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The Bookerman

Banned
Oct 25, 2017
4,124
maxresdefault.jpg
It's cool tech, but doesn't change radically how games are played.
 

nampad

Banned
Oct 27, 2017
4,238
People just love to hate things...

Yes it was bullshit with the Xbox One but cloud capabilities have moved on quite a bit. I am not expecting to see any revolutionary gameplay soon though.
 

Jaypah

Member
Oct 27, 2017
2,866
*insert snark*

Anyway, it'll happen eventually. Is now the time? Probably not since even the quote presents it as an eventuality, but they're going to get there. Especially considering they're actually putting the hardware in the racks now and getting familiar with the possibilities and impossibilities.
 

Loud Wrong

Member
Feb 24, 2020
13,822
I don't doubt it, but still waiting to really see it come to fruition. Crackdown 3 was supposed to be an example of it, and that game is pure unfiltered poop.
 

Scottoest

Member
Feb 4, 2020
11,309
Easy jokes about Crackdown 3 aside (and I see we are well represented on that here), that game's technical problem was trying to combine real-time cloud physics simulation with a game running locally on someone's machine, for everyone in a session. And while they did kinda get it working, it was relegated to a shitty MP mode.

Running a game purely in the cloud is a very different, and far simpler proposition. I don't doubt Stadia internal studios could've delivered such an experience, if they hadn't had the rug pulled out from under them after a year.

The reality is that for as much as "the power of the cloud" was a deserved meme around 2017, Microsoft have also since shown some of that power with Flight Simulator - server-side AI-assisted autogen enhancement, server-side weather, server side terrain and photogrammetry data, and server-side tracking/representation of real world flights as well as human players.
 

plagiarize

Eating crackers
Moderator
Oct 25, 2017
27,490
Cape Cod, MA
Said gaming experiences.
The experience of having the whole planet to play with and every single airport in the world plus having live weather is an experience impossible without cloud tech.

So no lies detected or does it not count because reasons?
Live flight data too. Plus you've got those AIs that do traffic control I think those are in the cloud too right?
 

Black_Stride

Avenger
Oct 28, 2017
7,377
I don't doubt it, but still waiting to really see it come to fruition. Crackdown 3 was supposed to be an example of it, and that game is pure unfiltered poop.
I take Flight Simulator doesnt count because?
Live flight data too. Plus you've got those AIs that do traffic control I think those are in the cloud too right?

Ohh yeah I forgot about Live flight data, actually being able to trace the flight your dad is on and safely escort his flight home is some next level shit.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
Flight Sim is proof though, its a remarkable achievement technically. And thats just the start.
 

Madjoki

Member
Oct 25, 2017
7,230
By that logic.

Red Dead Redemption 2 is totally doable on a GameBoy advance.
It just wouldnt have voice acting, 3d models, a third person camera ultimately it would be the same game without it.

Part of the experience of the simulator is having the whole world and every single airport in the world.

If you get rid of all the airports how the fuck is it the same game?
Get rid of the weather but its the same game.
Get rid of the map ohh but its the same game.
So get rid of 90% of the missions in any game you gonna tell me its ultimately the same game after the fact?

Mate come on man, thats a really reductive argument.
Flight Simulator 2020 wouldnt be possible without Cloud Computing.

Very strong disagree. You don't lose anything critical, weather can still be there, but just doesn't match real world, same airport. Core gameplay is exactly the same, thus enhanced by cloud is very fair.
 

Cth

The Fallen
Oct 29, 2017
1,808
Say goodbye to traditional Battle Royale and hello to Global Thermonuclear War.

Pandemic and Risk using real world stats? :D
 

Pancracio17

▲ Legend ▲
Avenger
Oct 29, 2017
18,662
Very strong disagree. You don't lose anything critical, weather can still be there, but just doesn't match real world, same airport. Core gameplay is exactly the same, thus enhanced by cloud is very fair.
I disagree. The core experience is different and thats enough. By moving goal posts like that you can claim any tech didnt change anything, by comparing a game that is the exact same but without the 1 thing. Its the accumulative over time thats really noticeable. Flight Sim is just one of the first examples.

Besides the game itself would look a hell of a lot worse without the cloud, the entire map data doesnt fit in your hard drive, so its not just "non-critical" things.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
It's cool tech, but doesn't change radically how games are played.
Have people from 2 points of the globe navigated a flight path with real time weather/physics/terrain before? Everything completely synchronised. That is a compelling experience which was not possible. Imagine setting a path to view islands off Indian ocean, just to take in what they look like RIGHT NOW, experience what it feels like to be up in the clouds looking down, that is something that changes how the game is experienced, there's no question about it. And if that is getting our toes wet, i cant imagine what could be done in a few years from now.
 
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Deleted member 23046

Account closed at user request
Banned
Oct 28, 2017
6,876
To get customers ? /s I am joking about Stadia and Luna that had similar speeches. He's right about games productions, but streaming is still a constraint for a majority of players. And for local gaming, you have to consider the weakest point of the grid. But sided with new consoles, it's true that new experiences could appear, previously impossible to make.
 
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Black_Stride

Avenger
Oct 28, 2017
7,377
Very strong disagree. You don't lose anything critical, weather can still be there, but just doesn't match real world, same airport. Core gameplay is exactly the same, thus enhanced by cloud is very fair.

The experience isnt the same which is the whole point.....previously impossible game experiences is the quote.
Or are you saying the experience is the same because I can still fly the plane, even if:
I cant land at every airport in the world.
Id need to download a fuckyou amount of data to actually complete every mission.
I cant follow the flight my dad is on in real time.
The community cant get together to go storm chasing because we all know there is actually a cyclone going on.
Server side control towers will be off.

You telling that experience is the same because the core gameplay is the same? I can still fly the plane so the whole experience is the same.

Thats reductive as fuck man how do you not see that?
 

Hockeymac18

Member
Nov 14, 2017
832
Eventually this stuff will hit, but we aren't there yet. Keep at it tho.
Yeah, he's definitely not wrong. The power of leveraging cloud computing is real.

The challenge is leveraging it in real-world settings with all of the aspects of our messy worldwide internet infrastructure. Once those issues can be overcome more readily, the advantages will become more and more tangible.
 

Deleted member 8468

User requested account closure
Banned
Oct 26, 2017
9,109
Oh cool, like synchronized city destruction in a multiplayer game? That would be so cool for crackdown!.....
 

Hockeymac18

Member
Nov 14, 2017
832
But I wouldn't say it's impossible. Real time real weather, real traffic are very cool, but ultimately it would be the same game without it. Same for satellite imaginery. Enhanced by cloud more like.
MS flight simulator might be the best example of what is possible with cloud solutions today. And it does go beyond just streaming real-time weather data. I think the entire world environment benefits tremendously from access to insane amounts of data in the cloud - way too much to be stored on just a local machine.
 

Musubi

Unshakable Resolve - Prophet of Truth
Banned
Oct 25, 2017
23,611
I think they are def in a position where they might be able to start making good on those promises they made with Crackdown 3 now. Cloud streaming has come a long way in 8 years.
 
OP
OP
Alucardx23

Alucardx23

Member
Nov 8, 2017
4,711
This.

www.eurogamer.net

In Theory: Can the Xbox One cloud transform next-gen gaming?

Digital Foundry presents evidence-based analysis on what Microsoft's cloud tech brings to the next era in console gamin…



This quote is eight years old.


What should be clear to everyone is that there are already examples of games that take advantage of the cloud. Crackdown 3 for all that was cut is one of them. Flight simulator is a more recent example. Titanfall used the cloud to offload NPC AI, Battlefield used it to calculate part of the physics. This is not something that we are waiting to happen, it already happened and will continue to grow. The big jump that cloud gaming will offer is that the bandwidth will be much higher from one instance to the other. Gbps instead of the Mbps the common internet connection has. This will allow for developers to be much more aggressive with the types of examples a I gave.
 

Hockeymac18

Member
Nov 14, 2017
832
The experience isnt the same which is the whole point.....previously impossible game experiences is the quote.
Or are you saying the experience is the same because I can still fly the plane, even if:
I cant land at every airport in the world.
Id need to download a fuckyou amount of data to actually complete every mission.
I cant follow the flight my dad is on in real time.
The community cant get together to go storm chasing because we all know there is actually a cyclone going on.
Server side control towers will be off.

You telling that experience is the same because the core gameplay is the same? I can still fly the plane so the whole experience is the same.

Thats reductive as fuck man how do you not see that?
I mean I could fly a plane in MS flight simulator from the 90's. Or pilot wings. The core experience of flying a plane through the air isn't different. ;)
 

OneBadMutha

Member
Nov 2, 2017
6,059
Amazing this phrase is not on some Microsoft black list after Crackdown 3.

Ironically Crackdown led to a lot of learning. Cloud processing isn't a new thing nor a pie in the sky. It already works in other industries where latency isn't as much a factor. Adding Series X APUs in the cloud and lowering internet latency is going to open up a lot of gaming possibilities in terms of game design. It's something worth being excited about IMO.
 

The Lord of Cereal

#REFANTAZIO SWEEP
Member
Jan 9, 2020
9,584
I mean, Flight Sim 2020 seems like a perfect example of this honestly. The base game logic runs on the local system but the world is streamed in through the cloud.

Well definitely start to see more games use the power of the cloud this gen, and not just using it as marketing like Xbox One or Stadia
 

Deleted member 46804

User requested account closure
Banned
Aug 17, 2018
4,129
Maybe I'm misremembering but I thought the impressive water in Sea of Thieves is being rendered in the cloud.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
Sure are a lot of luddites in this thread.

It will take years to fully come to fruition, but cloud gaming will absolutely deliver entirely new gaming experiences.
 

SharpX68K

Member
Nov 10, 2017
10,510
Chicagoland
" We have a number of "industry priority scenarios." It doesn't roll off the tongue, but they're things that we think the industry really cares about today that may be pain points that we're trying to help with. The first one on our list of five is to accelerate game production with the cloud.

This act of content creation, once you have it in the cloud, distribution becomes more fluid. We see this with xCloud. It started out as just racking Xboxes in datacenters and streaming it. Now we're getting more experience with it, and you may be able to build game experiences that would not be possible without running in the cloud. Games were you can have lots of players in a single environment interacting in new ways.

xCloud was about putting Xboxes in the cloud laugh but the broader term is pixel streaming, where you're running GPUs in the cloud and streaming it down. Initially pixel streaming is going to be useful in non-gaming scenarios like architecture or retail where you want a 3D experience but you don't have to have the hardware. That will then move into gaming and you'll see developers leveraging experiences that go beyond what was possible before."

wccftech.com

Microsoft's GM of Cloud Gaming Says the Technology Will Allow Previously Impossible Game Experiences

Microsoft's GM of Cloud Gaming James Gwertzman talked about the technology's potential to allow for previously impossible game experiences.


Yeah, sure. Always great talk/interviews/PR, yet little to no action.

We've heard this on and off since at least 2013.
 

Reddaye

Member
Mar 24, 2018
2,900
New Brunswick, Canada
I think what some people are trying to say here is that until it's been applied to an over the shoulder, narrative driven, action adventure game, it didn't happen.

Ding, ding, ding...we have a winner.

Flight Simulator is an impressive piece of technology, and shows what cloud gaming tech can be capable of doing. It's the first example I can think of that really flexes the power of the technology after quite a few missteps in prior games. All of it has been a learning experience I'm sure, and I'm personally excited to see what the future holds.
 
Oct 27, 2017
3,050
It sounds nice but really the thing that would impress me the most is demonstrating some low latency dependent game playing as normal on a streamed version. A really basic thing like that lol
 
OP
OP
Alucardx23

Alucardx23

Member
Nov 8, 2017
4,711
Yeah, sure. Always great talk/interviews/PR, yet little to no action.

We've heard this on and off since at least 2013.

I don't understand your answer. I already gave you examples of how the power of the cloud is already being used and how the fact that the games will run on the server will increase the amount of things developers can do.
 

StudioTan

Member
Oct 27, 2017
5,836
The amount of people who like to display their ignorance on this forum for the sake of hot takes never ceases to amaze me. This is an enthusiast forum, people should be excited for tech that will improve gaming. Flight Simulator has already shown how the cloud and machine learning can me used to create incredible experiences.
 

hanshen

Member
Jun 24, 2018
3,849
Chicago, IL
Saying that Flight Simulator's "Core Gameplay" stayed the same is like saying Super Mario Bro and Mario 64 are the same because you jump on shit in both.
 

Deleted member 46804

User requested account closure
Banned
Aug 17, 2018
4,129
It sounds nice but really the thing that would impress me the most is demonstrating some low latency dependent game playing as normal on a streamed version. A really basic thing like that lol
You do understand that this tech is used for things not dependent on latency right? There are a bunch of things happening in every game that don't have to be calculated by your local hardware and could in fact be better handled in the cloud which frees up your local hardware to do more of that low latency dependent stuff.
 

SpartyCrunch

Xbox
Verified
Oct 25, 2017
2,494
Seattle, WA
It's always entertaining seeing how the goalposts shift just so people can keep dunking on topics like this which are obviously true.

Maybe I'm misremembering but I thought the impressive water in Sea of Thieves is being rendered in the cloud.
I'm not sure of the specifics, but to some extent multiplayer games always need to have server-side rendering of complicated physics, so that things are kept in sync for all players. So it would make perfect sense if Sea of Thieves' water depends on cloud calculations since it would be extremely difficult for that to be done locally for each player and then kept in sync.

It's similar for online games like Titanfall 1 and 2 which have hundreds of NPCs running around - all that stuff needs to be done in the cloud since it would be far more expensive and problematic to render everything locally and then synchronize later.

Pretty much every multiplayer game does things like this today.

But Flight Sim does it to a whole other level.
 

Deleted member 17184

User-requested account closure
Banned
Oct 27, 2017
5,240
Cloud tech is interesting for games, though. Even for singleplayer games. You can add dynamic events, more powerful AI, bigger destructions, NPCs that react more to their surroundings, etc.
 

Iron Eddie

Banned
Nov 25, 2019
9,812
Stadia people said the same thing.
It's cool tech, but doesn't change radically how games are played.
Actually it does.

Is it normal for some to just make a comment then scatter when proven wrong?

I mean I could fly a plane in MS flight simulator from the 90's. Or pilot wings. The core experience of flying a plane through the air isn't different. ;)
I hope this is sarcasm.

It's always entertaining seeing how the goalposts shift just so people can keep dunking on topics like this which are obviously true.

Seems to be happening quite regularly with some.