Are you noticing this when playing on these systems at home or when viewing comparison videos? There seem to be differences with how games are captured between the PS5 and Series X, so it could be that.
home
Are you noticing this when playing on these systems at home or when viewing comparison videos? There seem to be differences with how games are captured between the PS5 and Series X, so it could be that.
Wait, there's no 60fps mode, at all right now?TL;DW
- PS5 and XSX uses the exact same configurations. RT resolution, geometry, shadows etc
- XSS uses lower configurations, like lower resolution on shadows, lower LOD with pop-in being more noticeable and lower anisotropic filtering, making textures blurrier.
- And the same applies to RT LOD, more distant buildings doesn't appear on reflections
- For some reason the XSX uses a slightly lower AF than PS5, very likely a bug since on the files it shows the same as PS5's.
- For some reason puddles don't reflects on RT on the PS5, very likely a bug since on the files it shows the same as XSX's.
- PS5 has a faster loading time(PS5 18:26s +- and XSX/XSS 26s +-), but Alex doesn't find it much impressive overall
- Resolution and resolution scaling is basically identical between XSX and PS5 versions, dips more likely to happen in night sections and with high vegetation, with the lower being 1440P, but unlikely to happen.
- XSS has a lowest of 900P but it is very stable on 1080P, but even so Alex thinks it looks worse than 1080P due RT resolutions, which worsens the overall image quality, the same effect happens on the XSX/PS5, but at a lower degree.
- Locked 30FPS on all consoles.
- Hidden 60FPS mode on the configuration files.
One thing that seems consistent with these comparisons is ray-tracing seems to work best on XSX.
Not the first time i have seen you try to push this narrative. Care to back it up?They seem very close here with ray-tracing being better on XSX. And PS5 being slightly more stable in 120fps. VRR again stops the tearing for XSX while PS5 still has it.
Starting to think a VRR TV is going to be essential this gen.
It truly seems like the only interesting aspect of DF comparisons throughout this gen will be how Series S performs against the other two consoles.
The super tiny differences between Series X and PS5 won't generate much attention.
Nop, it's on the game files and you can even try on a PC, but not available on consoles.
RT on a budget console is still so crazy to think about, Series S is definitely a capable console. it will be interesting to see how talented 3P and all of XGS's take advantage of the consoles strengths/ features down the road.
- Resolution and resolution scaling is basically identical between XSX and PS5 versions, dips more likely to happen in night sections and with high vegetation, with the lower being 1440P, but unlikely to happen.
- XSS has a lowest of 900P but it is very stable on 1080P, but even so Alex thinks it looks worse than 1080P due RT resolutions, which worsens the overall image quality, the same effect happens on the XSX/PS5, but at a lower degree.
- Locked 30FPS on all consoles.
You're kidding right. They have identical settings.One thing that seems consistent with these comparisons is ray-tracing seems to work best on XSX.
The number of same-year console launches is low enough that I don't think there's ever been anything quite this close. GameCube and Xbox might have produced quite similar results in some games, if there'd been more games shared between them and if there had been a Digital Foundry equivalent back then.Have there ever been 2 consoles so closely matched in performance at launch like the PS5 and Series X have been so far? I can't think of any tbh
Yes, the on-screen results seem to be falling short of what we might reasonably expect, to the point where I'd wonder just how far above 30FPS the game could go if it were allowed to. If Ubisoft manage to patch it up to a consistent 60FPS that'd be a lot closer to what we might expect based on what we're seeing from other games.Well, considering how...mid range quality it looks, this is not impressive at all...
You know what? I think Series S keeps delivering. RT for 300 bucks is hard to beat.
Yeah, RT is a nice thing to have but if it looks bad, which is the case in certain type of reflections on the S, then I don't know if is worth the performance hit.I still don't understand all the fuss is about on RT reflections. It's majorly cutting in the performance envelop, and honestly if these reflections are blurry or sub par, I just don't see the interest.
Miles Morales reflections look good, but the light treatment Demons Souls has is a much better compromise.
I hope we will try to move away from that tendency (get it?), or at least until raw power allows 60FPS AND better effects at the same time.
It doesn't have any.the light treatment Demons Souls has is a much better compromise.
Not the first time i have seen you try to push this narrative. Care to back it up?
2 cases where is all but confirmed it is a bug and a underwhelming port?WatchDogs: maybe a bug but currently has missing puddles
COD: More stable frame rate with ray tracing enabled
DMCV: Better performance in ray tracing mode
Just check all the DF threads if you need evidence, they are both close but ray-tracing seems better on XSX while 120fps seems better on PS5.
2 cases where is all but confirmed it is a bug and a underwhelming port?
I don't understand how this is a pattern.
Funny how we went from reflections in the puddle, to reflection of the puddle itself. Can't wait for what's coming next
We are only getting startedFunny how we went from reflections in the puddle, to reflection of the puddle itself. Can't wait for what's coming next
/s
Mate, if you start using bugs as a measure then I would say Xbox X is struggling with AF. COD and Watch Dogs are bugs. DMC 5 is a very unoptimized port, should we judge Xbox X's performance based of Assassins Creed?WatchDogs: maybe a bug but currently has missing puddles
COD: More stable frame rate with ray tracing enabled
DMCV: Better performance in ray tracing mode
Just check all the DF threads if you need evidence, they are both close but ray-tracing seems better on XSX while 120fps seems better on PS5.
Funny how we went from reflections in the puddle, to reflection of the puddle itself. Can't wait for what's coming next
/s
Easy... people can see patterns in everything when they are looking fr only one thing... 😄2 cases where is all but confirmed it is a bug and a underwhelming port?
I don't understand how this is a pattern.
This is real right now the game is out.I think we all know the real performance comparison will come after a few months of updates.
Is this that tools thing again?I think we all know the real performance comparison will come after a few months of updates.
Yup... improved overall performance/effects with better optimized games and slight differences between two console versions with advantages going both ways that are more dependent on things like game engine quirks, the lead platform, or dev time.I think we all know the real performance comparison will come after a few months of updates.
Tools will obviously mature with both, but it will be nice when the cross gen era ends and dsvs are making games for 3 or 4 platforms and not 8 or 9 . That will probably be pretty far away tho.
DMCV SE is the only game that didn't cap the frame rate with RT, so you have results for 1080p at 120hz and 4K at 120hz. XSX had a 1-5 fps advantage on like for like scenes. I think we see similar results if other games had 120hz for every mode.I wonder how things would look without that 30 fps cap, as far as performance differences. Even so, great to see this game doesn't appear to have any major issues on any platform.
I'm enjoying it and I do think it overall looks good. Better motion blur would really help with the 30 fps target. And while design wise the Npcs are very meh, detail wise they are a cut above most open world games. It's that this game makes you spend more time looking at them (and playing as them!) that makes them stand out. But overall I do like the visuals. Load times feel super last gen.
I agree, I have the S and the X and the S impresses me so much, playing MW and Cold War on it both are really smooth, granted i'm playing on a 40" 4k Samsung TV from 2017 for the money I paid for it and the size of the package i'm blown away. I love it. The SSD is the only gripe but I understand that and have a USD SSD plugged in for the back compat games.Series S really is the star here for me. That little thing will delight quite a few people over the years!
Is the XSX save big fixed yet? I'm really enjoying the game and now that I beat Miles and am nearing the end of valhalla it would be nice to pop back over here
- Fixed an issue that could cause the Main Menu to become unresponsive when quitting the Single Player mode.
Its a bug and it is not missing puddles, it is missing showing the puddles on reflections in glass. Digital Foundry who did a deep dive showed that both consoles share identical settings and also not shocking is that Xbox Series S does not have that bug either only PS5 version.
This would makes sense if both didn't have identical settings with PS5 momentarily dropping due to a bug. During long stretches of gameplay they are both locked but during some set piece and cutscene PS5 drops but if you restart from that checkpoint and replay that same scene the drop is eliminated.
Just check all the DF threads if you need evidence, they are both close but ray-tracing seems better on XSX while 120fps seems better on PS5.
^^ RDNA 2 on PC shares with the TMU as well. RA and TMU are direct link.We know Series X does not have dedicated Ray Accelerators like PC parts and potentially PS5 going by what Cerny said. Xbox Series consoles use hybrid RT sharing resources with TMUs. Probably could be reason why texture quality is lower than PS5, even more so with Series S due to the lower clocks and less resources due to smaller GPU than Series X.
I agree with you. I couldn´t care less about RT and at times it is really hard for me notice it.I still don't understand all the fuss is about on RT reflections. It's majorly cutting in the performance envelop, and honestly if these reflections are blurry or sub par, I just don't see the interest.
Miles Morales reflections look good, but the light treatment Demons Souls has is a much better compromise.
I hope we will try to move away from that tendency (get it?), or at least until raw power allows 60FPS AND better effects at the same time.