Let's limit it to this time because it covers the entire lifespan of the PS4 and Xbox one, as well as the Nintendo Switch and modern PC gaming.
I remember when I was a kid and every game had basically a jump button and an attack button with the option to select power-ups sometimes, but you understood the entirety of a game's scope the moment you picked up the controller. This kind of accessible simplicity continued on consoles at least up until the PS2, Xbox, and Gamecube, and was survived by developers who extoll its virtues. For me there is a deep sense of relief I feel when I pick up a controller and don't have to spend an hour learning how it works.
However, gaming has moved on without my sensibilities. I'm nearly 40 now, and games have seen refinements great and small. Some actually make games easier to control or make time-tested mechanics like climbing and shooting more natural.
It's not really fair to say anything is new because nothing is new, is it? It's just about when it came from the fringes into the mainstream.
I love the in-your-face, fluid fighting you experience in The Last of Us part 2 since you feel like you're in a desperate struggle with people rather than just using them for target practice. I like the Souls' series high-tension, high engagement, (almost) cutscene free gameplay.
What I do not love is when a game starts me out and overwhelms me with 10 different notifications of things I'm not even ready to think about yet. I also don't like when I can fail at something, like a mission because I don't see what it is. Yes, old people in here. It'll happen to you!
What are your favorite and least favorite gameplay additions which have gained popularity in recent years?
I remember when I was a kid and every game had basically a jump button and an attack button with the option to select power-ups sometimes, but you understood the entirety of a game's scope the moment you picked up the controller. This kind of accessible simplicity continued on consoles at least up until the PS2, Xbox, and Gamecube, and was survived by developers who extoll its virtues. For me there is a deep sense of relief I feel when I pick up a controller and don't have to spend an hour learning how it works.
However, gaming has moved on without my sensibilities. I'm nearly 40 now, and games have seen refinements great and small. Some actually make games easier to control or make time-tested mechanics like climbing and shooting more natural.
It's not really fair to say anything is new because nothing is new, is it? It's just about when it came from the fringes into the mainstream.
I love the in-your-face, fluid fighting you experience in The Last of Us part 2 since you feel like you're in a desperate struggle with people rather than just using them for target practice. I like the Souls' series high-tension, high engagement, (almost) cutscene free gameplay.
What I do not love is when a game starts me out and overwhelms me with 10 different notifications of things I'm not even ready to think about yet. I also don't like when I can fail at something, like a mission because I don't see what it is. Yes, old people in here. It'll happen to you!
What are your favorite and least favorite gameplay additions which have gained popularity in recent years?