There was hope it would be this generation. Unfortunately not.How many times should be said? As long as developers push graphics fidelity, 30FPS are going nowhere.
There was hope it would be this generation. Unfortunately not.How many times should be said? As long as developers push graphics fidelity, 30FPS are going nowhere.
Not sure what you mean about Microsoft considering how many Xbox one x 4K games came out.4K in the console world doesnt mean much of anything. MS and Sony have stretched the definition of 4K to be pretty much anything that upscales to 4K. I am actually interested to see what the true render rate actually is. Maybe it will be full fat 4K, but I would not be shocked if it was upscaled along the way.
I don't know why, it was never going to be the case. As long as there remains graphical boundaries to push, developers are going to chase it and in more cases than not, prioritize that over hitting 60fps or 120fps.There was hope it would be this generation. Unfortunately not.
Or developers could stop wasting the resources they have on native 4K.
Or developers could stop wasting the resources they have on native 4K.
Or developers could stop wasting the resources they have on native 4K.
100% agree, it adds so little imo.Or developers could stop wasting the resources they have on native 4K.
This is not realistic for most and not a valid response to people here that have concerns. The Dev can clearly add a 60fps option but will have to make sacrifices in other areas, which many here would be willing to accept.The same people in here that says Series S is more work to developers are asking for multiple modes/options on consoles that demand even more work to developers to achieve and optimize... lol.
Just grab a PC if you want options.
This, more than anything else, is why I could never be a console-only player.
Surprised at some of the reactions here...
4K/30 is still going to be very common next-gen.
I wonder when will people around here realize that 60fps will not be the norm for single player games.
This is not realistic for most and not a valid response to people here that have concerns. The Dev can clearly add a 60fps option but will have to make sacrifices in other areas, which many here would be willing to accept.
The same people in here that says Series S is more work to developers are asking for multiple modes/options on consoles that demand even more work to developers to achieve and optimize... lol.
Just grab a PC if you want options.
The industry created their own monster there. Walking it back when for years and years "true 4K" was PR selling point with a fan base that likes to rage about anything will be interestingOr developers could stop wasting the resources they have on native 4K.
This is not realistic for most and not a valid response to people here that have concerns. The Dev can clearly add a 60fps option but will have to make sacrifices in other areas, which many here would be willing to accept.
The same people in here that says Series S is more work to developers are asking for multiple modes/options on consoles that demand even more work to developers to achieve and optimize... lol.
Just grab a PC if you want options.
The industry created their own monster there. Walking it back when for years and years "true 4K" was PR selling point with a fan base that likes to rage about anything will be interesting
The 3700X is a lot more powerful than what the console CPUs can produce, however.
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It's not a 'take' lol...I'd like more options too, but realistically developers will still continue to push visual splendor and not everyone's going to offer options.
The vast majority of launch games are cross gen. I think once we get into the full swing of next-gen games a couple years from now, you'll see a lot more 60 compared to current gen but 30's still going to be most common. And I'm fine with 30, you won't find doom and gloom from me.
Agreed. It costs to play at the higher quality settings, but if it means being able to always avoid 30FPS, PC gaming will always be worth it.This, more than anything else, is why I could never be a console-only player.
Game developers cannot be trusted to provide good experiences on fixed-spec hardware.
Not sure what you mean about Microsoft considering how many Xbox one x 4K games came out.
No at 3,6 Ghz it is approximatively the same power than the XSX CPU with SMT and a little bit better than PS5 GPU and I don't count the fact API overhead is lower on consoles.
AMD Ryzen 7 4700G (Renoir Desktop) Beats the Ryzen 7 3700X in Cinebench Multi-Core | Hardware Times
The Cinebench scores of AMD’s upcoming Renoir desktop flagship, the Ryzen 7 4700G have surfaced and it seems that the APU will be faster than its Matisse counterpart, the Ryzen 7 3700X. Both are 65W chips with the former packing a 512 shader Vega 8 iGPU as well, yet it manages to beat the 3700X …www.hardwaretimes.com
This is the Zen2 CPU of consoles, only 8 MB of L3 but monolithic. 3700X with boost clock is better but consoles CPU are comparable to 3700X base clock and console CPU does less things too. For example, PS5 CPU do nothing for I/O stack out of asking for a file.
Same. I give zero fucks about 4k if it means sacrificing 60fps. Same with RT. Give me rasterised stuff any day if it means more perf for higher framerates.Yeah, hopefully there's a performance mode. I'd rather stare at cube maps at 60fps.
How can it be approximately the same when the console CPU will always run significantly lower clocks? And the Zen 2 CPU in consoles isn't just a laptop CPU, it's a stripped down CPU.
OpenGL and older versions of DirectX provide a very simple model to drive GPUs. These APIs are easy to understand and are very suitable for learning purposes. They rely on the driver to do a lot of work which is hidden from the developer. Consequently, it can be very hard to optimize a full-featured 3D engine.
On the opposite side, the PlayStation 4 API is very light and very close to the hardware.
Vulkan is somewhere in the middle. There is still an abstraction because it runs on different GPUs, but we have much more control. For instance, we are responsible for handling memory or implementing a shader cache. As the driver has less work to do, we have more work to do! However, coming from the PlayStation, we were more comfortable with controlling everything.
Same here, don't really understand the 30 fps hate on console, I can feel it badly on PC but console gaming is perfectly fine for me.This thread just makes me glad I can totally play at 30 fps without feeling like I'm getting a bad experience. I certainly notice and prefer 60 when it's available, but the eye candy is often worth it for 30 fps console games imo!
It absolutely is not running at 60 in that video you linked
Every now and then a thread pops up of a game running at "60fps" because a youtube video is encoded at 60fps. When you click on it the game is obviously running at 30. This reminds me of that lmao.I just watched it again and it's clearly 30 fps but hey, whatever fits your trolling.
Raytracing is easily the most overrated graphical feature out there. The performance penalty is simply not work it.
There never was any "hope". There is nothing in PS4 or XBO which prevents developers from making all games on them 60 fps titles. This isn't changing with PS5/XSX in any way. It's always a choice of the developer which framerate a game is running on.There was hope it would be this generation. Unfortunately not.
They definitely need it for that gen!
I sure hope so but I doubt it so far.
Ha, yeah, it sure is!
This could be Ubisoft wanting parity across all platforms and little to do with whether the new systems can do 60fps. It's a cross gen title and it's likely easier to implement 4K than doubling frames. Is Assassins Creed 60fps on next gen?
Haha. Don't get me wrong - I play most of my games on the pc. But none of my buddies do.Holy cow, living up to your avatar I see, you must have time warped from the 80's.
in this timeline PC gaming is actually bigger than any one console by a HUGE margin.
Considering how far behind AMD is on AI we'll probably wait until PS6
Haha. Don't get me wrong - I play most of my games on the pc. But none of my buddies do.
Doesn't Microsoft have or are working on their own form of ML thing?
It also doesn't have RT.Assassin's Creed has a 60fps mode on Xbox Series X , straight from Ubisoft's mouth.
A pattern emerges already
Agreed. It costs to play at the higher quality settings, but if it means being able to always avoid 30FPS, PC gaming will always be worth it.
With DLSS, I expect even 2070 Supers to be able to play this game at 4K/60.