Cool to know, but yet another thing that's never explained anywhere for folks to know. This is a minor thing though so fine as an easter egg.
The most recent "secret" that surprised me was that if you throw mushrooms in water with the corresponding fish (ex. iron shroom - any fish that gives a defense buff) it will function as bait and attract them.I saw a video of a squirrel eating a nut off the ground in BOTW and it blew my mind. Not sure if that's sad or not lmao
Wait, you can fish for fish species that give certain buffs??The most recent "secret" that surprised me was that if you throw mushrooms in water with the corresponding fish (ex. iron shroom - any fish that gives a defense buff) it will function as bait and attract them.
I used jelly to build campsites and air currents since you just needed to apply fire for them to transform into the more useful fire chuchu jelly, but this was news to me.Knew about being wet (Divinity Original Sin series plays with this too) but didn't know the jelly did anything besides sit in my inventory forever unused.
What a terrible design choice that would be. If people complain about destructive weapon, imagine the outcry with destructive clothing.I had no idea.
I know this might sound like blasphemy, but I kinda hope the sequel make clothing something that can be damaged/destroyed. A lot of the cool minutia of this game is never needed because you can eventually just get a coat or something that makes extreme temps irrelevant after a small bit of exploration. If clothing damage was a thing (or if clothing was simply not as strong against extreme weather) you'd wind up having to find ways of being more creative.
I had no idea.
I know this might sound like blasphemy, but I kinda hope the sequel make clothing something that can be damaged/destroyed. A lot of the cool minutia of this game is never needed because you can eventually just get a coat or something that makes extreme temps irrelevant after a small bit of exploration. If clothing damage was a thing (or if clothing was simply not as strong against extreme weather) you'd wind up having to find ways of being more creative.
Why do you people feel the need to hinder the player so much? Imagine having to keep tabs on this? What if you run out of items to keep you cool or cold and are almost in your objective and you die or have to drop out? No, just no.Yeah this makes sense. Like, the clothing should have some sort of drawback. It would make sense that even the warmest outfit wouldn't keep you safe from a blizzard forever, and that outfits for extreme heat would eventually deteriorate and need to be repaired.
The fact that otherwise resources are not infinite would require and allow for more experimentation, as opposed to a 'I'll just keep doing this one thing over and over again' that could happen otherwise.
Wolf Link is basically an AI partner. He will attack enemies and hunt animals for you.
Why do you people feel the need to hinder the player so much? Imagine having to keep tabs on this? What if you run out of items to keep you cool or cold and are almost in your objective and you die or have to drop out? No, just no.
Yep. To be clear, I don't think it spawns those fish. I believe they already need to be there. The bait just draws them in so it's easy to catch them. It's not that useful compared to other methods.
Nah, it's fine the way it is. If you want a limit to using protective clothing do it yourself by removing it. Do not force it into the player. The option is there. Use it.
Why do you people feel the need to hinder the player so much? Imagine having to keep tabs on this? What if you run out of items to keep you cool or cold and are almost in your objective and you die or have to drop out? No, just no.
Wait whatThis is "if you hold a Deku Stick near a butterfly in OoT it'll land on it and turn into a fairy in OoT" all over again.
That is literally the entire point of Breath if the Wild. It's a game that promotes personal experimentation, much like the original Zelda.Cool to know, but yet another thing that's never explained anywhere for folks to know. This is a minor thing though so fine as an easter egg.
It's on the player to decide that. You can enjoy the system all you want, just don't force it on others.Allowing the player to bypass the game's more interesting systems by tapping a button in the menu doesn't lend itself to many interesting stories.
What a terrible design choice that would be. If people complain about destructive weapon, imagine the outcry with destructive clothing.
Why do you people feel the need to hinder the player so much? Imagine having to keep tabs on this? What if you run out of items to keep you cool or cold and are almost in your objective and you die or have to drop out? No, just no.
BotW is called "I DID NOT KNOW YOU COULD DO THIS - The Game" for a reason.
You have the choice to do all that without forcing it on everyone. If you can't control yourself, it's on you, not on the devs. Do it yourself, don't force it on me. The biggest draw of BOTW is player's choice and by forcing terrible systems on people is removing that.I thought destructive weapons was a brilliant idea, personally, and adored it.
That's the whole point. There's tons of systems in place and we don't have to use them in the original game because gear is often over powered. By making it less over powered you'd actually have to use game systems more and get more out of the game in return.
Cold enviroment? Put on your best jacket but your health will still slowly drain if you're out too long, so hopefully you brought a lot of snacks to beef up your health or killed a bunch of fire chu chus and can hold their jelly for warmth or use your fire arrows on a tree to light it on fire and warm yourself or take refuge in a cave to get out of the cold and explore inside for a bit collecting more food to keep going.
Hot enviroment? Your cooling outfit has really poor defense and all your heavy weapons just make it worse. Time to get creative. Maybe find a big metal door to drag around with you for shade, collect bottles to store water in to cool off, maybe that ice wizzrobe staff will keep you cool if you use it as your main weapon, maybe the ice from your wizzrobe staff will melt into small pools that you can cool off in.
Why do you people feel the need to hinder the player so much? Imagine having to keep tabs on this? What if you run out of items to keep you cool or cold and are almost in your objective and you die or have to drop out? No, just no.
Me too. I think the biggest issue I had with it was that we could expand our inventory. The starting 8 slots were already a lot and as you progressed was enough to trigger some hoarding tendencies as the better weapons lasted so much longer. But then the ability to more than double that really undermined the weapon breaking system as you could carry an absurdly large arsenal with you at all times. I would love it if BotW2 limited us to just 6 slots total for the whole game. It's fine if they want to tweak the durability of the weapons and making some other changes, but I loved that scrambling in battle to find weapons and having to use runes and other things like chu jellies to deal with enemies and steal their weapons when a traditional weapon was not available on hand.I thought destructive weapons was a brilliant idea, personally, and adored it.
Again: it's a choice you can do for yourself without needing it to force on everyone. You're not forced to use clothing, you do it because you want to. The choice is there and it's up to you go make it or not.The outfits quickly trivialise all the resistance potions. Having some downsides to armour could help keep stuff like heat/cold resistance measures more relevant for longer. Would also make upgrading clothing more worthwhile beyond completionism.
Personally, the most interesting moments of the game were when the environment itself was a challenge, and I'd love a bit more pressure or benefit for finding an alcove where I could start a fire, using chu jelly like what's in the OP, and so forth. Considering for how long I played the game for, it would've been nice for the game world to feel like it's pushing back as much as when I was starting on the Great Plateau.
not just that, but just equipping a fire weapon will make these huge ice blocks melt if you stand next to them. Albeit incredibly slowly.Does carrying a frost weapon cool you down??! I never knew that. I assume carrying a fire weapon would warm you up then.
You have the choice to do all that without forcing it on everyone. If you can't control yourself, it's on you, not on the devs. Do it yourself, don't force it on me. The biggest draw of BOTW is player's choice and by forcing terrible systems on people is removing that.
It's forcing if you're removing something that already exists to satisfy very few people that would be happy with a permanent damage system. And it's very minority of players that would like that. You can CHOOSE to play the game like this, it doesn't need to be forced on everyone. I want to use protective clothing for no damage. You don't. The choice is there, make use of it.how is it "forcing" if the mechanic is taken into account by all the systems in the game?
everything in botw "forces" you to do things differently
You have the choice to do all that without forcing it on everyone. If you can't control yourself, it's on you, not on the devs. Do it yourself, don't force it on me. The biggest draw of BOTW is player's choice and by forcing terrible systems on people is removing that.
Me too. I think the biggest issue I had with it was that we could expand our inventory. The starting 8 slots were already a lot and as you progressed was enough to trigger some hoarding tendencies as the better weapons lasted so much longer. But then the ability to more than double that really undermined the weapon breaking system as you could carry an absurdly large arsenal with you at all times. I would love it if BotW2 limited us to just 6 slots total for the whole game. It's fine if they want to tweak the durability of the weapons and making some other changes, but I loved that scrambling in battle to find weapons and having to use runes and other things like chu jellies to deal with enemies and steal their weapons when a traditional weapon was not available on hand.
It's forcing if you're removing something that already exists to satisfy very few people that would be happy with a permanent damage system. And it's very minority of players that would like that. You can CHOOSE to play the game like this, it doesn't need to be forced on everyone. I want to use protective clothing for no damage. You don't. The choice is there, make use of it.
Choices, how do they work? Tastes, how about that?Those systems exist because they're kinda the whole point of the game. If you're avoiding them you're kinda avoiding the reason the game exists as it is.
It's balanced around players choice: you can choose to engage with the system or not. The game is designed around accommodating players choices. You can play the way you think it fits you better and I play the way it fits me better. I don't want to engage with these systems but I still want to play the game. See? That's how choices work.again.
if all the game systems are taking into account that mechanic, the game can be balanced and designed around it.
so is not "forcing"
Choices, how do they work? Tastes, how about that?
You can choose to interact with the systems, I can choose to bypass them. It's a choice that nintendo deliberately made to account for all types of players.
Some want to utilize the systems, some don't, that's the beauty of this game. It's all about choice.
you are engaging with them regardless, just becuase you found a way for them to not be so impactful for your gameplay doesnt mean you are ignoring them completelyIt's forcing if you're removing something that already exists to satisfy very few people that would be happy with a permanent damage system. And it's very minority of players that would like that. You can CHOOSE to play the game like this, it doesn't need to be forced on everyone. I want to use protective clothing for no damage. You don't. The choice is there, make use of it.