Does anybody have recommended HDR settings? The default looks really bad on PS5 on an OLED screen. Everything looks washed out, blacks are gray etc.
Its just poorly used in this game. The black levels don't seem to actually go to black in many areasDoes anybody have recommended HDR settings? The default looks really bad on PS5 on an OLED screen. Everything looks washed out, blacks are gray etc.
Am I crazy or does this game feel incredibly undercooked? It feels like a huge disappointment to me after Watch Dogs 2.
Ok. Out of the 3 WD games where would this one rank for those who have played WD:L?
Ok. Out of the 3 WD games where would this one rank for those who have played WD:L?
Ok. Out of the 3 WD games where would this one rank for those who have played WD:L?
Been going back and forth on deciding whether to grab this or not. I think I'm gonna wait for a patch or two. Maybe even a sale at this point.
I've put a decent amount of time into this now and I have to say it's a pretty giant step down from Watch Dogs 2 in some key areas which i loved:
1. The world systems are WAY WAY worse. Like seriously, I don't know if they straight up just ran out of CPU headroom on last gen consoles while trying to implement the recruit generation, but I can't emphasize how big of a step back this is. Watch Dogs 2 is up there as one of the best examples of truly dynamic, systemic, self correcting world loops- from various faction and gang interactions, to police and EMT response, to various types of NPCs encountering each other and the situation spiraling from there. Legion is back to Watch Dogs 1 territory here, where you can walk around forever and basically nothing interesting happens. I'll put it this way: Watch Dogs 2 remains my favorite "walk around and observe people" game even AFTER Red Dead Redemption 2 has come and gone. There was an endless amount of nonsense that could be instigated by the player or spawn from the aether and snowball into absolute hilarity. I never got hired of just watching San Francisco in motion. From car accidents, to NPCs calling the police on other NPCs, to overly aggressive security accidentally starting a street war, dogs getting involved, NPCs defending the player, etc etc. Watch Dogs 2 fulfilled its promise of being a game where you can watch people act and prod things from the shadow of your tech, but with Legion they've missed the mark completely.
2. Relating to world systems, there's been a big reduction in scripted encounters as well. What made Watch Dogs 2 work even beyond the AI randomness was that many of those situations could potentially come from a scripted NPC scene. These have mostly been relegated to Albion arrest/abuse scenarios now, but there are way fewer instances of people just having fun, or spouses arguing, or people getting into fights, or rounding a corner and finding a breakdancing crew in a back alley. Most people are just walking around aimlessly or posed in groups, or sat on benches and steps. In combination with the complete downgrade in systems I mentioned before, this leads to a world which is more visually dense due to the clutter and layout of dystopian London, but much less active feeling.
3. Without some kind of leveling system to improve recruits, you're left with a number of characters on your roster that have WAY less infiltration, hacking, and combat options than Marcus. I appreciate the hunt for top tier operatives, but there's a whole progression path missing here to train operatives so that the game starts opening up more without having to rely on specific archetypes. The old skill tree upgrades are strewn across a thousand character combinations and it feels less satisfying.
I won't even bother touching on the narrative and character writing, those were obviously going to take a hit with what the game is trying to do, but the IDEA of Watch Dogs Legion could've still worked without a good narrative, much in the way Xcom style games do- but you have to have dynamism for intrigue and progression for player attachment. They should've gone headfirst into improving the systemic interaction of Watch Dogs 2 THEN layered the recruitment stuff on top of that. I'd like to see them get a real next gen crack at this concept but with the reception to this game who knows where Watch Dogs goes at this point.
That looks pretty good, is it on a console?
I've put a decent amount of time into this now and I have to say it's a pretty giant step down from Watch Dogs 2 in some key areas which i loved:
1. The world systems are WAY WAY worse. Like seriously, I don't know if they straight up just ran out of CPU headroom on last gen consoles while trying to implement the recruit generation, but I can't emphasize how big of a step back this is. Watch Dogs 2 is up there as one of the best examples of truly dynamic, systemic, self correcting world loops- from various faction and gang interactions, to police and EMT response, to various types of NPCs encountering each other and the situation spiraling from there. Legion is back to Watch Dogs 1 territory here, where you can walk around forever and basically nothing interesting happens. I'll put it this way: Watch Dogs 2 remains my favorite "walk around and observe people" game even AFTER Red Dead Redemption 2 has come and gone. There was an endless amount of nonsense that could be instigated by the player or spawn from the aether and snowball into absolute hilarity. I never got hired of just watching San Francisco in motion. From car accidents, to NPCs calling the police on other NPCs, to overly aggressive security accidentally starting a street war, dogs getting involved, NPCs defending the player, etc etc. Watch Dogs 2 fulfilled its promise of being a game where you can watch people act and prod things from the shadow of your tech, but with Legion they've missed the mark completely.
2. Relating to world systems, there's been a big reduction in scripted encounters as well. What made Watch Dogs 2 work even beyond the AI randomness was that many of those situations could potentially come from a scripted NPC scene. These have mostly been relegated to Albion arrest/abuse scenarios now, but there are way fewer instances of people just having fun, or spouses arguing, or people getting into fights, or rounding a corner and finding a breakdancing crew in a back alley. Most people are just walking around aimlessly or posed in groups, or sat on benches and steps. In combination with the complete downgrade in systems I mentioned before, this leads to a world which is more visually dense due to the clutter and layout of dystopian London, but much less active feeling.
3. Without some kind of leveling system to improve recruits, you're left with a number of characters on your roster that have WAY less infiltration, hacking, and combat options than Marcus. I appreciate the hunt for top tier operatives, but there's a whole progression path missing here to train operatives so that the game starts opening up more without having to rely on specific archetypes. The old skill tree upgrades are strewn across a thousand character combinations and it feels less satisfying.
I won't even bother touching on the narrative and character writing, those were obviously going to take a hit with what the game is trying to do, but the IDEA of Watch Dogs Legion could've still worked without a good narrative, much in the way Xcom style games do- but you have to have dynamism for intrigue and progression for player attachment. They should've gone headfirst into improving the systemic interaction of Watch Dogs 2 THEN layered the recruitment stuff on top of that. I'd like to see them get a real next gen crack at this concept but with the reception to this game who knows where Watch Dogs goes at this point.
PS5 version looks amazing but I hate how they make the roads wet, shiny puddles. I just want a clear, dry, sunny day. It's like it's always raining in this game.
I have permadeath on.
Maybe I didn't pass the mission that truly begins it.
I had someone go down and they were arrested and not Kia.
Is there a difference?
Is there any way at all to purchase weapons that kill to equip to certain characters.?
PS5 version looks amazing but I hate how they make the roads wet, shiny puddles. I just want a clear, dry, sunny day. It's like it's always raining in this game.
Are you playing with HDR on? If so, do you notice that the brightness is constantly flickering as you move around during the day time?
This game is extremely good. It is the most ambitious next gen game by an extremely large margin. Sure, it has bugs and can be janky...and I hate that the engine isn't 60fps-able.
But the scope of this and the variety of ways you can tackle the missions is crazy. It's very impressive that it is as polished as it is tbh, something of this scope will always have junk but this is fairly polished and bug free for the majority of gameplay.
It's kind of like Dishonored...if Dishonored had 500 missions instead of just 10. In terms of how you can approach missions and the general flexibility in the gameplay.
Just received my PS5 disc version but with no Gold king pack DLC, Is this unlocked when you start the game or am I missing a code??
Looks like im missing it...Thanks for the reply
Nope, unless you just want the PS5 case/disc.Best Buy has the ps4 version for 30 dollars bir there's a ps5 version later this month. Is there any reason to wait for it versus the free next gen upgrade ps4 has?
So, Ubi have tweeted inre Vahalla, to say that they are aware of corrupted saves; have they tweeted anything regarding Legion, and people losing progress?
Edit:
"We're talking as soon as possible, but we don't have a date to share right now."
Edit 2: ^ seems to be in relation to tweet regarding crashes on XOS.
Edit 3: Dont know if this is new or not but:
State of the Game
Watch Dogs: Legion has been out for a few weeks, and we want to take some time to talk to you about the current state of the game, what we have done so far and what’s coming next.www.ubisoft.com
Why the hell do I lose progress every time I restart the game.