I guess he's directing his words to the industry?I still need to understand what is this business model... I mean, I know what it is but I don't understand why I should like it.
And I'm just sitting here laughing at people claiming it's just "a free game launcher". Because you're the kind of person in 2 years that'll be whining that they have to pay their games at full MSRP because 3rd party stores don't exist anymore or comply to a 12% cut which means they have little to no means to discount games on their margin.
I mean, we already see that happening:
Because of "just a free launcher", those two games that weren't exclusives before has seen their average price going at full MSRP when it was possible to get it on competing stores for 15 to even 20% off anytime.
Yes because physical cds where made redundant overnight cause its not like disk based media isnt still being sold and used today........no siry......Indeed Epic is gonna have to earn its place but I feel like its chosen method is not endearing me and many others to it so rightfully there is push back.
Im just so amused that given the primary crux of the Epic game store was to help the little man ie indies get more money, we now have million/billion dollar revenue profit generating machines coming in and saying yes we are happy with the extra money Epic has given us.Then some people (really naive people bless them) appealing that these companies are the real victims and they absolutely need to generate ROI without actually stating what that value is or how much it took to make. The natural trajectory of Epics strategy is that it eventually just be epic buying third party pc games off publishers instead of indies because those games are the ones which bring in more people.
For the record Epic are paying for guaranteed sales which are sales they would have gotten eventually so........there goes the whole making reaching that goal a reality.
I don't believe a company like Valve can suddenly cut the 60% of their yearly revenue and keep existing like they do now.
GoG is already struggling with the 30% cut. A 12% would kill it for sure.
I think the problem in your argument is that I have absolutely no issues with paying full price.
"Extra money" aka millions to market a game that was probably tracking poorly?
Devs would be the only victims if someone didn't manage the production side properly. Nobody implied anyone else would be the victim.
Let Epic spend money and set up some infrastructure. Won't last forever and eventually game distribution would be more natural.
...I didn't ask why they are doing it.Why do you think? Like every other on the market of course it's for money
I think the problem in your argument is that I have absolutely no issues with paying full price.
Would it really matter if it underperformed? As long as Koch media is getting a wad full of cash to keep Steam/GoG out of competition, what do they care? 4A could go under and it wouldn't matter. Koch Media has plenty of other developer's games to pimp to Epic.
By "tweaked slightly" you mean removing options of payment for people... or making them pay the difference.
Valve already has a gradual scale down to 20% for the massive publishers. Making everything 20% won't crush them.
Steam made an estimated $4.3b in 2017 from paid game sales, and it's been growing year on year. Throw in the money they take from their cut of DLC and MTX and they're absolutely swimming in cash.
PR machine in full swing, I will not be surprised If tomorow is take twos turn.Yesterday Ubisoft, now Koch. Both have an exclusivity deal with Epic. What happened?
No.
I mean that 12% is sustainable in markets where up to 85% of games are sold.
By tweaked slightly, I'm suggesting the cuts could be adjusted (say, 15%) in those markets to cover the processing fees. Given that the vast majority of sales happens in territories where this isn't an issue, this shouldn't be too controversial for developers.
I think the problem in your argument is that I have absolutely no issues with paying full price.
I find it weird because it's coming out of nowhere. Ubisoft, Koch, Epic, and Valve has nothing on the news these days and suddenly both Ubi and Koch said Epic good Steam bad.PR machine in full swing, I will not be surprised If tomorow is take twos turn.
The only thing that comes to mind with how I envision Tim thinking this will work for them in the end is 'slow and steady wins the race.' I honestly feel they're very set to just throw out a ton of cash right now in the hopes that enough people will slowly decide to make EGS a part of their normal gaming startup when they start their computers like many do with Steam. Give away enough games for free and buy up what they feel people really want, like the upcoming BL3, and people will just give in and eventually buy them and accept the EGS as part of their platforms they'll use on a daily basis. Basically to wear down the buyer and just get them to throw up their hands and say 'well I don't care if it's a bare bones platform, I just wanna play the game.'...I didn't ask why they are doing it.
If anything, I'm asking why you or anyone else would support them.
But to be honest, I'm not entirely convinced this is all about making money. EGS won't be profitable in a long, long time and it's not even a guarantee it will be at any point. I think it's obvious it started out as something personal for Tim wherein he thought he could change Valve's policy and be done with it, but they didn't comply so now they've found themselves in a situation where they deal with things as they come. It's pretty evident that the roadmap and all the features have been an afterthought and wasn't planned in advance. I mean, it's the same client 9 months in with no significant improvements around the corner. There doesn't seem to be a vision for the store at all; it seems like its sole purpose was to function as a downloader for the exclusive games and nothing more. Furthermore, what's the long term plan post-exclusivity; what will they do to make people stay? Not to mention, how will they ever be profitable with a 12% considering all these exclusivity deals, free games and the fact that they need to maintain and improve the store?
This behavior is unprecedented and I think that's why it's difficult to absorb. There's no history of this and I think at least from my perspective, it's such an odd initiative if your goal is to make money. I mean, if you want to make money, why would you ever enter this market if you have no ambition or vision for how you can offer a better service. The only thing they're offering here is money, and only a select few are lucky enough to be part of that.
I think the problem in your argument is that I have absolutely no issues with paying full price.
"Extra money" aka millions to market a game that was probably tracking poorly?
Devs would be the only victims if someone didn't manage the production side properly. Nobody implied anyone else would be the victim.
Let Epic spend money and set up some infrastructure. Won't last forever and eventually game distribution would be more natural.
Yesterday Ubisoft, now Koch. Both have an exclusivity deal with Epic. What happened?
I find it weird because it's coming out of nowhere. Ubisoft, Koch, Epic, and Valve has nothing on the news these days and suddenly both Ubi and Koch said Epic good Steam bad.
I think that's more a problem about you than his argument. There is no "competition" in a single price. If they decide to push it to 70, 80 or 100 bucks, there is nothing you can do about it. They will just milk you because you have no issues paying full price.
How nicely privleged of you to claim that since you can and will pay full price, everything is fine.
Good for you, but the vast majority of people would prefer to pay less rather than more. Price drops are supposed to be one the main benefits of competition.
And I guarantee you, no matter how sales are for the platform, Randy will come out praising it in high regards. I mean, that's obvious to most, but I'm wondering how quickly we'll honestly be able to know really if it did well or not. How soon would we be able to get an accurate glimpse at that, outside of how Tim/Randy want to spin it?The first real test for EGS is near, if it fails, every thing will probably crumble.
Borderlands 3
I guess the next thing you'll have to ask yourself if you're not okay with being charged 60 or eventually 70, 80, or 100 bucks, that you'll be okay with invasive in-game transactions, and other business models that can become invasive to the game design.
Suggest an alternative.
Anyone on the planet would WANT to pay less.
This might be prompted (or asked to be done) because some titles are ending their exclusivity period quite soon and more data could be public as soon as said titles hit Steam.PR machine in full swing, I will not be surprised If tomorow is take twos turn.
I'm doing well with not supporting anything on EGS. I can't support Toxic Tim in any way. I'd rather not play a game than cave and support such a shitty company.
So why did none of the developers/publishers promoted discord store's better split?
If any of these people actually cared about the split, you would think they could have heavily championed discord but no, that store was sent to die after 6 months.
This "business practice" is all about epic's initial bribe.
So why did none of the developers/publishers promoted discord store's better split?
If any of these people actually cared about the split, you would think they could have heavily championed discord but no, that store was sent to die after 6 months.
This "business practice" is all about epic's initial bribe.
Yes as if paying pull price prevents companies from putting micro-transactions into video games? Are you really going to put out that kind of naive talking point?
I'd wager that, by and large, full priced games (across all platforms, including mobile) have less invasive and more cosmetic dlc than the ones who don't.
I think the problem in your argument is that I have absolutely no issues with paying full price.
...I didn't ask why they are doing it.
If anything, I'm asking why you or anyone else would support them.
But to be honest, I'm not entirely convinced this is all about making money. EGS won't be profitable in a long, long time and it's not even a guarantee it will be at any point. I think it's obvious it started out as something personal for Tim wherein he thought he could change Valve's policy and be done with it, but they didn't comply so now they've found themselves in a situation where they deal with things as they come. It's pretty evident that the roadmap and all the features have been an afterthought and wasn't planned in advance. I mean, it's the same client 9 months in with no significant improvements around the corner. There doesn't seem to be a vision for the store at all; it seems like its sole purpose was to function as a downloader for the exclusive games and nothing more. Furthermore, what's the long term plan post-exclusivity; what will they do to make people stay? Not to mention, how will they ever be profitable with a 12% cut considering all these exclusivity deals, free games and the fact that they need to maintain and improve the store?
This behavior is unprecedented and I think that makes it difficult to absorb, for pretty much anyone. There's no history of this and I think at least from my perspective, it's such an odd initiative if your goal is to make money. I mean, if you want to make money, why would you ever enter this market now, especially if you have no ambition or vision for a better service. The only thing they're offering here is money, and only a select few are lucky enough to be part of that.
I find it weird because it's coming out of nowhere. Ubisoft, Koch, Epic, and Valve has nothing on the news these days and suddenly both Ubi and Koch said Epic good Steam bad.
So your single argument for potentially setting up a third party bidding war is that companies need to make up their costs even though most of the annual reports of said companies has systematically revealed them making millions if not billions in profit(Profit meaning they have not only recouped production losses but profited above it) prior to Epic deals without providing evidence that in this scenario the developers not the publishers would see the greater pay(outside the massive cuts that publishers may demand). You didnt say the publishers are the victims but since they are the ones footing the game bill and they are the ones who need to make back their investment, I can only assume your speaking from ignorance when you say only the devs are the victims here."Extra money" aka millions to market a game that was probably tracking poorly?
Devs would be the only victims if someone didn't manage the production side properly. Nobody implied anyone else would be the victim.
Let Epic spend money and set up some infrastructure. Won't last forever and eventually game distribution would be more natural.
This is such a wild post, and to be fair, no one in the world but Tim Sweeney can tell you what Tim Sweeney is thinking. But I don't agree with your assessment....I didn't ask why they are doing it.
If anything, I'm asking why you or anyone else would support them.
But to be honest, I'm not entirely convinced this is all about making money. EGS won't be profitable in a long, long time and it's not even a guarantee it will be at any point. I think it's obvious it started out as something personal for Tim wherein he thought he could change Valve's policy and be done with it, but they didn't comply so now they've found themselves in a situation where they deal with things as they come. It's pretty evident that the roadmap and all the features have been an afterthought and wasn't planned in advance. I mean, it's the same client 9 months in with no significant improvements around the corner. There doesn't seem to be a vision for the store at all; it seems like its sole purpose was to function as a downloader for the exclusive games and nothing more. Furthermore, what's the long term plan post-exclusivity; what will they do to make people stay? Not to mention, how will they ever be profitable with a 12% cut considering all these exclusivity deals, free games and the fact that they need to maintain and improve the store?
This behavior is unprecedented and I think that makes it difficult to absorb, for pretty much anyone. There's no history of this and I think at least from my perspective, it's such an odd initiative if your goal is to make money. I mean, if you want to make money, why would you ever enter this market now, especially if you have no ambition or vision for a better service. The only thing they're offering here is money, and only a select few are lucky enough to be part of that.
This is such a wild post, and to be fair, no one in the world but Tim Sweeney can tell you what Tim Sweeney is thinking. But I don't agree with your assessment.
Epic's in a position where all of their eggs are in the Fortnite basket. Like any successful company, their goal is to grow YoY. A close parallel would be Riot Games with LOL, but the difference here is that while Riot has been trying to put out Game #2 for the better part of 7 years, Epic realized that trying to create a hit has a much smaller ROI than leveraging their existing connections in the game industry to venture into the storefront/publishing business. In a sense, Valve realized this same thing years ago.
Epic doesn't invest as heavily in features because they understand (and it's the truth!) that features don't have the same ROI as simply buying users. It's not that this is unprecedented either—actually, this is the oldest trick in the book—paid user acquisition. Except instead of dumping millions of dollars on TV ads, this money goes to exclusive games that draws in their own organic users. They view their exclusivity deal and free games budget as their user acquisition budget, and based on their escalations of these programs, it would seem that they're working in converting this users to active participants in their ecosystem.
First thing that came to mind.
That might've been true five years ago, but definitely not nowadays. To compare two current EA games, Apex is F2P while also only having cosmetic MTX, while FIFA is a full price retail game that makes most of its money off of the pay to win FUT card packs.I'd wager that, by and large, full priced games (across all platforms, including mobile) have less invasive and more cosmetic styled microtransatian dlc than the ones who don't. I genuinely think the business model of a game can influence the design.
While this is true, I don't think you can really claim that their strategy is "working" because the entire ecosystem is being underwritten by Epic themselves. Being an active participant in the ecosystem at this point means nothing financially unless users are buying moneyhatted games in enough volume to offset the initial investment. Which, given that hastily thrown together sale that they did, I doubt.Epic doesn't invest as heavily in features because they understand (and it's the truth!) that features don't have the same ROI as simply buying users. It's not that this is unprecedented either—actually, this is the oldest trick in the book—paid user acquisition. Except instead of dumping millions of dollars on TV ads, this money goes to exclusive games that draws in their own organic users. They view their exclusivity deal and free games budget as their user acquisition budget, and based on their escalations of these programs, it would seem that they're working in converting this users to active participants in their ecosystem.