Just wanna thank you for everything that you're doing. The next-gen launch has gotta be rough for y'all, thanks for marching through it.You can totally try it out - I never did because I honestly have more work to do than anyone can imagine lol
Just wanna thank you for everything that you're doing. The next-gen launch has gotta be rough for y'all, thanks for marching through it.You can totally try it out - I never did because I honestly have more work to do than anyone can imagine lol
Wait there is a 60 FPS hidden mode really?60 mode in the files????
Optimize that shit and give it to meee
IMO give the game's console settings a try at 1440p. You would probably be at like 100 fps if not more?The game barely hits 60fps on a 9700K @ 4.6GHz and a 3080 at 1440p... I seriously doubt 60fps is even on the table for the consoles.
The game barely hits 60fps on a 9700K @ 4.6GHz and a 3080 at 1440p... I seriously doubt 60fps is even on the table for the consoles.
I think I was using your recommended settings from the first video. I could get above 60 pretty often, but it dipped below 60 pretty often, too. I've got G-sync, so I probably wouldn't really have noticed if not for the on-screen RTSS graph, and the times it dips down into the 40s.IMO give the game's console settings a try at 1440p. You would probably be at like 100 fps if not more?
From here in the comparison video some mentioned that the PS5 can have better resolution at some points. Like here with the cables the PS5 has better res there:
Let's go with another NextGen comparison! This time the results are somewhat more interesting, but not much. Both versions run at a dynamic resolution between 1440p and 2160p. PS5 has a higher average resolution (at least in the parts that I have compared it is noticeably better in some areas), on the other hand, the drawing distance and the anisotropic filtering are higher in XSX. Regarding the framerate, both consoles run at a rate of 30fps. I have not experienced falls or tearing in any, however, I have not subjected them to very marked stress (many explosions, large load of enemies on the screen ... etc). Ray Tracing is exactly the same on both platforms, the equivalent of the low PC setting.
Someone posted a comparison pic on here a couple of weeks back and the ray tracing is much better on PC, with more objects showing RT reflections and shadows, and higher resolution to boot. And DF themselves said that the console versions are only on par with a 2060. But it is just a launch title, we'll see a ton of optimisations in the years to come, not to mention the custom GPU features of both XSX and PS5 won't be getting utilised yet in any real capacity.How do the Series X and PS5 versions stack up against high end pc? I keep reading that the graphics aren't impressive. I want to check out more rt titles on my 3080, but I was never hooked on the previous games.
The draw distance is the same and the texture filtering is bugged in the DF comparison. This could be affecting the resolution for DF; alternatively, maybe over scenes they decided it was too tit for tat to claim an advantage to one console. Or maybe not rendering the RT'd puddles gives the PS5 an advantage in res in some scenes.
nah!IMO give the game's console settings a try at 1440p. You would probably be at like 100 fps if not more?
Why is parity seen as a good thing from a consumer perspective? I think each console should be taken advantage of and it's obvious both consoles are close. But I don't think this means parity should be the goal.
XBSX capture looks like 4:2:0 and has serious banding here.From here in the comparison video some mentioned that the PS5 can have better resolution at some points. Like here with the cables the PS5 has better res there:
EA starts this next year with battlefield.Tools will obviously mature with both, but it will be nice when the cross gen era ends and dsvs are making games for 3 or 4 platforms and not 8 or 9 . That will probably be pretty far away tho.
Why is parity seen as a good thing from a consumer perspective? I think each console should be taken advantage of and it's obvious both consoles are close. But I don't think this means parity should be the goal.
This is true, but warriors will always war. Its all kinda funny really, you have two sets of people that has already decided on what to do or even think before any of this happened using these comparisons as fodder to justify their choices. that's why you see claims like a 1 or 2-second frame drop here or there or a lightly (imperceptible with analysis) rez drop here or there being reason enough to chose one platform over the other.Considering how equal the consoles are, i don't think the difference will be so big at all from 3P. They have no incentive to try and tweak xtra mustard from the consoles. Considering how expensive it already is, if they achieve a level of parity on both consoles, I think that will be good enough for them. Only the biggest 3P will have resources to tweak extra stuff but.. is it worth it? It is 1P that should (and will) makes the machine sing and it is for 1P that one usually buys X over Y..
And also, fanboyism and general state of internet stupidity.. I don't know but I see it as a good thing with parity in this regard as well. If differences are 1-2 FPS here, some reflection there.. that is nothing to fanboy about really.
The age old motto is always valid, 1P games is what makes people chose one over the other. And if one have the means, one buy them all..
Are you certain? A 3080 at console settings (well actually higher since the denoiser is much better here) at 1440p with 1.0 frame scale (for full native):
From here in the comparison video some mentioned that the PS5 can have better resolution at some points. Like here with the cables the PS5 has better res there:
XBSX capture looks like 4:2:0 and has serious banding here.
This is true, but warriors will always war. Its all kinda funny really, you have two sets of people that has already decided on what to do or even think before any of this happened using these comparisons as fodder to justify their choices. that's why you see claims like a 1 or 2-second frame drop here or there or a lightly (imperceptible with analysis) rez drop here or there being reason enough to chose one platform over the other.
Even hen the people doing the testing is telling people that there's hardly any difference between them.
Low resolution red colour is a marker of halved resolution.
It's during driving and action sequences where it'd dip.Are you certain? A 3080 at console settings (well actually higher since the denoiser is much better here) at 1440p with 1.0 frame scale (for full native):
The GPU ends up actually being CPU limited on the 10900K (typical 80-90% GPU utilisation):
My point exactly. It doesnt have any RT, and still an extremely good global lightning and dynamic lightning system, and it looks glorious.
I understand what you say and agree for the developers themselves it's probably better to go for parity, because this makes more business sense as it keeps cost down. However as a consumer I want every console to be taken advantage off. It doesn't matter if it's RAM, bandwith, CPU, GPU, gamepad, I/O, ... . They should try their best and avoid parity.Considering how equal the consoles are, i don't think the difference will be so big at all from 3P. They have no incentive to try and tweak xtra mustard from the consoles. Considering how expensive it already is, if they achieve a level of parity on both consoles, I think that will be good enough for them. Only the biggest 3P will have resources to tweak extra stuff but.. is it worth it? It is 1P that should (and will) makes the machine sing and it is for 1P that one usually buys X over Y..
And also, fanboyism and general state of internet stupidity.. I don't know but I see it as a good thing with parity in this regard as well. If differences are 1-2 FPS here, some reflection there.. that is nothing to fanboy about really.
The age old motto is always valid, 1P games is what makes people chose one over the other. And if one have the means, one buy them all..
Why is parity seen as a good thing from a consumer perspective? I think each console should be taken advantage of and it's obvious both consoles are close. But I don't think this means parity should be the goal.
Yes...I think a lot of games need to change the way they approach visuals on the new consoles, mainly draw distances, LOD and animations.
Just having having 4K isn't enough for better visual clarity.
How do the Series X and PS5 versions stack up against high end pc? I keep reading that the graphics aren't impressive. I want to check out more rt titles on my 3080, but I was never hooked on the previous games.
exactly.mcruz79
I hear you and feel the same way, because graphically PS3 vs PS4 was a bigger jump than PS4 vs PS5 for launch games. I think this will change however and I think we saw some insane footage already (Horizon, FM, ...). Having said that the biggest leap will be seen in gameplay (interaction with the world, physics, ...) and for those we probably have to wait ~2 years as Ryan or someone at Sony said. Of course Ratchet is the first glimpse.
yes, not consistent as even in your shots it drops below 100fps. Some sections can strain the CPU and GPU so at the moment a locked 100fps would not be that easy without some further cuts.Are you certain? A 3080 at console settings (well actually higher since the denoiser is much better here) at 1440p with 1.0 frame scale (for full native):
The GPU ends up actually being CPU limited on the 10900K (typical 80-90% GPU utilisation):
Compare launch Xbox One and PS4 games to late gen 360 and PS3 games. You'll see a bigger leap soon. We're still in the cross gen phase.I really hope developers amaze us with more than this FPS/resolution/Ray Tracing trend.
I think they will. GT7 showed better foliage, lightning and more. I was impressed by it. However I can't make a direct comparison, because they've showed a track not available in GTS. Thus I take FM knowing it's in engine and not gameplay footage. But T10 already said this is the track detail we can expect and it looks absolutely insane. If you want to take a different game, then take Horizon for example. Looks insane aswell, but I didnt find a good comparisons for that either.exactly.
and honestly I have the impression that some people lost a little sense over the years at how much the difference is between PS3 and PS4 games.
Of course there's some beautiful games in the PS3/360 era but man, I've been play some games in the back compatibility on One X like Alice Madness, Dead Space and some others and oh boy!!!
Texture quality, models, effects even amount of assets, geometry , and many other things is a really really huge difference with PS4One era.
Even if you compare linear games of that gen with open worlds this gen the difference is abysmal.
Even with remasterized versions of super powerful games like uncharted series doesn't hold a candle with the PS4/One games.
I really hope developers amaze us with more than this FPS/resolution/Ray Tracing trend.
I think they will. GT7 showed better foliage, lightning and more. I was impressed by it. However I can't make a direct comparison, because they've showed a track not available in GTS. Thus I take FM knowing it's in engine and not gameplay footage. But T10 already said this is the track detail we can expect and it looks absolutely insane. If you want to take a different game, then take Horizon for example. Looks insane aswell, but I didnt find a good comparisons for that either.
FM7 vs FM
GTS vs FM
I was speechless, when I saw the difference and imo that's in huge parts down to the I/O capabilities of the new consoles. You can load in much more detail and with the speeds of the cars I am certain HDD were a even bigger headache, because you can't suddenly slow down cars to load the rest of a track. These and other streaming tricks were used in open world games like Horizon ZD. I don't know how Forza or GT took care of the issue, but Mario Kart iirc simply loaded everything into RAM beforehand. Now with those next gen bandwidth you can load everything into RAM in a few seconds. Should help a lot.
Anyways, I think games in 1-2 years will show a huge graphical leap and really wow us. I expect insane thing's from franchises like Uncharted, Gears, Forza, GT and many more. Don't get me wrong, the likes of Ratchet, Spiderman or DS are already good looking games. But I tend to agree with you that graphically those don't have the same WOW factor as Ryse and Killzone had in the past.
I kinda wish I could turn ray tracing off on PS5. The amount of shimmering is really distracting and doesnt looks good.