RPGs should have summons. Period. In fact I was watching someone's pacifist run of not attacking at all, and only way is using summons.
That would take so much dedication. He had to regroup and double back so many times. Most people would give up.
RPGs should have summons. Period. In fact I was watching someone's pacifist run of not attacking at all, and only way is using summons.
Good. Gooooood.Bullying Malenia with 3 Elden Beast BOSS Spirit Summons (30 seconds kill)
She deserves that lol► Discord Server Link: https://discord.gg/YADRJqqMrA► Support this channel on Patreon, and get access to many benefits!https://www.patre...www.youtube.com
lol
Bullying Malenia with 3 Elden Beast BOSS Spirit Summons (30 seconds kill)
She deserves that lol► Discord Server Link: https://discord.gg/YADRJqqMrA► Support this channel on Patreon, and get access to many benefits!https://www.patre...www.youtube.com
lol
Pretty much exactly my thoughts. More people get to enjoy the game so why not, I'm personally not a fan thoughFor me they trivialize the boss fights and the challenge is a big reason why I play these games. I personally don't use them for this reason but I'm glad they are in the game for people who found the previous games too difficult and making the game more approachable to new comers to the series.
Bullying Malenia with 3 Elden Beast BOSS Spirit Summons (30 seconds kill)
She deserves that lol► Discord Server Link: https://discord.gg/YADRJqqMrA► Support this channel on Patreon, and get access to many benefits!https://www.patre...www.youtube.com
lol
The way the prerelease previews hyped them up, I was hoping they would be something much more than just a summonable damage sponge..
Hmmm
You know, I used to say that the whole "FromSoft fans are toxic trolls who love to make bizarrely vitriolic personal attacks based on other people's completely benign video game preferences" generalization was really unfair and I'd push back against it. But reading this thread, I'm starting to feel the reputation is warranted after all?
It's just, well, not the "category" of FromSoft fans people would expect, I guess. Go figure.
I think that was just him accidentally revealing his Dark Souls Battle Royale. 100 loin-cloth clad hollows, getting dropped into some weird Bosch hellscape by that big crow from Firelink shrine.I recall seeing an interview with Miyazaki where he said he wanted to focus on larger battles. co-op and more options for people to play with in Elden Ring. Well, if that's what he wanted to do, then he achieved it.
That's actually a pretty solid point. Hadn't even considered that.Also should the servers go down completely in the future and you can't co-op/MP any more, at least there is an offline help option for those who missed out.
Nah. You flat out described people who have a different opinion on game balance than you as "toxic pieces of shit", then you got called out, edited it to something less inflammatory but still smug and insulting. You're basically more toxic than whatever strawman it is you constructed to ridicule.if you looked a few posts down, I clearly stated I'm fine with people making the game difficult for themselves as it's their choice and that my issue is with people who call-out using Spirit Ashes goes against the essence of the game and that they are the ones being toxic so stop putting that label one me.
Nah. You flat out described people who have a different opinion on game balance than you as "toxic pieces of shit", then you got called out, edited it to something less inflammatory but still smug and insulting. You're basically more toxic than whatever strawman it is you constructed to ridicule.
Introspection required ahead
Wait... is this FF now :PBullying Malenia with 3 Elden Beast BOSS Spirit Summons (30 seconds kill)
She deserves that lol► Discord Server Link: https://discord.gg/YADRJqqMrA► Support this channel on Patreon, and get access to many benefits!https://www.patre...www.youtube.com
lol
I really hope this issue gets fixed. I can't tell if it's because some summon signs are outside of the level range but are still shown on the ground or if it's just a bad server issue, but it is frustrating waiting around hoping to get that one summons to go through.
IMO, The mimic is not really the best Ash Summon. It has the highest cool factor, and it's the most customisable, but there are several Ash Summons I think are better overall (Tiche, Lhutel) and several that are better situationally (large mobs summons can be more effective depending on the boss, situation, and build.)
I don't ever want a Souls' games enemies to know and react to what level I am. I earned that level. It's for them to find out.
My mimic either used Dragon breath spells, Fortissax's Lightning Spear, Frenzied Flame or healing and buffs.The mimic is still the best summon since it is highly customizable and not predetermined
The issue with the mimick comes when you have too much stuff equipped and they start using random spells or throwing items
That's not what I mean.
It basically feels like the last 25% fo the game didn't get the same attention as the rest of the game. The balancing for everything after the Capitol feels out of whack, and not in-line with how the rest of the game progressed pretty naturally. Past the Capitol, it feels like you have to go back and grind some more to "prepare"...and that's just not really fun, especially with the number of enemies that can kill you with 1-2 very rapid hits.
I know, right? It doesn't help that the poll itself is slanted, but holy shit. It's not stopping, either, last pages are full of this nonsense.
I believe the issue with balancing and the spike in difficulty is because the game past Liurnia seems to balanced around the same level range, there's literally no difference in difficulty going straight to the capital, going to Volcano Manor, fighting Radahn or going into any of the optional areas, they have around the same difficulty and you can do them in any order, but you keep getting stronger and stronger each area you clear, after clearing any of those you are overleveled for the rest. Then the last portion of the game tries to catch up and it can feel very jarring because it's so sudden. It's the price they have to pay to have it be open world while keeping the RPG leveling mechanics.
If they would have done a better job just closing off some areas until later in the game, they could have balanced each area more, and the entire game would benefit from it.
The poll options are loaded, people are interpreting option A in two very different waysThis thread is so indicative of Era these days.
OP puts out 2 options: Do you prefer playstyle A or playstyle B?
Some B people somehow interpret this as if you are an A person, you hate B or think everyone else should play like A and start saying things like people who pick A suck/should be thrown in the trash/stop gatekeeping for A.
Like holy shit, does everything have to be tribalized for you? Give it a rest. It took less than a page into the thread for people to start conflating these concepts.
I mean they did do that with stuff like the mountains and the Haligtree. Even more aggressive route-blocking than they already did would just beg the question of why do an open world at all if everything has to be done in a strict order?
The way the prerelease previews hyped them up, I was hoping they would be something much more than just a summonable damage sponge..
"I must say something unpleasant about people who are trying to make me enjoy the game on the level they're enjoying it".
You could have just left it on how much you like them, and why.
Yeah, unfortunately, the structural design choices that are so freeing also run head-first into the pretty traditional leveling system. The numbers-go-up philosophy of the game undercuts a lot of its open world allures, and vice versa.I believe the issue with balancing and the spike in difficulty is because the game past Liurnia seems to balanced around the same level range, there's literally no difference in difficulty going straight to the capital, going to Volcano Manor, fighting Radahn or going into any of the optional areas, they have around the same difficulty and you can do them in any order, but you keep getting stronger and stronger each area you clear, after clearing any of those you are overleveled for the rest. Then the last portion of the game tries to catch up and it can feel very jarring because it's so sudden. It's the price they have to pay to have it be open world while keeping the RPG leveling mechanics.