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Serious Sam

Banned
Oct 27, 2017
4,354
Surprised at some of the reactions here...

4K/30 is still going to be very common next-gen.
You must be seeing different reactions than I do. Mostly everyone understands why it's 30FPS in 4K with RT on. RT is demanding as heck. But people just want 60FPS performance mode without RT, not everyone cares about RT that much.
 

Gashprex

Member
Oct 25, 2017
1,031
DLSS is the only way right now to make 4k/60fps with RT work - even a 3080/3090 has difficulty without DLSS at those resolution with dedicated RT cores
 

F34R

Member
Oct 27, 2017
11,997
You won't be buying many games then, especially if you only play on consoles.
Well, you're not wrong there. You'll probably miss out on a lot of games.
I'm fine with that.
I'm with you really. we need to move on. every game should offer the OPTION. if I can lower the settings enough on a pc (with lower specs) game to get 60 why can't I on console?

another thing people aren't saying. what other game coming this holiday on next gen WONT run at 60 or at least offer the option? I can't think of one.
Agreed.
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
I would have taken 1440 with 60 fps. Eh

That's assuming dropping to 1440p would even guarantee 60fps. It might not.

Naughty graphics designer on 60fps vs 30fps.

"A note on 30fps vs. 60fps: It's not as simple as you think. When we render at 60 fps, we have around 16ms per frame to render. A big chunk of that frame budget is reserved for the basics: polygons and material costs.

Let's say that, to give an example, in a dense scene there is about 10ms of cost per frame, just for the basics. This leaves us 6ms for things like ambient occlusion, screen space reflections, subsurface scattering, particle, bloom, and other post processing effects that serve to make things super cute. This is not a large budget.

But what happens if we go down to 30fps? We now have 33ms per frame for rendering. We have the same base cost of 10ms, but 23ms remain for the nice stuff. It is practically a budget for the advanced features FOUR TIMES higher.

Games running at 60fps make significant sacrifices in rendering quality to achieve a higher frame rate. It's not a magic button we press to suddenly double the FPS. If a gameplay runs at 30fps, it often makes sense to aim for 30fps with better rendering ".


The general assumption is that 30fps gives you double the frame time for additional graphical bells and whilstles etc, but as this more detailed analysis highlights, it's actually in some cases 4x more for graphics extras, as the rendering time for base elements eats away a large portion of that frame time, so the remaining amount is far more limited to the point where the difference is massively exasperated with a 30fps game vs a 60fps one.

RT impacting gameplay.

Add to that, what if RT reflections are actually conducive to gameplay mechanics? Eg when you can't see an enemy, you might be able to see their reflections on glass as they're hiding behind cover, and vice versa.

Developer intended gameplay mechanics shouldn't be affected by frame rate champions. If people care that much about 60fps, honestly they ought to just invest in an enthusiast gaming PC.
 
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Spork4000

Avenger
Oct 27, 2017
8,523
I'm with you really. we need to move on. every game should offer the OPTION. if I can lower the settings enough on a pc (with lower specs) game to get 60 why can't I on console?

another thing people aren't saying. what other game coming this holiday on next gen WONT run at 60 or at least offer the option? I can't think of one.

Huh, thinking about it this is the only one as far as I know too, neat!
 

StereoVSN

Member
Nov 1, 2017
13,620
Eastern US
Ultra-System Requirement - 3840x2160 (4K), Ultra Preset DX12

  • CPU: Intel Core i7-9700K 3.6 GHz, AMD Ryzen 7 3700X 3.6 GHz
  • GPU: NVIDIA GeForce RTX 2080 Ti or GeForce RTX 3080
  • Video memory: 10GB
  • RAM: 16GB (Dual-channel setup)
  • Hard Disk Space: 45GB (+20 GB HD Texture Pack)
  • OS: Windows 10 (64 bit only) (For optimal experience use DX12, also compatible with "DX11")

This is what you need for 4K and 60fps WITHOUT RT on PC at max settings.

4K/60fps on next-gen console is either going to be at much lower setting or at not Native 4K.

Legion looks to be taxing.
Sure but folks are asking for a performance mode, not PC ultra settings at 4K/60 with RT.

Set it at 1440p or 1800p with lowered visuals for 60 fps amd offer it as an option. A lot of people would rather have 60fps for a smooth gameplay on an action game.

Give people a choice and there would be a lot less outcry.
 
Aug 30, 2020
2,171
Looking at the PC settings:



Even the max requirements just recommend a 3700X so there should be enough CPU overhead to have a lower res 60 fps mode, hopefully it's there as an option.

I wonder where that puts the new consoles relative to PC GPUs? Obviously, the consoles don't have DLSS and the PC reqs don't mention a framerate target. It's also a total unknown what level of RT the consoles have relative to the PC version.

Leave it to DF?

The 3700X is a lot more powerful than what the console CPUs can produce, however.
 

meenseen84

Member
Feb 15, 2018
1,940
Minneapolis
I think it would be weird if they don't even have a performance option. Hopefully it is just because of the new hardware tools. People want 60fps. Give us some sort of dynamic resolution option to get there.
 
Oct 27, 2017
7,139
Somewhere South
People don't seem to realize how much of a sacrifice needs to be made to get to 60FPS (or, even worse, to 120FPS). It's not just a matter of "drop the res" - lots of frame time costs are virtually fixed regardless of resolution, so you end with much less than half the frame time (or a quarter, for 120FPS) to do shading and everything else that does scale with resolution.
 

Serious Sam

Banned
Oct 27, 2017
4,354
Well, you're not wrong there. You'll probably miss out on a lot of games.
Seeing how games that don't run at 60fps or have no optional 60fps mode is a minority next gen, no, they won't be missing out much. For instance, I don't think there even is any game on PS5 at launch that has no 60FPS option?

I really wish people stopped comparing this to previous generations and stopped this 30FPS doom and gloom, it's obviously not the same and it's obvious that amount of 60FPS games is mind boggling compared to what we had before.
 

Huntersknoll

Member
Oct 25, 2017
6,674
Thats fine I would want 60 FPS but if the game looks insane I am okay with the 30FPS. However, I do with their was an option for my pals here who enjoy 60FPS. Knock the resolution down to 1440p and then go from there taking away the more graphical intensive settings.

Easier said then done, I know.
 

The Last One

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,585
Just a day after this thread:

www.resetera.com

My Prediction: 60FPS Will Be Available on XSX Throughout this gen.

Prediction: At least 80% of big budget titles made for the Series X (and PS5) will have a 60FPS mode from day 1 until the end of the system's life.* I already know the responses .. blah, blah, blah. . . it's the beginning of the gen, it's always like this in the begginning, we'll be back to...
 

Serious Sam

Banned
Oct 27, 2017
4,354
Just a day after this thread:

www.resetera.com

My Prediction: 60FPS Will Be Available on XSX Throughout this gen.

Prediction: At least 80% of big budget titles made for the Series X (and PS5) will have a 60FPS mode from day 1 until the end of the system's life.* I already know the responses .. blah, blah, blah. . . it's the beginning of the gen, it's always like this in the begginning, we'll be back to...
And your point is...? OP of that thread isn't expecting to get full 4K at 60FPS with RAYTRACING enabled.
 

arrado

Member
Jan 1, 2020
1,641
So is this native 4K or not? Because I feel like almost every next gen game is presented as '4K', while half of them are probably 1440p or 1800p upscaled
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
Seeing how games that don't run at 60fps or have no optional 60fps mode is a minority next gen, no, they won't be missing out much. For instance, I don't think there even is any game on PS5 at launch that has no 60FPS option?

I really wish people stopped comparing this to previous generations and stopped this 30FPS doom and gloom, it's obviously not the same and it's obvious that amount of 60FPS games is mind boggling compared to what we had before.

This is at the start of the gen though, where the majority of games are cross-gen. Most of these multi-platform games barely look better than the best looking games this gen let alone an inspiring benchmark for next-gen. You might want to wait until more next-gen only games release before getting a gauge of the 60fps vs 30fps split.
 

mojo

Member
Oct 25, 2017
1,974
Ultra-System Requirement - 3840x2160 (4K), Ultra Preset DX12

  • CPU: Intel Core i7-9700K 3.6 GHz, AMD Ryzen 7 3700X 3.6 GHz
  • GPU: NVIDIA GeForce RTX 2080 Ti or GeForce RTX 3080
  • Video memory: 10GB
  • RAM: 16GB (Dual-channel setup)
  • Hard Disk Space: 45GB (+20 GB HD Texture Pack)
  • OS: Windows 10 (64 bit only) (For optimal experience use DX12, also compatible with "DX11")

This is what you need for 4K and 60fps WITHOUT RT on PC at max settings.

4K/60fps on next-gen console is either going to be at much lower setting or at not Native 4K.

Legion looks to be taxing.
naaah like I said their games run like shit on everything watchdogs is 1 is still stuttering on 2080ti
 

Black_Stride

Avenger
Oct 28, 2017
7,389
Ultra-System Requirement - 3840x2160 (4K), Ultra Preset DX12

  • CPU: Intel Core i7-9700K 3.6 GHz, AMD Ryzen 7 3700X 3.6 GHz
  • GPU: NVIDIA GeForce RTX 2080 Ti or GeForce RTX 3080
  • Video memory: 10GB
  • RAM: 16GB (Dual-channel setup)
  • Hard Disk Space: 45GB (+20 GB HD Texture Pack)
  • OS: Windows 10 (64 bit only) (For optimal experience use DX12, also compatible with "DX11")

This is what you need for 4K and 60fps WITHOUT RT on PC at max settings.

4K/60fps on next-gen console is either going to be at much lower setting or at not Native 4K.

Legion looks to be taxing.

Lower than PC max settings for sure.....but also at half the refresh rate of that rec spec machine.
WatchDogs 2 also had Temporal Upsampling didnt it, im sure the console version is using some trickery to get to 4K.
Has 4KMax been not taxing in any AAA game lately other than like Doom?
 

shinobi602

Verified
Oct 24, 2017
8,360
This is a terrible take, Shinobi. Developers offer options on PC. Its not too much to ask them to do so for their $60-$70 or more (in EU) on their next gen console.
?

It's not a 'take' lol...I'd like more options too, but realistically developers will still continue to push visual splendor and not everyone's going to offer options.
Seeing how games that don't run at 60fps or have no optional 60fps mode is a minority next gen, no, they won't be missing out much. For instance, I don't think there even is any game on PS5 at launch that has no 60FPS option?

I really wish people stopped comparing this to previous generations and stopped this 30FPS doom and gloom, it's obviously not the same and it's obvious that amount of 60FPS games is mind boggling compared to what we had before.
The vast majority of launch games are cross gen. I think once we get into the full swing of next-gen games a couple years from now, you'll see a lot more 60 compared to current gen but 30's still going to be most common. And I'm fine with 30, you won't find doom and gloom from me.
 

jroc74

Member
Oct 27, 2017
28,997
Wish they'd show some proper before/after footage of the RT on console so I know if it's worth waiting for the PS5 version.

As an aside, there was a JorRaptor YouTube video from back in like August where he confirms this game uses the PS5's new 'Activities' feature.

Really....this is nice. WIll get to see how this works with a 3rd party then.
spider man having 4k 30 with rt and 4k 60 without makes me hope other games will have similar options but i wont get my hopes up prematurely
I'm expecting that with first party games from both platforms. Any multi platform games that do it will just be a pleasant surprise.
 

Vinc

Member
Oct 25, 2017
7,387
Option would be great but this sounds awesome to me. Glad to have a raytracing showcase at launch on my Series X, and frankly Watch Dogs sounds pretty great for raytracing. Should look real good!
 

CrispyGamer

Banned
Jan 4, 2020
2,774
This news is exciting to me I'm completely ok with single player games pushing graphics over frames, racing and shooters is where i prefer 60. Those concerned should also wait for Ubisoft to state if there's a performance mode this reminds me of the Miles Morales situation all over again
 

The Last One

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,585
spider man having 4k 30 with rt and 4k 60 without makes me hope other games will have similar options but i wont get my hopes up prematurely

I have feeling that this kind of stuff will only happen at this gen's start. Later 30fps will be the norm like it always used to be.
 

Deleted member 56995

User requested account closure
Banned
May 24, 2019
817
Why does everyone yelling about how 4K 60 with RT is demanding assume we want 4K 60 with RT? Yes, we want 60fps with RT, but who ever said anything about 4K? Me personally, I'd have preferred a dynamic 1440p with RT at 60fps.
 

BreakAtmo

Member
Nov 12, 2017
12,838
Australia
Surprised at some of the reactions here...

4K/30 is still going to be very common next-gen.

Sure, but it does feel like performance modes are becoming far more popular. Sony stuck hard to 1080p/30fps for its PS4 exclusives right to the end, but even they are offering 60fps modes from the start on games like Demon's Souls. Legion really should have a 60fps mode, though I'd prefer they drop resolution rather than removing RT if possible (Dictator has said before that some aspects of RT have some hard performance costs that do not scale with resolution, unfortunately).
 

Dphex

Member
Oct 27, 2017
12,811
Cologne, Germany
Eh ubisoft open world games continue to run like shit on everything

While i am not interested in the game, Valhalla runs at 4K/60fps on Series X and PS5. so much for "runs like shit"

seems WD: Legion is the more demanding game, they couldn´t get it running at 60fps and decided to add raytracing to 4K/30fps, simple as that.
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
This is a terrible take, Shinobi. Developers offer options on PC. Its not too much to ask them to do so for their $60-$70 or more (in EU) on their next gen console.

It's not a terrible take, and what you're saying isn't the same thing either. Developers offer options on PC at the expense of finite optimisation. There can be countless hardware combinations with PC gaming, and thus each individual tinkers with settings until they get a rough target average frame rate.

Consoles aren't the same, they're instead fixed hardware and also conform to fixed frame rate and graphics priorities (eg a locked 30fps, or 60fps, with set graphics settings etc). Because of this closed nature, not only are they more specifically optimised (time consuming in and of itself), but they tend to run better than the equivalent PC hardware and settings too.

It's true that some console games do offer options too, but often it's those with more graphical headroom, where the settings differences are extreme (eg 1080p vs 4K), or where the toolkits used are more favourable to platform spreads.

Offering these options on console games also means more development time away from polish and content (this on top of already having to develop for more platforms), and may also compromise the graphical potential somewhat, since the devs are spending less time maximising optimisations around a specific set of fixed settings, and instead multiple.


It's not as if you can't already do this with planar reflections.

Planar reflections also come at a much higher rendering cost.
 
Last edited:
Oct 27, 2017
7,139
Somewhere South
Why does everyone yelling about how 4K 60 with RT is demanding assume we want 4K 60 with RT? Yes, we want 60fps with RT, but who ever said anything about 4K? Me personally, I'd have preferred a dynamic 1440p with RT at 60fps.

And that probably ain't gonna happen because RT takes an absurd amount of frame time for it to work at 60FPS unless you massively drop the res.

(Dictator has said before that some aspects of RT have some hard performance costs that do not scale with resolution, unfortunately).

BVH traversal is a very serial load, takes a long time regardless of res, for instance. The only real way to do it "better" is by going faster.
 

Jedi2016

Member
Oct 27, 2017
15,696
The problem I've seen is that WDL doesn't really show off those "ooh, raytracing!" moments that some people expect. Maybe it's a low-res implementation or something, but most of the reflections, like on cars, look like the standard low-res cube maps we've had for the last two generations. It's only when you look closely that you can see that the player character is actually reflected.

I agree that it should be an option for consoles, just like it is on PC. If Assassin's Creed doesn't have a 30fps raytraced mode, I think people, when comparing the two, will say that the performance hit isn't worth what little visual improvement they see and that they'd rather have the smooth gameplay.
 

Fair Trial

Member
Jan 1, 2018
248
That's why i'm gonna go mainly PC even even this gen.
Sacrificing 60 fps for minor graphical effects (and RT is not so substantial) is simply not accettable.
It also sets a really bad precedent for the entire console gen frame rate wise, as WD is not even built for the new hardware.
 

Persagen

Member
Oct 27, 2017
1,586
I don't think RT-on vs RT-off is going to be just a matter of flipping a switch. Sure, that's a thing on PCs because they want to provide tons of performance options. Some of those options will radically change the look and feel of the game, and not always in a good way.

On console, the goal is to provide a consistent and convenient experience. Art assets are designed around whatever lighting model used by the game. Devs are unlikely to design assets and scenes for RT, only to let you turn off RT and have them look like crap in a more static lighting and reflections model. And they won't double up on work to make the best assets for both modes, because that's inefficient. They'll just pick one and roll with it.
My thoughts, exactly.

I keep reading that RT is a win for developers, as they no longer have to put in the time and work required for "faked" reflections and lighting. What we're seeing, though, is a combination of RT and cube maps, etc., and if a "higher framerates with no raytracing" option is offered, then that means all of the refections still need to be done the "old fashioned" way, nullifying the time-saving benefits.

Perhaps we'll get there as the developers get more experienced with the hardware and learn new methods, but expectations need to be tempered.
 

Soap

Member
Oct 27, 2017
15,198
People are shocked by 4K 30 WITH raytracing? I think that is an amazing achievement, especially with a launch game.