Getting share play perks for PS2 games was a godsend.
Online play being added to EVERY PS2 game was the best. Twisted Metal Black cooperative online.
Online play being added to EVERY PS2 game was the best. Twisted Metal Black cooperative online.
Nintendoes (kinda?) what Sony won't O_O? But yeah, I'm shocked that I went to a Target at 3 am for an NES classic, a system I have no real nostalgia for (I started playing games with SNES), but I had absolutely zero interest in the PSOne classic. If you had told me that these two hypothetical products would be coming out a few years ago and this would be the outcome, I likely would have laughed.That's also something what bugs me. Their whole effort went downhill with the release of the PlayStation 4. Preserving their own history don't seem to be a topic for them. If this would be the case, they wouldn't have messed up a safe bet like the PlayStation Classic.
Oversight on my part - whoops, sorry! I could have sworn Shadow Complex was a PS2 game...I guess my memory isn't what it used to be. I was indeed talking about Shadow Complex Remastered which is not actually a PS2 classic. I actually went to wikipedia and was shocked at just how small the list of PS2 classics is. The other PS2 classics that I do in fact actually own (and which are indeed PS2 classics) are: Wild Arms 3, Jak and Daxter (Precursor Legacy), and Psychonauts.Ugh, such a waste. The first batch were really good, then it just basically dried up. Please Sony, at least give me Legaia 2, it's already rated!
I'm curious what game you're talking about, because Shadow Complex wasn't a PS2 game and I don't think Shadow of the Colossus was available as a PS2 remaster.
Same. At this point I'm thankful that the platform that makes the most effort with BC is also the one that's missing any workable PC emulators still. it would be an even more dire situation if things were the other way round.I've embraced that Sony and Nintendo aren't going to do their classics justice so I use PCSX2 and Dolphin mostly.
Some of you guys are really something else. GTA VCS doesn't work on their emulator. It has serious framerate issues. That's probably why it never showed up. But sure, blame the trophies.We were soooo close getting GTA VCS but I think it's cancelled at this point. Implementing trophies took too long. They had only one guy on it as far as I remember reading somewhere.
It's not an either/or scenario though. Sony is a multi-billion dollar company. Part of their system strategy should be to incorporate the last 25 years of their history so that it's readily accessible for longtime fans and newcomers interested in the hobby. They can still port PS2 titles and support Guerrila Games and whoever else, especially with how they dominated the sales-charts this generation.I would buy some complete remakes.
Other than that no, not at all. I would rather they focus all efforts like they have been.
They own a huge library of IP and created even more this gen like HZD. Keep those up and continue making new ones like they have been.
Forward not backward for me personally
We do have one new one but it's tied to AC7 preorders. AC5 The Unsung War is coming but like over a year since the last ones.Seems like a problem of it being too much effort and not enough demand. I really wish they just backtracked on it and just uploaded them straight to PSN like with the PS3 without trophies or any of the other upgrades. The upgrades were definitely nice, but clearly not worth being such a barrier that only a few dozen games managed to make the list. There's so many obvious games that never made it over which sucks.
The worst part about this is how they just silently shut it down. We haven't had a new game in a year or two and they just brushed it under the rug smh
At least that's something I guess lol. And I guess that's another inherent issue with PS2 ports. A lot of devs would rather slap a new addition or two and release their games as "HD remasters" or "X Collection" outside of the Sony program anyway. Square Enix, Konami, and Capcom have done plenty.We do have one new one but it's tied to AC7 preorders. AC5 The Unsung War is coming but like over a year since the last ones.
- Trophy Support
Guess it just wasn't worth the effort for many publisher to go this extra mile. Besides, a few of them were unhappy that they have to implement them because in a lot of games, it's simply not possible to include them.
Without trophies they would have sold way worse. I certainly wouldn't have bought them. How they only gave half the games a platinum and the price setting were bigger issues.
It is faster to release them without trophies, but I would like to see some back up for the statement that they sold better. Sony was able to see the numbers on the ps3, and all the noteworthy ps2 games they had got a quick upgrade with trophies instead of a quicker release without. Behavior seems to indicate trophies were necessary to make them stand a chance. As for optionally adding trophies, that is just stupid. One of the best things they did was mandating the system. Something where developers can do whatever will never be supported. Straightforward rules are better, like Microsoft just saying everything gets a 1000 pointsWithout trophies, they probably would have sold a lot better, because then developers could have released games more quickly and easily. This would have unquestionably provided a much larger catalog of PS2 games on the PS4.
I'm not opposed to the inclusion of trophies, but it truly should have been optional. Making it mandatory is what repelled developers on the concept.
Probably an issue with the regional branches of SIE not talking. Being decentralized has it's disadvantages too.I'd say it was a missed opportunity to not release them in Japan.
I mean, come on, at least release Siren.
Since MS is doing a excellent work with X360 BC, their OG XB efforts are still lame like Sony with PS2.Garbage. Pretty much everyone but Microsoft botched backwards compatibility.
I have no problems with my OG Xbox titles.Since MS is doing a excellent work with X360 BC, their OG XB efforts are still lame like Sony with PS2.
It is faster to release them without trophies, but I would like to see some back up for the statement that they sold better.
Sony was able to see the numbers on the ps3, and all the noteworthy ps2 games they had got a quick upgrade with trophies instead of a quicker release without. Behavior seems to indicate trophies were necessary to make them stand a chance.
As for optionally adding trophies, that is just stupid. One of the best things they did was mandating the system. Something where developers can do whatever will never be supported. Straightforward rules are better, like Microsoft just saying everything gets a 1000 points
AFAIK Sony did most of the work, including adding trophies. The publishers main job would be rights clearance - digging up all the paperwork for the game and verifying that they have the rights to put it on a new platform. Stuff like middleware, voice acting, licensed brands or music, etc., can be tied to one specific retail release, or limited to a certain time period, and can require an additional payment or a fully renegotiated contract before it can be used again. For the Silent Hill HD collection for example, they had to track down all of the original cast members and get their permission to reuse their performances, and only managed to do so for SH2, leaving SH3 with just the new voice track.From the developers' side, this was almost certainly the biggest obstacle. I'm sure a lot of publishers wanted to bring their PS2 games over to PS4, but Sony's requirement to implement trophies surely added a significant burden, and developers just felt it wasn't worth the investment in time and money.
I think they saw how good Xbox One enhanced BC was and dropped it altogether. They would look like chumps if they kept putting out those messes compared to something like Red Dead or NG:B on a 1X.
I've embraced that Sony and Nintendo aren't going to do their classics justice so I use PCSX2 and Dolphin mostly.
Well except that Xbox is still being supported while PS2 isn't.Since MS is doing a excellent work with X360 BC, their OG XB efforts are still lame like Sony with PS2.
I was referring to the 'quick' remasters they got on the PlayStation 3 instead of them being dumped as PS2 Classics. Any major PS2 game they had didn't get released as a PS2 classic.They didn't get a "quick" upgrade. As Sony themselves has stated, it takes 2-3 months to add trophies to a PS2 game.
Evidently, their strategy didn't work, as (in the US) they released about 100 downloadable PS2 games for PS3, but only about half of that for PS4, and have almost completely ceased releasing any new downloadable PS2 games over the last year.
AFAIK Sony did most of the work, including adding trophies. The publishers main job would be rights clearance - digging up all the paperwork for the game and verifying that they have the rights to put it on a new platform.
And really, if trophies were such a bother they could just leave out the Platinum and/or do the Terminator: Salvation thing and just have a dozen or so gold trophies based on simple, easily testable requirements like level progression. Yet they don't. Even as the pace of releases slowed down, someone is still putting in the work giving them full trophy sets covering all sorts of criteria even though there is absolutely no need to do so. Using trophies as a scapegoat makes no sense really.
Is it? Not super familiar with the Xbox ecosystem, but according to Wikipedia, there have been 33 OG Xbox games made backwards compatible, with no new games added since June. In comparison there are 50+ PS2 games on PS4. I fail to see how Xbox's initiative is doing better than the PS2 one, if anything it looks like it will peter out faster than PS2 on PS4. And I can't help but notice that the same publishers, THQ Nordic and LucasArts, are over-represented in both game lists while the bigger ones are barely present. All in all it looks like most publishers simply aren't interested in either.Forcing developers to put in trophies/achievements (the Sony approach) = more time, more work for developers, slower releases, higher prices for consumers
Not forcing developers to put in trophies/achievements (the Microsoft approach) = less time, less work for developers, quicker and more frequent releases, lower prices for consumers
It's easy to see which method is working and which one isn't.
Ninja Gaiden Black on 1X: 4K/60/don't have to rebuy if you own itSince MS is doing a excellent work with X360 BC, their OG XB efforts are still lame like Sony with PS2.
My biggest problem with Sony is how they treat their legacy games. Microsoft has been killing it when it comes to BC and Sony seemingly doesn't give a shit. They're going to have to do better if they want to have another successful generation.