• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Nazgûl

Banned
Dec 16, 2019
3,082
As someone who started with The Division 2, I was always a bit sad when people would dismiss DC because it didn't look as cool as NYC in the winter. I've gone back and played a bunch of Division 1 (and am considering finishing the campaign to prep for Warlords), and I do appreciate the look and atmosphere there as well, but I thought DC in the summer was a perfectly fine setting. It helps that I liked seeing all the museums that get used for the various missions.



I think technically you cannot play it without an internet connection, but if you just mean without being forced to play with other people, 100% yes. I did everything, including working up to WT5 (the final tier of endgame), completely solo at launch. As mentioned before, the post-launch raid requires other people, and the Dark Zones will have you running into other people because that's the whole point of the Dark Zones (though I think the DZ tutorial missions are solo instances), but you don't need to touch either of those things at all to have a rewarding and lengthy experience.
Thanks for the reply. I think i'll give a try.
 
Last edited:

collige

Member
Oct 31, 2017
12,772
100% true. I bought the game mainly off it being set in DC and it didn't disappoint on that end (outside of the Zoo mission). I really wish there was either a VR exporation mode, a version of the map without all the post-apocalyptic stuff (like the AssCreed exploration modes), or both. It's a waste to have the map just be used for The Division 2.

That said, making the game set during the summer instead of spring is a huge missed opportunity to include cherry blossoms. I guarantee there would be less people complaining about the setting if it looked more distinctive.
I still don't get the "lifeless open world" comments.

Division 2 is one of the most busy and dynamic open worlds I've seen to date. I know it's gets old after a while but it's normal like ever other open world game.

I'm starting to think that people calling the open word lifeless didn't get to end game where you get something like this.

You have Control Points.. Hostages.. Convoys.. Bounties.. Invaded Missions.. Contaminated Zones.. Elite groups running around.. Bosses on the open map.. that's alot of activities for an open world game.

49531072712_cd6fd1dd8e_k.jpg
People call it lifeless because those are all just enemies to kill or generic NPCs with no real interactivity to speak of. By design, all of the civilization only exists in the settlements.
 

Detective Pidgey

Alt Account
Banned
Jun 4, 2019
6,255
Since the latest annoucements Division 2 is back on track and for 3 dollars everyone should try it.

I re installed the game yesterday and tried the Pentagon mission.. oh man it was insanely good ( I won't spoil the 1st boss )

This game has so many details and work put into the enviroment just like they did in Division 1 and sometimes I feel people doesn't give them enough credit for this.. this are 2 old videos but they showcase how good and detailed are the different zones in the game.

And now we are coming back to New York wich is and old time favorite for all DIvision 1 players.

TLDR: Division 2 is a fantastic looking game and you should try it





I've played the game for several hours with my brother and I'm not sure if I recall this Pentagon mission. When in the game is that?
 

Deleted member 18400

User requested account closure
Banned
Oct 27, 2017
4,585
I swear the people claiming it's lifeless never played the game and are just chiming in to shit they read already.

There is constantly shit going on in this world. You run into gun fights, people escorting supplies to safe camps, patrols of citizens, animals....etc And none of that shit is even counting all the different marked activities, and calls for help from players in their own instances. There are secret crates and areas hidden all over the place, you can go inside of the buildings in many places. There are supply drops hanging from trees in each area that reward camos and the like. There are super secret hard enemies that you have to hunt for masks. There are echo logs and voice logs hidden to listen to and watch that fill out the story of people that were there before.

Every area has detailed poured into the environment. It looks fantastic and how I imagine a nearly abandoned metroplex would look if it was quickly abandoned.

There is more shit packed into the world of TD2 than almost any other open world game I can think of.

If you don't like it, that is fine but calling it "lifeless" is just straight bullshit.
 

Gundam

Banned
Oct 25, 2017
12,801
Were the complaints ever about the world? I never followed this game but I always loved the trailers for the first game because of how insanely intricate everything looked. The bullet sponge health bar shooter stuff is what turned me away from ever playing it though.
 

tr1b0re

Member
Oct 17, 2018
1,329
Trinidad and Tobago
I always say it, Ubisoft has some of the best artists out there, people like to dismiss them too much (because Ubisoft) and don't recognize that

The Division games have some of the most grounded feeling open worlds out there, packed with detail that really helps make the areas feel realistic
 

chrominance

Sky Van Gogh
Member
Oct 25, 2017
13,641
People call it lifeless because those are all just enemies to kill or generic NPCs with no real interactivity to speak of. By design, all of the civilization only exists in the settlements.

While I don't exactly miss all the random bystanders in Division 1, it definitely did add to the feeling that the city was actually inhabited. Though to be fair, most of those people you couldn't interact with much at all, and the ones you could interact with were usually just people asking for stuff. That still exists in The Division 2 but they're more obviously marked as allies with weapons, rather than just random civilians.
 

Tawpgun

Banned
Oct 25, 2017
9,861
If you ignore the min/maxing endgame stuff, The Division 2's main campaign + endgame grind through the invaded missions to get to the max world tier is legitimately good.

For me, I didn't like how overly complex the loot so I got tired of the min/maxing. But the good 80+ hours to get there was a blast. It just fizzled out quick.

For $3 its a no brainer. Just play it less like a looter and think of it as just a solid open world ubisoft game.

I also don't understand why people think the world is lifeless. I think its bursting with atmosphere and attention to detail
 

irishonion

Member
Oct 25, 2017
3,223
Just like the first game, my favorite spots were the detailed indoor set peices.

Division 2 did step it up a notch with some real world locations.

I'd post some pictures but I'm lazy and there is a ton of examples and easy to find on youtube haha.
 
OP
OP
Cloud-Strife

Cloud-Strife

Alt-Account
Banned
Sep 27, 2019
3,140
I've played the game for several hours with my brother and I'm not sure if I recall this Pentagon mission. When in the game is that?

You can get into the Pentagon from the helicopter outside of the base of operations. Same for Coney Island.

I played the first main mission yesterday on the Pentagon and it was really good.
 

Dunlop

Member
Oct 25, 2017
8,479
It has its hooks in me now, pretty fun having spent $4 for the PC version, running in my sideloaded GeForce Now client on my Firestick 4K and it looks and plays better than my ps4 version
 
Last edited:

TitanicFall

Member
Nov 12, 2017
8,274
As someone that's not been to DC since I was 10, I really appreciate being able to explore alot of the buildings. I would like a spin off game that uses the same location but is actually populated with people. Maybe Watch Dogs 4.
 

Darkstorne

Member
Oct 26, 2017
6,823
England
I think I've been spoiled by how good modded Fallout 4 looks on PC. TD2 has always looked very underwhelming to me =(

TD1 had a fantastic snowy/christmas atmosphere to help it stand apart from other games visually. But TD2 just looks... kinda generic aesthetically within its genre, and can't compete on a tech level with games like Metro and modded Fallout 4.

Very excited to see what Ubisoft cooks up for next gen consoles though! Cross gen will bum me out for a while with Watch Dogs Legion and Assassin's Creed, but I can't wait to see a next gen only Division 3 =)
 

RaySpencer

Member
Oct 27, 2017
4,666
I'm just glad we got an open world DC game. Everyone keeps skipping this place in favor for New York or LA or Miami, so it's nice to see my home represented every once in a while.

I thought that after the first trailer, just so 1 and 2 could match in aesthetic. But nah, DC is swampy as fuck, so the chosen weather was fitting. Complete with the random five minute downpours and everything lol.

I think they shouldn't set the game in a place that doesn't have snow, that's how much I loved the snow part of Div1. Haha.
 

Deleted member 60582

User requested account closure
Banned
Oct 12, 2019
2,152
The main thing I miss about D1's NYC is how lifeless, deserted and flat-out creepy it was at times. I liked hearing about how Central Park was one giant mass grave, and as you progressed farther and farther into the Dark Zone you started to realize that the piles and piles of what you thought were trash bags are actually occupied body bags, stacked on top of each other and piling against the barriers separating the DZ from the rest of NYC. It was just oppressive.

I think DC is much better realized than NYC was, but the tone and feel of NYC in D1 is just miles beyond anything in D2.
 

squilliedee

Member
Jan 4, 2019
104
I live right next to the pentagon and have lived in this area my whole life. I gotta say, they nailed it!! Everything is where it should be, even down to restaurants being in the right places (even though they are generic names). They did a great job with DC!!
 

dunkzilla

alt account
Banned
Dec 13, 2018
4,762
It's fantastic but I honestly much prefer New York as a location. Something about being in Manhattan in the first game made it special.
 

WarMacheen

The Fallen
Oct 25, 2017
3,548
The main thing I miss about D1's NYC is how lifeless, deserted and flat-out creepy it was at times. I liked hearing about how Central Park was one giant mass grave, and as you progressed farther and farther into the Dark Zone you started to realize that the piles and piles of what you thought were trash bags are actually occupied body bags, stacked on top of each other and piling against the barriers separating the DZ from the rest of NYC. It was just oppressive.

I think DC is much better realized than NYC was, but the tone and feel of NYC in D1 is just miles beyond anything in D2.

I agree, the cold, snowy, creepy NYC with christmas decorations was amazing. Bought D1 on Xbox and PC
 

voOsh

Member
Apr 5, 2018
1,665
I've only played D2 and I thought the 'levels' and locations that you fight in were amazing. I still think about the planetarium and museum sections nearly a year later. The environment artists, level designers, etc. deserve a lot of credit.

Unfortunately I felt no desire to continue playing the game once I had experienced all the locations once or twice. Sure I could keep making the numbers go up on my gear but that wasn't compelling enough to keep playing.
 

squilliedee

Member
Jan 4, 2019
104
I'm just glad we got an open world DC game. Everyone keeps skipping this place in favor for New York or LA or Miami, so it's nice to see my home represented every once in a while.

I thought that after the first trailer, just so 1 and 2 could match in aesthetic. But nah, DC is swampy as fuck, so the chosen weather was fitting. Complete with the random five minute downpours and everything lol.

Agreed with both of your points from a fellow DMV resident!!!
 

Gamer @ Heart

Member
Oct 26, 2017
9,596
Ubisoft games in general have just astounding production values, but the two division games really go above and beyond in terms of detail.

It's why even though I probably won't delve into the endgame of Warlords of New York, I am most excited to simply explore what amounts to post apocalyptic destroyed NY.
 

Deleted member 46948

Account closed at user request
Banned
Aug 22, 2018
8,852
TD1 and 2 are still two of the most impressive games as far as environmental storytelling goes.
Snowdrop engine also does fantastic things with lighting and fog.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,421
Between seeing Rage 2 being nominated GOTY by some people and praise for The Division 2 "amazing" world i just can't agree with anything era says i guess
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,383
I still don't get the "lifeless open world" comments.

Division 2 is one of the most busy and dynamic open worlds I've seen to date. I know it's gets old after a while but it's normal like ever other open world game.

I'm starting to think that people calling the open word lifeless didn't get to end game where you get something like this.

You have Control Points.. Hostages.. Convoys.. Bounties.. Invaded Missions.. Contaminated Zones.. Elite groups running around.. Bosses on the open map.. that's alot of activities for an open world game.

49531072712_cd6fd1dd8e_k.jpg

Agreed! Especially since the game has no vehicles/mounts. You have to walk across the map yet it's not boring. There's always something to do.
 
Oct 27, 2017
1,164
NYC
Own The Division & its sequel on multiple platforms; would pay to keep playing offline one day.

A wonderful series of games!
 

Crumpo

Member
Oct 28, 2017
1,131
Bournemouth, UK
Whilst it does look like an effective open world wasteland in places I would agree with others that it does feel lifeless...there is are lots of things happening, usually people to shoot at, dynamically, but it doesn't make the world feel like it's being lived in. Maybe that's the point of the game, it is a wasteland after all, but I didn't enjoy the setting for that reason.

Also, the funniest thing I ever did was take cover behind a car and see the bees the size of volleyballs buzzing around, and the dragonflies the size of hockey sticks. They stick out because everything else is proportioned so well.