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ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
No US equivalent of Companies House like we have in the UK? All private company P&L filings are made public here.

That's how we found out that MediaMolecule was shut down last year (the company entity not the team obviously).
Not sure what that is, but I guess not. If valve closed tomorrow, there's no way to find out "financially" (as in, not corporate listings or whatever)
 

karnage10

Member
Oct 27, 2017
5,499
Portugal
I get this, but we basically at the point where we say "Valve have got this, nobody else can try"?
I really wanted some company to try and fight valve for my money.
With the exception of GOG all other clients mostly use exclusives to try and bring me to use their clients.

When was the last time a new costumer friendly feature appeared outside of GOG and steam? origin refunds in 2011?

[edit] thank you eonden. corrected the date
 
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eonden

Member
Oct 25, 2017
17,074
I really wanted some company to try and fight valve for my money.
With the exception of GOG all other clients mostly use exclusives to try and bring me to use their clients.

When was the last time a new costumer friendly feature appeared outside of GOG and steam? origin refunds in 2017?
Origin was the first one to offer a decent refund policy in 2011. It was also quite decent for the time. It just stagnated HARD.
 
Oct 25, 2017
5,572
Racoon City
Any company is free to try their hand at a store front but when you're releasing a new product that competes with another and you're claiming to solve a problem it's wise to actually solve it. Example, everyone keeps talking about discoverability. That sucks on EGS currently and has been that way since it launched. As it's library of games gets bigger it'll become more and more apparent just how bad it is. It seems like EGS solution simply hinged on being a new store with not a lot of content
 

AshenOne

Member
Feb 21, 2018
6,079
Pakistan
I get this, but we basically at the point where we say "Valve have got this, nobody else can try"?
If you call what epic is doing..'trying' then iam sorry to tell you that its not like that. The only company that are actively trying to compete with steam is GOG but its not finding a lot of success due to its DRM-Free stance but its certainly a stance worth standing for which i applaud them. In order to try and compete with steam you need to cater customers away from valve and in the PC market you can only permanently do that by prioritizing customer convenience and service. Steam in the past has had the power to convert many pirate customers into paying customers by offering the features which you don't get when you're pirating a game. Steam isn't forcing anyone to stay in its ecosystem, people just flock there themselves.
 

Madjoki

Member
Oct 25, 2017
7,230
SteamSpy estimated $4.3BN in game sales in 2017. At the same growth rate that would mean $6.5BN in 2019. Valve gets at most 30% from that, let's say 25%, so $1.625BN. However that doesn't include MTX, DLC or IAP, nor does it include the 100% of revenue Valve gets from CSGO etc. They could easily be over $3BN in revenue. Their profit margins must be huge, with about 400 or so employees. That's maybe $100M-$200M for employee costs, plus overhead. Then whatever servers and other misc costs there are.

giphy.gif


www.gamesindustry.biz

SteamSpy: The top 100 games on Steam accounted for 50% of sales revenue last year

Steam saw an increase in game sales revenue of $800 million in 2017 over the year prior, according to Sergey Galyonkin …

Steam spy includes third party sales too and incorrectly assumed everyone bought from steam and also lives in US. So this number is very inaccurate. Even without accounting for dlc or mtxn missing.
 

fourfourfun

Member
Oct 27, 2017
7,677
England
Nobody is saying that. But they really should try better to compete with Valve.

I think it'll take a lot of effort to get up to speed with Valve, I mean that is testament to what they do - this is including the stellar work around VR, the Linux compatibility work. Very high bar and a lot of people look incredibly pale in comparison. Anybody starting up, I would expect it to take years, and that is if they even survive.
 

Sheepinator

Member
Jul 25, 2018
27,923
Steam spy includes third party sales too and incorrectly assumed everyone bought from steam and also lives in US. So this number is very inaccurate. Even without accounting for dlc or mtxn missing.
Third party sales is why I lowered the royalty rate in the calculation from 30% to 25%. With your US comment do you mean that other currency sales would be for lower dollar amounts due to regional pricing? For DLC and MTX I roughly doubled the total, since iirc that's about the ratio of game sales to live product sales that the big publicly held publishers report.
 

Madjoki

Member
Oct 25, 2017
7,230
Third party sales is why I lowered the royalty rate in the calculation from 30% to 25%. With your US comment do you mean that other currency sales would be for lower dollar amounts due to regional pricing? For DLC and MTX I roughly doubled the total, since iirc that's about the ratio of game sales to live product sales that the big publicly held publishers report.

Third party sales are more like 50%.

Because of regional pricing, his assumption will screw price up too, most regions are cheaper than US. (Europe and Australia being exceptions).
Of course this varies a lot per game.
 

LewieP

Member
Oct 26, 2017
18,093
Yeah it was but it was for EA made games only btw and not for every game being sold on their store.
Yeah it's not really comparable with Valve's policy, even if it is certainly better than many other stores.

Iirc, GOG will offer refunds, but you need to provide evidence of technical problems that can't be resolved in order to get one.
 

Delusibeta

Prophet of Truth
Banned
Oct 26, 2017
5,648
Yeah it's not really comparable with Valve's policy, even if it is certainly better than many other stores.

Iirc, GOG will offer refunds, but you need to provide evidence of technical problems that can't be resolved in order to get one.
To defend GOG here, I think that's a side-effect of their DRM-free stance. They can't turn off your installed copy remotely, by definition.
 

LewieP

Member
Oct 26, 2017
18,093
To defend GOG here, I think that's a side-effect of their DRM-free stance. They can't turn off your installed copy remotely, by definition.
Sure. I understand what their policy is and why it exists, but it is a downside vs Steam, even if a reasonable and for many people an acceptable downside.

Steam does give refunds on DRM free games too.
 

jotun?

Member
Oct 28, 2017
4,484
One problem with that is that the hypothetical goose isn't laying completely golden eggs, now they're only covered in a thin layer.
Steam has had a problem with discoverability for a while. So many games release each day that climbing above the masses is almost impossible.
So if instead of rolling the dice, you could get a huge marketing (and money) push from another marketplace, it'd crazy if you didn't take it.
It is worse for the consumer, having a fragmented library, but it is way better for the dev.
Most of the games with discoverability issues on Steam wouldn't get a spot at all on a curated marketplace. There would be a few exceptions, sure, but the issue is simply that there are more games released than players (or a curated store) can possibly keep up with.
 

LewieP

Member
Oct 26, 2017
18,093
Most of the games with discoverability issues on Steam wouldn't get a spot at all on a curated marketplace. There would be a few exceptions, sure, but the issue is simply that there are more games released than players (or a curated store) can possibly keep up with.
A lot of people like to pretend Valve created this problem by flooding the market with games. Fact is the vast majority of games without significant marketing budget have always struggled to find an audience, and people are forgetting all the games that got rejected from Steam prior to it opening up. Valve have done a great deal to solve these problems, they did not create them. Indie devs overall would be far worse off without Steam having existed.
 

Madjoki

Member
Oct 25, 2017
7,230
Sure. I understand what their policy is and why it exists, but it is a downside vs Steam, even if a reasonable and for many people an acceptable downside.

Steam does give refunds on DRM free games too.

Besides (almost) no one will buy DRM free games just pirate them. So it's actually more dangerous for DRM'd games (Even Denuvo is easily beaten by abusing refunds until you update Windows anyways abusing it's offline support)
 

Sheepinator

Member
Jul 25, 2018
27,923
Third party sales are more like 50%.

Because of regional pricing, his assumption will screw price up too, most regions are cheaper than US. (Europe and Australia being exceptions).
Of course this varies a lot per game.
Sure if say 25% of sales are in regional currency for 50% of the price in the US, that would mean the earlier revenue estimate would be 12.5% lower. Where are you getting third party sales at 50% from?

Someone here did a detailed analysis and estimated 72% of game sales were through Steam and 28% third party. The revenue split would be more in Steam's favor once you factor in sales of DLC and MTX, more of which is probably sold through Steam.

arstechnica.com

Why Valve actually gets less than 30 percent of Steam game sales

Commission-free Steam key sales through other stores cut into Valve's bottom line.
 
OP
OP
EsqBob

EsqBob

Member
Nov 7, 2017
241
SteamSpy estimated $4.3BN in game sales in 2017. At the same growth rate that would mean $6.5BN in 2019. Valve gets at most 30% from that, let's say 25%, so $1.625BN. However that doesn't include MTX, DLC or IAP, nor does it include the 100% of revenue Valve gets from CSGO etc. They could easily be over $3BN in revenue. Their profit margins must be huge, with about 400 or so employees. That's maybe $100M-$200M for employee costs, plus overhead. Then whatever servers and other misc costs there are.

giphy.gif


www.gamesindustry.biz

SteamSpy: The top 100 games on Steam accounted for 50% of sales revenue last year

Steam saw an increase in game sales revenue of $800 million in 2017 over the year prior, according to Sergey Galyonkin …
thanks!
 

empo

Member
Jan 27, 2018
3,102
Gabe said Valve makes more money per employee than Google and Apple, so do your math!
Googled a bit and that seems to come from 2011 when they had 250 employees.
If the 2016 number of ~360 employees is still somewhat accurate they would only have to make like $150m profit to be above current Apple lol.
 

finalflame

Product Management
Banned
Oct 27, 2017
8,538
Nobody outside of Valve knows and can say. But as I was told once upon a time: "Money is not a limited resource at Valve (...)".
 

shark97

Banned
Nov 7, 2017
5,327
Do you need valves ss number too?? Geez.


Ok Im sure its a Legit post, just making a joke based on the title.
 

GrrImAFridge

ONE THOUSAND DOLLARYDOOS
Member
Oct 25, 2017
9,659
Western Australia
Steam spy includes third party sales too and incorrectly assumed everyone bought from steam and also lives in US.

Galyonkin's GDC presentation says PUBG "sales" brought in $600m, so user geographic data must have been a factor in his napkin maths, as otherwise that number would be well over $800m (27,795,000 x $29.99).

So this number is very inaccurate. Even without accounting for dlc or mtxn missing.

I'm not so sure. Considering many publishers have experienced a significant or otherwise notable increase in microtransaction revenue in recent years, I'm inclined to disagree and strongly suspect you're underestimating the extent to which user engagement beyond the point of sale represents Steam's revenue pie. I'd actually be surprised if it didn't make up the difference.
 
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riotous

Member
Oct 25, 2017
11,319
Seattle
They are incredibly generous to employees; unparalleled benefits even in a place like Seattle (well, Bellevue) full of tech companies known for lavishing their employees.

Essentially no real limits to expense accounts beyond just not being corrupt; you can take your spouse on business trips on the company dime.. they have on site free day care.. all kinds of crazy things in general in their office, etc. Entire company gets taken to Hawaii once a year too.

It's (I think) partly why leaks are so uncommon from them. Who would risk getting fired from that?
 

LewieP

Member
Oct 26, 2017
18,093
They are incredibly generous to employees; unparalleled benefits even in a place like Seattle (well, Bellevue) full of tech companies known for lavishing their employees.

Essentially no real limits to expense accounts beyond just not being corrupt; you can take your spouse on business trips on the company dime.. they have on site free day care.. all kinds of crazy things in general in their office, etc. Entire company gets taken to Hawaii once a year too.

It's (I think) partly why leaks are so uncommon from them. Who would risk getting fired from that?
Would make sense. Most Steam related "leaks" are inadvertent putting stuff online early or whatever, rather than an employee deliberately sharing privileged information.
 

finalflame

Product Management
Banned
Oct 27, 2017
8,538
They are incredibly generous to employees; unparalleled benefits even in a place like Seattle (well, Bellevue) full of tech companies known for lavishing their employees.

Essentially no real limits to expense accounts beyond just not being corrupt; you can take your spouse on business trips on the company dime.. they have on site free day care.. all kinds of crazy things in general in their office, etc. Entire company gets taken to Hawaii once a year too.

It's (I think) partly why leaks are so uncommon from them. Who would risk getting fired from that?
To add to this, there's a strong culture of not talking publicly, ever, to anyone, about anything. Support and localization (where lots of leaks tend to happen at larger companies) are also mostly handled off-site via a contracted partner, except for a small core internal FTE team to manage said partnership.

Also, sushi. Every week (unless it has changed).