Then the entire system would need a complete overhaul, because some character's V-Skills are great, while others are garbage. Some characters can barely build V-Gauge without taking damage or getting lucky CCs.
exactly...This is also what I mean when I was talking about uniform designed. Some characters V-skill is literally an after thought. Some are too good, some have hardly any bearing on the character but are just combo extenders. Tools like this need to be more uniform across the board, you can still have characters being unique and different but having fundamental similar tools.
Then Capcom doesn't let anything breathe...Ken's V-skill cancel used to be pretty instant and he had a stop n go style in the beta. I think Capcom found an infinite and nerfed on release, he also had a 3 frame button (which everyone should have). Mika clap used to put u in the corner from anywhere, which was arguably cheap, but was there better ways to balance that out? I think so...that's what I mean by uniform, if all V-Skills worked the same, (ie. way to gain meter)if everyone had a 3 frame button, etc...Capcom could really see what nerfs and buffs were actually needed.
All characters should have a 3 frame button. How about all characters have one of their V-skill be a parry/dodge for defensive play. All characters have a good reversal, good V-reversal, etc...Capcom are balancing each character in a vacuum almost lol. They need to start from a higher baseline.