They've never said anything remotely deep with any release of COD. They've tried, though, and I don't blame them for doing so, but they're first and foremost always been a shooter with "badass" moments.Comments like these are so strange. You think COD has never had anything to say about war or warfare?? What games have you played?
i think this perception that if a game is more political or it strives to be more political it somehow makes the game more mature is i think misplaced. Do you expect Grand Theft Auto to be an anti-crime game or have an anti-crime narrative? Certain games can and should approach those angles, but there's also nothing wrong with what COD does in its approach to storytellingYes, imagine asking for more from your video games.
Crazy, I know.
I mean it's a thread that is literally about criticizing the potential tone of game. Why wouldn't he be in this thread?
If anything, people going "JUST A GAME! WHO CARES! VIDEO GAMEZ LOL" shouldn't be in this thread as they have nothing to add, as they don't and will never care.
I mean... it's a shooter. So of course the stars of the show should be the things you're interacting 100% of the time with right? Austin seems to be of the notion that it's somehow at odds with itself because the developers, who through all sorts of lenghts to recreate assets in a videogame about a modern setting, are showcasing their new features and effects in a presentation about a new videogame.
He's right to question the juxtaposition of it all course but I found his framing to be rather weird and naive in that article.
Essentially like Metal Gear Solid, a game which kind of gets the balance right in general.Why can't it just be both
If it makes us think a little, no big deal, it will still be fun.
If the "more" you're asking for from a video game is essentially for that series to stop being what the series has always been (fun), then yeah, that's a stupid ask. So yes, it can be both. Why? Because it needs to be both.
They've never said anything remotely deep with any release of COD. They've tried, though, and I don't blame them for doing so, but they're first and foremost always been a shooter with "badass" moments.
It's both, but that won't stop Waypoint from over-thinking it. Imagine expecting depth from COD.
This seems rather premature given that we don't really know anything at all beyond what the trailer showed, and there was very little context to pass a value judgment. For what it's worth I thought it was far less bombastic and celebratory of "badass" than previous call of duty reveals have been. It's much more somber and gray area in terms of morality like the first modern warfare was, as far as what tone they seem to be going for.
As far as post World at War CoD reveals go this one seems a lot more tonally consistent than a lot of them have been
They're the Michael Bay of videogames. Their goal has never been to preach or teach. It's to provide memorable set pieces. I dont know why anyone would ever expect anything more from them since they've never tried to deliver anything but that.They have done a lot with it, the early games were heavy on the camaraderie, and Modern Warfare was super heavy on the cost of needless warfare. Not sure what you're trying to refer to with "deep" but the games were never quiet about what they thought of war and of soldiers.
They're the Michael Bay of videogames. Their goal has never been to preach or teach. It's to provide memorable set pieces. I dont know why anyone would ever expect anything more from them since they've never tried to deliver anything but that.
i think this perception that if a game is more political or it strives to be more political it somehow makes the game more mature is i think misplaced. Do you expect Grand Theft Auto to be an anti-crime game or have an anti-crime narrative? Certain games can and should approach those angles, but there's also nothing wrong with what COD does in its approach to storytelling
This is really it. Like the audience expectation is still built around a power fantasy and making sure "the guns feel good." I don't doubt there's ambition within some corners of the studio, but Call of Duty is fundamentally just so uncritical of military power. I don't see them pulling this off.
Loads of Irish jets up in the air :Pjesus fucking christ.
The staggering callousness of this is astounding. I guess It's always """bad-ass""" when it's your own sides tanks and jets and guns blowing up buildings and brutally murdering people.
Maybe think for a second how someone perhaps living on the other end of those things feel.
This is where I'm at.I don't think a game with a major focus on multiplayer mayhem with killstreaks is ever going to be able to have a thoughtful campaign component that doesn't seem hilariously schizophrenic.
Plus I'm not convinced anyone involved with this franchise has the tact to make an intelligent game about war. And that's fine - I approach the campaigns as 6-hour Michael Bay movies I blast through over a weekend with beer and snacks.
I mean, it seems like they're trying to make it have depth? Based on what they're saying about the campaign in this presentation, it seems that way.It's both, but that won't stop Waypoint from over-thinking it. Imagine expecting depth from COD.
GTA 4 was exactly that. It was Rockstar's really first attempt at a "mature" story (until RDR 2 again)and many people disliked it which is why they went back to the overtop of GTA V.I mean, the problem that I and a lot of people have with GTA games is that they favor over the top nonsense over an real meaningful plot structure. People still mark GTA4 with being loose and dumb with it's story by having Niko be so staunchly anti-crime once getting off the boat, to...within a matter of weeks, becoming a criminal kingpin.
You can still have a game that is fun to play have a heavy message about it's subject matter. Spec Ops the line did it very well. But if you're saying that the story doesn't matter as long as the game is fun, or that the story needs to treat the militaristic aspects of it's plot with impunity, never questioning anything, never having anything to say, just leading a character around by a series of explosions and fallen gunshells, then you're buying the same koolaid Ubisoft is asking that you swig everytime they say they don't have a political message to say, but then make 3 Tom Clancy titled games a year.
They literally said this time that they are trying to deliver more
The thing is we've seen them try this before. And they always fail. The memes didn't just make themselves.This is where I'm at.
I mean, it seems like they're trying to make it have depth? Based on what they're saying about the campaign in this presentation, it seems that way.
GTA 4 was exactly that. It was Rockstar's really first attempt at a "mature" story (until RDR 2 again)and many people disliked it which is why they went back to the overtop of GTA V.
They tried to have Niko be this anti-crime reformed figure, but it didn't make sense when the game's mechanics allowed you to steal, rob and kill. It didn't fit for GTA, ludonarrative dissonance and all that jazz
The thing is we've seen them try this before. And they always fail. The memes didn't just make themselves.
I think they would have to radically shift their mechanics to compensate for that type of narrativeRight, they gave up on a serious crime store about being dragged back in for an ultimately cartoonish look at crime from a top down view.
So do you think COD can only ever be cartoonishly over the top when it comes to depicting war?
I mean... maybe read Austin's description of how the people behind the game deliberately pitched to the audience how this game was going to try and say something more significant.It's both, but that won't stop Waypoint from over-thinking it. Imagine expecting depth from COD.
Sounds like the developers get their history lessons from Hollywood.What sort of social commentary? Well, war, they say, is "more complex than it was 10 years ago." It's "no longer only over there, it's global," and "it isn't black and white. It's morally gray."
In this case, it feels like a mistake to do it off the back of a AAA franchise who's core appeal that is inherently opposed to that vision. It feels a bit pandering to provoke some high-minded commentary on wartime violence on the same disc that you'll eventually hop into multiplayer on and cartoonishly kill or be killed about 40 times over the course of a round.
The Pacific and Generation Kill exist though.Francois Truffaut used to say that there was no such thing as an anti-war film as no matter the message war movies are by their very nature exciting and therefore glorify war whether intentionally or not. I don't think videogames can be terribly different, though I doubt the COD devs are intending to do so anyway.
No Russian in MW2 is a bit like Michael Bay trying to do a holocaust scene in the middle of Transformers 3, incidentally.It's Call of Duty.
I'm not playing it for some grand statement on the horrors of war.
I'm playing it to be inundated with Michael Bay explosions and gunfights. That's what the series is best at and excels in that department.
I know Mr. Walker finds that distasteful, but it's what people who enjoy the series have come to expect.
The entire statements in the article given by the developers could have applied to MW, MW2, BO2, or BO3 as well.
No Russian was just a transparent attempt at pretending something comprised entirely of empty shock value is actually meaningful.No Russian in MW2 is a bit like Michael Bay trying to do a holocaust scene in the middle of Transformers 3, incidentally.
No it's not.
Makes you wonder if they should just avoid campaigns at all if that's their thought process.
Are you accusing Austin of misrepresenting what the devs said??It's Call of Duty.
I'm not playing it for some grand statement on the horrors of war.
I'm playing it to be inundated with Michael Bay explosions and gunfights. That's what the series is best at and excels in that department.
I know Mr. Walker finds that distasteful, but it's what people who enjoy the series have come to expect.
The entire statements in the article given by the developers could have applied to MW, MW2, BO2, or BO3 as well.
Austin Walker claims that they are specifically trying to do it though. It's one thing to say that you dont believe them but if that's what they're pitching what is there to over think.It's both, but that won't stop Waypoint from over-thinking it. Imagine expecting depth from COD.
They explicitly stated in their presentation that they were trying to capture the feeling of LiveLeak videos and show civilian casualties and stuff. You can't have that stuff and also cower behind "it's just a game, give me Michael Bay explosions."It's Call of Duty.
I'm not playing it for some grand statement on the horrors of war.
I'm playing it to be inundated with Michael Bay explosions and gunfights. That's what the series is best at and excels in that department.
I know Mr. Walker finds that distasteful, but it's what people who enjoy the series have come to expect.
The entire statements in the article given by the developers could have applied to MW, MW2, BO2, or BO3 as well.
I play games to do and experience things I can't in "real life". You may play them for different reasons and that's totally cool, all good. But it's not an excuse to hammer on a comment made in an unrelated thread because I have a different viewpoint than you do.A bit off topic pertaining to the game but not when it comes to the attitude. The game is made for "GaMerS" like these:
If it ain't about power fantasy or dares to show the nature of war with any sincerity, then it will alienate of a lot Americans and Europeans men/boys/babies.
I play games to do and experience things I can't in "real life". You may play them for different reasons and that's totally cool, all good. But it's not an excuse to hammer on a comment made in an unrelated thread because I have a different viewpoint than you do.