Is it fair to say Dontnod's Twin Mirror is in this category yet? Because a more narrative driven game inspired by Twin Peaks and Alan Wake might have been interesting.
Nice.Yeah, The Last Ninja Trilogy Enhanced, with redrawn 2D sprites and backgrounds, same game underneath.
I've done it myself on my own crappy Java game, just redrawn on an iPad in Procreate.
15 year old original, just up and running on a Pi here, 640x480 res
Updated to 1080p, redrawn on iPad
I just put the old sprites at a layer at the bottom and started drawing the new ones at a layer on top. With the backgrounds I took a screendump and drew a 2D picture on top, I let the old blocky map stay invisible to form the rooms and just updated movable sprites.
Mark could easily get a team to do this but 1000 times better, like how Dragon's Trap was remastered.
It's such a shame that such a classic IP is just sitting there untouched.
He actually said that they planned to do remasters of LN1-3 at an interview instead of LN4, but that must've been 5 years ago, or more.
Yeah The Secret World was definitely a reference and part of what excited me was how relatively few games explored that sort of setting. The core gameplay and "dungeon master" player fantasy were what we had proved out, but hard to say what the final shape of the game would have been. Fun project to work on with a great team.
It's weird, for many they're still the "The Last Ninja studio", even back in the Commodore days they were mostly known and loved for these games, plus International Karate. But they've been weirdly cautious to do anything with the IP since then. Hopefully we'll at least get remasters some day.Nice.
He blew a wad of cash on making 2 Ferrari games and another racing game. Then super putty. And construction game. Not sure how they did but none of them set the world on fire. Putty wasn't very playable imo.
Do those versions have save slots? Because the river crossing sections are a killer! I've played them on emulator and they still hold up so well. But only with save slots.It's weird, for many they're still the "The Last Ninja studio", even back in the Commodore days they were mostly known and loved for these games, plus International Karate. But they've been weirdly cautious to do anything with the IP since then. Hopefully we'll at least get remasters some day.
We got The Last Ninja 1 and 2 for the Wii through Virtual Console though, and it was a truly glorious moment. I played it with a Neogeo joystick and it was pure bliss. :)
Heh yup the water, the swamp and the pillar jumping in The Last Ninja are all brutally precise, pixel precision, and insta-death. But if you can get past those sections you usually finish the game.Do those versions have save slots? Because the river crossing sections are a killer! I've played them on emulator and they still hold up so well. But only with save slots.
Weirdly I've never been able to make much headway in LN3. I really should give it another go.
The Outsider - before Elite Dangerous put them back on the map and roller coasters made Nick Breckon love rollercoasters they were doing an action adventure game set in the world of US intelligence, the game's story story was meant to be completely open ended and changed by player's decisions. Only a few cutscenes and the awesome trailer remain
EverQuest Next.
The races, the art style, the dynamic parkour based movement system, the horizontal gear progression ... everything about it screamed "GoAT MMO".
I'd play a collection of Kojima micro-games, TBHPotentially hot take, but: I'm not convinced a full version of Silent Hills would be as scary or as atmospheric as PT. I think Kojima works far better when he's working within limitations rather than when he has cart blanche to do what he wants.
Of course, it's still a shame we'll never find out for sure.
You do realize Guillermo del Toro and Junji Ito were working on this too right?Potentially hot take, but: I'm not convinced a full version of Silent Hills would be as scary or as atmospheric as PT. I think Kojima works far better when he's working within limitations rather than when he has cart blanche to do what he wants.
Of course, it's still a shame we'll never find out for sure.
The Outsider - before Elite Dangerous put them back on the map and roller coasters made Nick Breckon love rollercoasters they were doing an action adventure game set in the world of US intelligence, the game's story story was meant to be completely open ended and changed by player's decisions. Only a few cutscenes and the awesome trailer remain