My man. Why there's never been another turn-based RPG battle system based on wrestling moves, I'll never know.
Space Station Silicon Valley, DMA Design (now Rockstar North) real classic for N64:
Original game is also pretty buggy so a new port to modern platforms would be the perfect occasion to fix them.
PS1 subsequent port is crappy.
Yeah, Hybrid Heaven's battle system (real time but menu driven and with mixed martial arts techniques) and growth system (the more you do something the better you get in the pertaining areas) were quite original.My man. Why there's never been another turn-based RPG battle system based on wrestling moves, I'll never know.
Bizarrely enough Nintendo own the rights of the Cruis'n series (it's first-party).
Those games were so f'n good. It's a shame it all went downhill with powerful consoles.Fighter's Destiny -- still one of the best and unique fight 'scoring' systems
and it will never happen because of licensing and a ton of other reasons, but any of the WCW or WWF/E AKI games
Sin & Punishment
Castlevania
Hybrid Heaven
Winback
Mischief Makers
Orge Battle
A single mention of Ogre Battle 64!?
You monsters, the answer is Ogre Battle 64. Also - Mischief Makers, the Bomberman games.
Do you mean like this?Imagine GoldenEye in HD, 60FPS and proper dual analogue controls.
omg i still super like WinbackSin & Punishment
Castlevania
Goemon
Hybrid Heaven
Winback
Mischief Makers
Orge Battle
Top of my list for sure! That game frickin slaps. Still fun to this day!
Fighter's Destiny -- still one of the best and unique fight 'scoring' systems
and it will never happen because of licensing and a ton of other reasons, but any of the WCW or WWF/E AKI games
You can get something similar going pretty well with emulators, though. Not the same, sure, but it works surprising well once you map the analog stick to the right stick and map Dpad movement to the left analog stick.
Yup.
Yup.
This PLEASE, for the love of god.
Was that game good? The Oreo enemy on the cover always intrigued me (and made me hungry).