User Warned: Hostility
Don't act like an asshole and you won't get called out.Sure I don't disagree. Which is why I abstained from posting a personal list. Geez dude, relax.
Don't act like an asshole and you won't get called out.Sure I don't disagree. Which is why I abstained from posting a personal list. Geez dude, relax.
All the ones I've actually played are posted, and a ton of other good choices, so I'll post Aconcagua here. It isn't especially stylish, but it somehow looks really good for a PlayStation game, maybe because it was a first party game released at the end of the console's lifetime and so had a mastery of the technology.
I think Gran Turismo 2 deserves a spot on that list. Some of the models still look quite impressive for the time.
I remember young me thinking we didn't even need a third entry in the series because Gran Turismo 2 with faster loading and texture filtering on a PS2 was about as real as video games could ever get.
Seems that way from what I've seen. It's an adventure game where a bunch of the character have unique skills, not super easy to screw up. The story seemed interesting as well.Is this game any good? Seems odd that it didn't get localised when a bunch of the dialogue is already in English.
Also, it's insane how many obscure PS1 games there are that never made it out of Japan. Look up Planet Dob if you want to see the most bizarre of the bizarre.
Gotta be Omega Boost. Also, more people should play Omega Boost
That BoF4 footage is very inspiring. I wish I could make characters and background blend AND stand out like that. The colour choices seem to be key. , Everything us covered in this warm/cream hue but they all feature very colorful designs so, the end result is really subtle.Breath of Fire 4 to date remains the most seamless marriage of 2D visuals in a 3D environment. It's really hard to find screenshots to do it justice since the internet is littered with emulation shots/footage using filtering or higher than 240p rendering which instantly breaks that precarious balance in fidelity between the two elements.
It came out at the right time for the right system, because I think that modern attempts like Octopath Traveler don't come nearly as close to capturing that sense of consistency where you can barely even tell where the 3D ends and 2D begins.
It's probably down to toeing the line between 3D and pixel art aesthetics as many of the best looking games pre-texture filtering did. Twin Snakes goes for a more typical early to mid 2000s 3D look. The texture work in games like MGS1 are deliberately designed to leverage the lack of texture filtering to convey more fine details just using the raw pixel lines. I think it also plays very nicely with the PS1 dithering pass. After filtering became standardized, 3D visuals overall just started getting more blurry and muddy overall as we then only had polygon geometry to convey sharpness. Barring a few exceptions I think it was only really with the advent of 2K-4K texture fidelity we started to overcome this.
I had a similar revelation about Jedi Knight on PC. Released in 1997 and was one of the first games I experienced with hardware acceleration to filter the textures. Thought it looked amazing at the time, but now in retrospect I think it looks much more interesting without it. Texture filtering just blurs out all those deliberate pixel lines in the artwork.
This game looks incredible on a PSP screen!
R-Type Delta deserves more love. The game is gorgeous and has the best soundtrack in the entire franchise.