Man, trying to drive around and getting drops into the upper 40's on a RTX 3080 at 1080p Ultrawide is rough...
Have you tried pushing your infinity fabric and mem clock to 1900mhz 1:1:1 mode ? That should do more for games than your CPU overclock especially on a 3900x with only 3 cores per CCX as it reduces latency when jumping across a CCX (which you'll be doing a lot on a heavily threaded game on a 3900x)?
Are your memory subtimings tuned via DRAM calculator? Is your memory running in dual rank mode?
You've still potentially got a decent chunk of additional gaming performance left in your 3900x, given your so close to a locked 60fps, it may be refugee to get you above that threshold.
Edit: If that memory really is at 3600 CL14 it will easily do 3800mhz and almost every Zen 2 chip can get to 1866mhz IF clock at the very least, so you should definitely have some low hanging fruit to get your performance up. It will also mean it's likely B die as well, so if you haven't already, you'll have loads of headroom to really push your secondary and tertiary timings, which can improve 1% lows by as much as 10-20% alone in games that are memory/latency bound (which most "CPU" bound games usually are on Ryzen).
Excellent, thank you for thisYou can edit the config file to fix this. Hardcode in the aspect ratio
At the risk of sounding like a broken record, I'll reiterate what has been said many times throughout this game - this game is extremely demanding on the CPU.Man, trying to drive around and getting drops into the upper 40's on a RTX 3080 at 1080p Ultrawide is rough...
I'm running 4x8GB Samsung B-Die, so yes, it is in dual channel mode. XMP/DOCP is 3600c16-16-16-32. I'm using the following Ryzen DRAM calculator settings: https://abload.de/img/ddr4_3600_c14_145voltsqkku.jpg
The memory itself has no problems with 3800c14 settings (tested in 1:2 ratio) but the IF immediately crashes at 1900MHz. In fact, even 1833MHz IF isn't stable at 1.125V on the SOC. 🤷
I lost the silicon lottery in that regard.
Could the issue be one of streaming these high rez textures causing the frame rate drops? (especially since it mostly happens when moving in a car) Maybe something we'll have to wait for direct storage/RTX I/O to fix? Or maybe something that need sto optimized a bit more using current tech?
The quad core i3 10100 is beating the 8 core 5960x by a lot. Makes me think that single thread performance is the important factor. Which is obviously not a good thing.AMD CPU doing fairly bad in this game. Flagship 3900X doing worse than 9600K which is half the price. Ouch.
The game is running on PS4, Xbox One. Streaming in general can't be that advanced.
I tested the game at 720p, no DLSS, no RT, lowest settings possible. 80-90 fps and suddenly: 69 FPS because Threat 2 on core 1 is maxed out. But there is also not a small load on every other core.
A 3900x is certainly not the fastest CPU out there, but it is several magnitudes faster than the 1.6GHz Jaguar cores on PS4. You'd assume it should be able to scale up from thirty and way beyond sixty, especially on settings that are significantly lower than on current consoles.
Instead, it is brute forcing its way up there.
In my (meaningless) opinion: The engine wasn't designed with sixty fps in mind in the first place.
And now imagine how Ubisoft games will run on PC, once they are designed to take advantage of PS5 storage and significantly faster zen 2 CPU cores at thirty FPS.
7GHz, 16core CPUs on PC can't come soon enough.
(I'm, half joking here, but PC optimization is certainly not high on Ubi's to do list)
It also wasn't designed to have a ton of anti-debug code running in the background. But since Ubisoft's performance target is 30 FPS, I guess they figure it's acceptable.In my (meaningless) opinion: The engine wasn't designed with sixty fps in mind in the first place.
I completely agree. They really aren't expecting us to play this game at 60fps unless you got a monster PC and don't enable RT.In my (meaningless) opinion: The engine wasn't designed with sixty fps in mind in the first place
The games targets 30 fps. You can get great visuals at a largely consistent 30 fps. You will have to make serious visual compromises to get 60 fps, but even then, frame time spikes are very common. If you do target 60 fps, a Gsync display is highly recommended to reduce the impact of those stutters.anyone with a 2080 super here and an i7 7700k have anything to report? Seeing if its possible to get decent framerate.
I have a 2080 Super with a 6700k. I'm running with High settings with Raytracing OFF at 1440p. Also, I don't have the High-Res Textures installed. The benchmark runs slightly above average 60fps. Actually playing the game can be totally different though, especially while driving around the world. I have a G-Sync monitor so it's not too bad.anyone with a 2080 super here and an i7 7700k have anything to report? Seeing if its possible to get decent framerate.
I wouldn't be surprised if the realized they weren't going to hit anything like 60 FPs with ray tracing on consoles, so optimized for 30 FPS. The took a look at the PC code and said, fuck it! they'll power through, right?
what happens when you have raytracing on ultra?I have a 2080 Super with a 6700k. I'm running with High settings with Raytracing OFF at 1440p. Also, I don't have the High-Res Textures installed. The benchmark runs slightly above average 60fps. Actually playing the game can be totally different though, especially while driving around the world. I have a G-Sync monitor so it's not too bad.
The game seems very CPU heavy.
I'm thinking about experimenting with cranking a lot of the settings and turning on Raytracing to Low or Medium and locking it to 30fps to see how that feels. Probably not great.
Are you playing on TV? It's because Windows has true 4K 4096x2160 as an option as well as the standard 3840x2160 which a TV is connected. Most games will always display at the resolution you have selected, but some will have parts that automatically go to the highest option available.
There's an old guide on steam (here) which will show you how to fix it, but I think your results may vary. I tried it but the computer kept freezing as long as that display was connected, so I reset it.
I wouldn't care so much if the bars were actually black in HDR, but they're just really gray on my C9.
The power in my entire house goes out....haha. jk. I will have to test it out.
Friend was having the same issue @4K, stopped once he stepped it down to 1440.Does anyone has this problem? Easily reproducible:
- You go to the Team tab
- Your performance drops to 10fps
¯\_(ツ)_/¯
It's killing all my enjoyment. The rest, I found my perfect spot, but for some reason the Team screen wants to kill my computer.
Smooth here on a 2070 super, 3600 without ray tracing everything on high/ultra at 4k with DLSS. 60+ fps. its ray tracing which is the resource hog.
I dont get 30fps near water but it does hitch a little bit but nothing which causes issues.Same here but with an i9900k.Except near the water, The game tanks hard, dropping almost to the 30fps.
Yeah this is a thing I have to do on every clean driver install (driver upgrades don't revert it) in a few games it will result in the wrong aspect ratio regardless of the resolution chosen, such as Mankind Divided. Even Alex of DF exhibited this in his Metro Exodus PC review video where it was obviously stretched due to the game suffering from this issue (all the Metro games are affected by this actually). Most games properly set the aspect ratio based on your chosen res but a handful set the aspect ratio based on the top res reported from the TV's EDID.
It's display specific, just affects some TV's mostly (not presented with that res on either of my 4K monitors). Never had a problem with using CRU to delete the EDID data though myself.
Fookin hell mateFriend was having the same issue @4K, stopped once he stepped it down to 1440.
I realize that, so let me add "On my 3080 and 3900X that routinely runs at 4.2GHz on all cores".Excellent, thank you for this
At the risk of sounding like a broken record, I'll reiterate what has been said many times throughout this game - this game is extremely demanding on the CPU.
Yes same thing happened to me. Didn't know DLSS caused it as I just exited reloaded the game and it was good. 3080 GPU.Hey guys I have 25 hours on the game and I have some issues with DLSS, if you go to your team to select a new NPC my game goes to 20fps or lower, I have to disable DLSS, change resolution, change it back again and enable DLSS, so I think is DLSS related. I have to do that or else I'll have 20fps in the open world too.
Have anyone of you guys experienced something like that? Remember it happens when you want to recruit someone or change npcs, on the npc tab.
It can be somewhat unreliable. Games don't read the EDID directly, they use DXGI to get a list of resolutions, and DXGI reads a cached copy of the EDID stored in the Windows registry.Huh I tried CRU again and it worked this time. Not sure what happened before.
[Render.DXGI]
MaxRes=3840x2160
MinRes=0x0
Can't speak for a 2080 Super, but my 2080 Ti is perfectly happy. Most framerate issues are coming from the graphics API and not the GPU though, so you defeat those problems with a faster CPU.So is capping this at 30 fps with a 2080 super with RT at 4k a doable thing?
Yes, very noticeable in HDR, so much so I don't use it. My biggest complaint to be honest.I wonder of anyone has noticed a 'grain' over sky - it's not smooth but seems to have this dithered effect.
They're hiding banding behind that, you're probably better off with the dithering noise. It's more subtle :)Yes, very noticeable in HDR, so much so I don't use it. My biggest complaint to be honest.
They're hiding banding behind that, you're probably better off with the dithering noise. It's more subtle :)
More or less, though the sky is always one of the most visible places for banding in HDR.Is this a similar thing to RE2R where the film grain hides the colour banding?
GTX2060. I'm also playing on 1080p, so GPU is probably not the main issue. I have a new CPU coming this week, will report what kind of difference does ir make.What GPU do you have? I also have a 3570K (overclocked to 4.2). I have a 1660 Ti. Should I even bother with this game or wait until I upgrade?
GTX2060. I'm also playing on 1080p, so GPU is probably not the main issue. I have a new CPU coming this week, will report what kind of difference does ir make.
Capping to 30 FPS using what?
If you're speaking of the in-game framerate limiter, no... that's not smooth. RTSS can do a better job, and I can give you a 30 FPS so smooth percentiles stop having meaning :)
I was expressing frustration at this limit being applied during FMVs, but their limiter sucks equally during gameplay :(
Use the Sparse option for Vsync in game - it is half refresh rate vsync.Maybe it's just me but capping at 30FPS looks terrible in this game. I have no issues with many console games at 30FPS but it just doesn't look smooth here.
Use the Sparse option for Vsync in game - it is half refresh rate vsync.