That's not how things work.It is quite meaningless, yes. It just gives publishers more money, since the developers have already been paid in full at that point.
That's not how things work.It is quite meaningless, yes. It just gives publishers more money, since the developers have already been paid in full at that point.
So you can't say higher cut lead's to more game's , stability and hiring when the extra fund received can be used as higher bonus to an executive of the company, mismanagement of funds etc. You are just hoping for the best case scenario that it will directly effect the position of the developer's. Maybe it will for small indie developer's but big publisher's don't work that way.Blizzard having more money is what allows them the freedom to take forever to make games, reboot during dev, cancel a new MMO etc. It does not absolve them of all fiscal responsibility. Those are not mutually exclusive.
You said that.So you can't say higher cut leads to more games, stability and hiring... Maybe it will for small indie developers
...if the store is taking a smaller cut, developers have more margin they can play with to lower prices to compete with other games.You'd see much more price competition in this area, because it provides a greater margin with which their party stores operate.
Now the problem here is that margin also stifles revenue for those developing games. So you'd see fewer games being developed which would make supply go down, driving up prices closer to their maximums.
By contrast what the epic store wants is for prices to stay high, by stifling price competition. Unfortunately that has the opposite effect, it reduces demand for products and reduces consumer spending power across competing products.
You said it.
Developers, including indies not just big publishers, having a higher cut means more stability, more hiring, better games, etc.
Some times people pay the regular price for things. The OP lays that out in detail. You could also use the EGS to get a lot of good, free games without buying anything.The long and the short of it is for me, can I buy Epic store games from 3rd party sites and look round for better deals?
If the answer is no, then why would I ever use the Epic store?
To stick it to Valve. Or something.The long and the short of it is for me, can I buy Epic store games from 3rd party sites and look round for better deals?
If the answer is no, then why would I ever use the Epic store?
Think you are just trolling at this point.Developers, including indies not just big publishers, having a higher cut means more stability, more hiring, better games, etc.
No, for the lowest prices, I want price competition. There are no incentives otherwise. The Epic store is all about removing that, if you are reducing the number of suppliers then prices go up....if the store is taking a smaller cut, developers have more margin they can play with to lower prices to compete with other games.
If you want the lowest price possible, you want selling games to be as cheap as possible for developers. Making it more expensive to sell games by having stores take higher cuts will raise prices even if it gives you the false sense of paying lower prices when different stores compete with each other.
That coming from the poster who argued with a common sense statement then agreed with me in the same post. Pot meet kettle.
...if the store is taking a smaller cut, developers have more margin they can play with to lower prices to compete with other games.
If you want the lowest price possible, you want selling games to be as cheap as possible for developers. Making it more expensive to sell games by having stores take higher cuts will raise prices even if it gives you the false sense of paying lower prices when different stores compete with each other.
No, for the lowest prices, I want price competition. There are no incentives otherwise. The Epic store is all about removing that, if you are reducing the number of suppliers then prices go up.
Can you show that lower developer cuts result in consistently lower prices for the consumer? Because that doesn't seem to be the case so far with the Epic store. This is pure trickle down economics. "If companies make more money surely that will trickle down to the consumers" which demonstrably doesn't happen. Are AAA games any cheaper when Activision make more profits?
And yet that's what we get with key sellers. And what we're not getting with the EGS.Price competition makes absolutely zero sense in a market with a marginal product cost of 0, honestly.
EGS is price competition on who takes the least cut, sure. It's very much competing - for the developer's attention, which are the ones setting budgets and prices anyway.
Price competition makes absolutely zero sense in a market with a marginal product cost of 0, honestly.
EGS is price competition on who takes the least cut, sure. It's very much competing - for the developer's attention, which are the ones setting budgets and prices anyway.
Square is living on a 0.43% profit margin this year.
You think 10-20% more cashflow wouldn't cause them to hire more and produce more games?
It's pretty simple, really.
A product gets greenlit if the management things it'll be profitable.
If revenues increase by (88/70) 25%, you think more or less products will be greenlit?
You can basically spend 25% more and reap the same rewards.
Because you cut out Valve.
(25% is an extreme case, but still.)
If devs don't lower prices then Steam should keep making a huge profit margin so Gabe Newell can have more billions, isn't a compelling counter-argument. Besides, the industry has shown over time that rising revenues has led to lower game prices, especially adjusted for inflation. New games in the early 90's cost about $110 in today's money, just for what you got at launch (inb4 "season pass"). AAA games at $60 usually have vastly more content and detail than 10-20 years ago, and prices haven't risen with inflation. We also have F2P games, indie games cheaper than a Starbucks, etc. When PS1 came out games were cheaper than N64 and SNES because the cheaper physical costs were passed on to consumers. Wages keep rising. Consumers have absolutely benefited. It's cheaper than its ever been to enjoy this hobby.Can you show that lower developer cuts result in consistently lower prices for the consumer? Because that doesn't seem to be the case so far with the Epic store. This is pure trickle down economics. "If companies make more money surely that will trickle down to the consumers" which demonstrably doesn't happen. Are AAA games any cheaper when Activision make more profits?
When did I agree with you?That coming from the poster who argued with a common sense statement then agreed with me in the same post. Pot meet kettle.
Think you are just trolling at this point.
No, for the lowest prices, I want price competition. The Epic store is all about removing that.
Can you show that lower developer cuts result in consistently lower prices for the consumer? Because that doesn't seem to be the case so far with the Epic store. This is pure trickle down economics. "If companies make more money surely that will trickle down to the consumers" which demonstrably doesn't happen. Are AAA games any cheaper when Activision make more profits?
That is how it currently works with games on Steam.
I paid: ~€35 for DMCV, ~€49 for Sekiro, ~€40 for Hitman 2 Gold Edition
All of those would cost me at least ~€60 (and ~€90 for Hitman 2) directly on Steam, or of course: EGS.
Because clearly it isn't happening in the Epic store and it is happening with steam key sales. Sorry, but these are observable effects.You're literally arguing that you get lower prices by having to pay a middleman lol. This is economics 101.
That's it folks. It's been four months already. The experiment is over. Close it all down, boys. Nothing will ever change in the future, shut it down.Because clearly it isn't happening in the Epic store and it is happening with steam key sales. Sorry, but these are observable effects.
That is how it currently works with games on Steam.You're literally arguing that you get lower prices by having to pay a middleman lol. This is economics 101.
[...]
That's it folks. It's been four months already. The experiment is over. Close it all down, boys. Nothing will ever change in the future, shut it down.
You're literally arguing that you get lower prices by having to pay a middleman lol. This is economics 101.
Look all around you. Game prices have never been lower and a lot of that has to do with the reduced cost of distributing games. Yes, even with AAA -- game prices would be $100+ today if prices remained consistent from the 90s (and the cost of making games has risen faster than inflation). But it makes no sense to only focus on AAA. Much of the industry is F2P and indie.
EGS is brand new, has a very limited selection of games -- there hasn't been enough time or volume for price competition to normalize around a 88/12 norm (there's not even a 88/12 norm yet).
All these comparisons to trickle down economics are just so wrong it's not even funny -- Valve taking a higher cut from the developer, pushing the developer to keep prices high enough to compensate for the store cut, doesn't put any more money in your pocket! Pretending like games don't compete with other games on price just flies in the face of all facts (hint: when games stay the same sticker price, they compete over giving you more value for that sticker price). There are so many fundamental misunderstandings of economics in these threads.
Absolutely no evidence has been provided that it will happen.That's it folks. It's been four months already. The experiment is over. Close it all down, boys. Nothing will ever change in the future, shut it down.
Not sure if this was already posted but Ars Technica covered this thread and its findings!
https://arstechnica.com/gaming/2019...ets-less-than-30-percent-of-steam-game-sales/
Great work Nappael !
This is a tangent, but - game development prices have also never been higher, they're literally an upward slope on the graph. Driving game prices down will only result in more GaaS, more MTX, more subscription-only games, and less and less risk-taking and innovation because there are only so many people to sell games to.
Now that is bizarre.
I don't think anyone thinks it's from the goodness of their heart. They definitely benefit by bringing people into their ecosystem.This thread is a bit flamey, but I'd like to look at this in a different way.
*why* is valve giving keys out for free to GMG and stores like it? *why* are they passing on taking a cut?
It seems like the expected value of customer ecosystem engagement must exceed the value of a cut of 3rd party seller revenue, right? In fact, Valve must expect that the value of 3rd party sellers exceeds the value of the traditional 30% cut of customers they would have otherwise.
Some folks seem to be implying Valve is being charitable with it's free key policy, but I do not buy it. It's nice that customer interests and seller interest are aligning right now, but i don't think that's necessarily permanent, and I don't think it's anything but incidentally pro-consumer.
This thread is a bit flamey, but I'd like to look at this in a different way.
*why* is valve giving keys out for free to GMG and stores like it? *why* are they passing on taking a cut?
It seems like the expected value of customer ecosystem engagement must exceed the value of a cut of 3rd party seller revenue, right? In fact, Valve must expect that the value of 3rd party sellers exceeds the value of the traditional 30% cut of customers they would have otherwise.
Some folks seem to be implying Valve is being charitable with it's free key policy, but I do not buy it. It's nice that customer interests and seller interest are aligning right now, but i don't think that's necessarily permanent, and I don't think it's anything but incidentally pro-consumer.
This thread is a bit flamey, but I'd like to look at this in a different way.
*why* is valve giving keys out for free to GMG and stores like it? *why* are they passing on taking a cut?
It seems like the expected value of customer ecosystem engagement must exceed the value of a cut of 3rd party seller revenue, right? In fact, Valve must expect that the value of 3rd party sellers exceeds the value of the traditional 30% cut of customers they would have otherwise.
Some folks seem to be implying Valve is being charitable with it's free key policy, but I do not buy it. It's nice that customer interests and seller interest are aligning right now, but i don't think that's necessarily permanent, and I don't think it's anything but incidentally pro-consumer.
He's not daft, he's making a perfectly legitimate point. People are extrapolating a snapshot of the start of EGS into the future as if it will be forever static and have no effect on things (and if they acknowledge effects, it's conveniently only negatives ones)....Are you completely daft? We have documented evidence that Epic is deliberatley shutting out ways of lowering prices like with third party stores. And you want to claim Epic is doing the opposite of that?
Yeah I think there's some truth to this and it's something to keep in mind.This is a tangent, but - game development prices have also never been higher, they're literally an upward slope on the graph. Driving game prices down will only result in more GaaS, more MTX, more subscription-only games, and less and less risk-taking and innovation because there are only so many people to sell games to.
Let me answer your first question:This thread is a bit flamey, but I'd like to look at this in a different way.
*why* is valve giving keys out for free to GMG and stores like it? *why* are they passing on taking a cut?
It seems like the expected value of customer ecosystem engagement must exceed the value of a cut of 3rd party seller revenue, right? In fact, Valve must expect that the value of 3rd party sellers exceeds the value of the traditional 30% cut of customers they would have otherwise.
Some folks seem to be implying Valve is being charitable with it's free key policy, but I do not buy it. It's nice that customer interests and seller interest are aligning right now, but i don't think that's necessarily permanent, and I don't think it's anything but incidentally pro-consumer.
Let me answer your first question:
*why* is valve giving keys out for free to GMG and stores like it?
Valve aren't.
The developer or publisher can generate the keys for free, however.
Wrong. Valve is giving the keys out. They're keys that are generated from the Steamworks API, are registered with Steam and unlock the games on the Steam platform. Valve does not charge these developers any fee or cut of the generated proceeds with key sales.
Developers giving the keys out would be for cases like Witcher 3 where they are selling keys for their own website and they handle the distribution.
Exactly. Valve aren't giving the keys to GMG like DealWithIt was saying.The developers ask for the keys from Valve and valve generates them for the developers, they can then be used as the developers want.
Valve doesn't deliever the keys to where-ever, the developers dont even have to tell Valve what the keys are for.
Exactly. Valve aren't giving the keys to GMG like DealWithIt was saying.
actually they dont, valve doesn't require developers to explain why they want keys, unless Valve things something is wrong with how many they are asking for.I don't really see the point. Sure, publishers and devs are giving the keys to GMG. But the effect is the same. Valve knows their keys are going to GmG with no cut. It's a distinction with very little difference.
actually they dont, valve doesn't require developers to explain why they want keys, unless Valve things something is wrong with how many they are asking for.
I guarantee you that Valve is aware of GmG and knows where the keys come from, even if they aren't asking explicitly.
Tagging Keys
It's very important to tag your keys correctly so that you can keep track of them in the future. For example, if you are requesting a batch of keys to be sold at retail in France, you can choose the France tag. It's a valuable accountability measure for you to keep track of your product's sales on other storefronts. Untagged key requests may be denied.
Good stuff JustinP! No one here has a Crystal ball to know what the playing field will look like this time next year!He's not daft, he's making a perfectly legitimate point. People are extrapolating a snapshot of the start of EGS into the future as if it will be forever static and have no effect on things (and if they acknowledge effects, it's conveniently only negatives ones).
And you're spreading misinformation. Epic has already opened it up to Humble and we'll likely see more options in the future as they continue to build out their platform. Tim Sweeney has stated he's completely supportive of third party key sales. The exception being for games they've signed exclusive deals with — which makes sense because game sales are how they recoup those costs (they've actually already made an exception to this rule with their Humble arrangement).
Yeah I think there's some truth to this and it's something to keep in mind.
This thread is a bit flamey, but I'd like to look at this in a different way.
*why* is valve giving keys out for free to GMG and stores like it? *why* are they passing on taking a cut?
Because by making the person still have to download Steam to use the key, they're hoping that person will then now use that installed store to buy other games, aka a loss leader, same strategy where grocery stores have their free samples in the back so you walk past other product, same reason Walmart puts cheap items and their clearance shelf in the farthest back corner of a store they can manage; to get you to look at and buy all the other stuff they sell when you're coming in for what you have to get from them.
And this is why Valve also bans uPlay from showing it's store if you launch Ubisoft games from within it's launcher, because they don't want you to see other stores from within their store. (If you launch uPlay outside of Steam, suddenly the store tab will show up).
EGS will also have key generation, so this hubbub about third party keys is merely temporary.
Yes, but for how long is it "merely temporary"? Also, what type of key generation? I seem to remember something about the Windows Store having key generation limited to 500, and then the dev/pub having to jump through hoops to request more. Though I'm not certain how accurate that was, the point remains - key generation that is (to all intents and purposes) unlimited and in the hands of the pub/dev is the ideal, and given that EGS does not yet currently have a key gen system (and no specific date is set for it) means that the "hubbub" is valid.
He's not daft, he's making a perfectly legitimate point. People are extrapolating a snapshot of the start of EGS into the future as if it will be forever static and have no effect on things (and if they acknowledge effects, it's conveniently only negatives ones).
And you're spreading misinformation. Epic has already opened it up to Humble and we'll likely see more options in the future as they continue to build out their platform. Tim Sweeney has stated he's completely supportive of third party key sales. The exception being for games they've signed exclusive deals with — which makes sense because game sales are how they recoup those costs (they've actually already made an exception to this rule with their Humble arrangement).
Yeah I think there's some truth to this and it's something to keep in mind.
I don't think they can sustain themselves on exclusive deals so if they don't take this time that the exclusives buy them to get competitive with Valve in other areas I think they'll just fail and all this will basically be moot.Can't we say the same thing for all the people talking about all the good Epic is going to do? You seem to think that with Epic's revenue split and all those publishers/developers that received the extra money will do nothing but good things. All that extra money 2K got will ensure better games, more games, and better developer stability. You seem to think that Epic wants price competition even though so far everything they are doing shows they don't. One store partnership doesn't show they are. We don't even know exactly what the terms were between Humble and Epic.
The negative aspects of the EGS are actually happening right now. There are people that can't play those exclusive games because the EGS isn't available to them. For some regions they are priced so high they can't afford it or cost more resulting in less money for other games. Some are priced out because, according to Epic, they live in "developing countries" and as such need to pay payment processing fees to buy games on the EGS.
Those are all negatives of the EGS that are happening right now and effect real people. So, of course, people will focus on real tangible negatives as opposed to wishful thinking positives that have no real proof they will affect anyone but the publishers bottom line.