounters besides playing it like a TPS with super power moves.
The many ways boiled down to different ways to kill people instead of say, having viable non lethal or outright no kill builds.It doesn't. You can make a case ME3 became to simplistic in its dialogue options, but not ME2. You generally had a full spectre of choices that allowed you to approach the situation in many ways, that you had a Paragon/Renegade meter doesn't influence that.
Cyberpunk promise to be one hell of an immersive sim title though and we've seen ample evidence that they're succeeding on that front in spite of the aim to also be more cinematic than the average FP RPG.And Mass Effect didn't offer the multitude of choices of a immersive sim, but its combat was much more than simply shooting enemies, the "super powers" offered a entire new avenue of gameplay that is not present in most shooters. And mind you, all CDPR games have the same aim of being as cinematic as possible.
There are RPGs that came out around the same time as ME that are much more RPG than shooter though. So the time period it released in was not the issue at all.Moreover, when the shooting starts, Cyberpunk will be the same "FPS with super powers". More importantly, we are comparing two games separated by 10 years. Even if you could make the point that ME2's gunplay is less constrained than Cyberpunk's, which I wouldn't agree, that technological gap more than makes up for it.
They've said repeatedly it's an RPG not an FPS so I'm expecting Deus Ex type logic where you can miss point blank shots without leveling up pistol skill but by the end you can sharp shoot across the city with a pistol with it maxed out.
I'm expecting it to be pretty damn good if they're planning a MP mode for it.
The many ways boiled down to different ways to kill people instead of say, having viable non lethal or outright no kill builds.
Cyberpunk promise to be one hell of an immersive sim title though and we've seen ample evidence that they're succeeding on that front in spite of the aim to also be more cinematic than the average FP RPG.
There are RPGs that came out around the same time as ME that are much more RPG than shooter though. So the time period it released in was not the issue at all.
I won't say that design is outdated, but that design is outdated. I don't expect it to be in Cyberpunk 2077 at all. I feel that talk of it being a RPG not a FPS to be pure marketing stuff, like the "no MTX" stuff. Clearly from the gameplay this is a game that wants to have the player engaged in firefights, and that's what matters.
It absolutely does affect the quality of the gameplay. Because literally every scenario is centered around a shooting gallery and there are way less systems, stats, and approaches to consider.That doesn't affect the quality of gunplay. In both cases, you have more concerns to adress rather than simply making the guns feel good to shoot.
In any game with tons of systems sacrifices inherently have to be made in comparison to games with less systems.And Mass Effect premise was to be an hell of an RPG. Again, trivial argument when it comes to gunplay. At least to a certain level of quality. Again, I do think saying it can't be as good as the best to be a valid argument. Just not that it will be avarage because it also does other stuff.
ME1 absolutely is more of an RPG than the later two titles. If anything that's straight up the biggest criticism from fans of the first game was that there was less of an emphasis on the RPG. Many people also agree that FO4, strictly as an RPG, is a downgrade from past FO games, especially when it comes to the dialogue system.I don't follow. The qualification of x% RPG and y% shooter is very much close to arbitrary. Would you say ME1 is more of a RPG than ME2? It wasn't. It just had bad mechanics associated with traditional RPGs. Many RPG since then (and before) tried to frame their game in a more action oriented structure. Just look at Fallout 4 compared to Fallout 3. And this is what Cyberpunk 2077 is trying to do.
I don't think its going to be that direct of a copy but I definitely except shades of the deus ex mechanics in there. You can still engage in firefights but the weapons/skills that you use in the firefights will depends on skills you level up with a sense of progression that encourages multiple play throughs. I highly doubt you'll be able to use every weapon/skill in one playthrough like DOOM.
It absolutely does affect the quality of the gameplay. Because literally every scenario is centered around a shooting gallery and there are way less systems, stats, and approaches to consider.
In any game with tons of systems sacrifices inherently have to be made in comparison to games with less systems.
ME1 absolutely is more of an RPG than the later two titles. If anything that's straight up the biggest criticism from fans of the first game was that there was less of an emphasis on the RPG. Many people also agree that FO4, strictly as an RPG, is a downgrade from past FO games, especially when it comes to the dialogue system.
Didn't see any environmental blood spatter so I won't be able to get too into it without feeling like I'm shooting blanks, therefore, I'm not holding my breath here, unfortunately. Even though it is my most anticipated game this year.