• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Tovarisc

Member
Oct 25, 2017
24,407
FIN
Oh crap. I can at least back them up just incase, right? Anyone know where the save files are stored. Can't find them in the usual places.

EDIT: I can't find my saves guys. I'm scared. Hold me.

Check "C:\Users\YOURNAME\AppData\Local\Packages\DeepSilver.56575194F7E04_hmv7qcest37me\SystemAppData\wgs\000901F0D2A13C88_00000000000000000000000072AB754A"

LordAmused found that location earlier
 

crazillo

Member
Apr 5, 2018
8,179
Still loving this a couple more hours in! Controls, UI and camera are my biggest criticism, too. But everything else is so good and I can accept some jank for the time being.

The most annoying issue for me on consoles has been some indoor battle scenes where I wanted to use grenades, molotov's, turrets or health items. The camera would go all gaga when trying to select the character or a spot on the grid. I hoped I could do something else than using the left stick maybe, but it seems to be the only option to fine-tune aiming? No fix or workaround for that issue yet, right?
 
Last edited:

RandomSeed

Member
Oct 27, 2017
13,614
Think I will stop playing and buy the game down the line. Going to run out of Gamepass time anyway, then saves probably won't work going to GOG, and performance patches will be nice. Very fun and solid CRPG. More interesting and already more fun than my experience with Wasteland 2.
 
Dec 20, 2017
1,094
I kinda want to wait a couple weeks for them to patch the bugs. They are absolutely everywhere.

I feel like I'm tip toeing through a mine field without any sneaky shit.
 
Last edited:
Console updating coming this week

Jag

Member
Oct 26, 2017
11,669
Console fixes coming next week. No word on PC.





@Wasteland



We're greatly humbled by response to Wasteland 3 so far. We want our console players to know that we're focusing our development time this weekend on issues that may be blocking progression for some of you. We're looking to get patches out ASAP, likely early next week.
 

ToKre

Member
Mar 11, 2018
358
got some questions but i don't want to watch youtube videos and get spoiled
1- is it comparable to divinity original sin 2 as an experience
2- is there a good story and plot or is it mostly a gameplay game like xcom
3- is progression rewarded ,for example with divinity when you hit a new level your character becomes ALOT stronger and items / loot makes a difference.
 

Blastronaut

Member
Oct 27, 2017
17
holy fuck. I just spent 45 minutes making characters, and during the intro selected the cannon, fired it at the spiderbot and it instead shot somewhere else and killed me. Game over. Ok I reload, I'm in character select and have to make characters again. How does that even happen.
LOL that EXACT thing happened to me. I wasn't pleased but it seems that may have been fixed now with a save game.
 

ara

Member
Oct 26, 2017
13,001
Anyone gone through the Bizarre stuff already? Trying to find the 4th limerick hint, any idea where it's supposed to be? I've gone through the whole basement area twice.

e: oh wait, guessing worked for the last one.
 
Last edited:

Dphex

Member
Oct 27, 2017
12,811
Cologne, Germany
Console fixes coming next week. No word on PC.



@Wasteland


We're greatly humbled by response to Wasteland 3 so far. We want our console players to know that we're focusing our development time this weekend on issues that may be blocking progression for some of you. We're looking to get patches out ASAP, likely early next week.


I will definitely wait it out for a a few weeks till i jump in on the Pro.
 

Dec

Prophet of Truth
Member
Oct 26, 2017
3,521
got some questions but i don't want to watch youtube videos and get spoiled
1- is it comparable to divinity original sin 2 as an experience
2- is there a good story and plot or is it mostly a gameplay game like xcom
3- is progression rewarded ,for example with divinity when you hit a new level your character becomes ALOT stronger and items / loot makes a difference.

1- Not sure what way you mean. It is an isometric turn based RPG with action points, it has a focus on dialogue, story, and progression. It doesn't have physics objects that you can move around like I remember in Divinity, but they aren't that dissimilar. Not much in the way of ground objects you can light on fire or interact with, though there are molotovs and environmental things you can shoot to inflict status effects sometimes.

2- I'm not that far in, but the writing is quite good so far and the lineage the game comes from has decent stories that are very similar. I would say these games don't necessarily try and tell a story with complicated plot, they are more about individuals and your attempts to save them or remove the people in power that rule with an iron fist or through corruption. That said combat is a big part of the game but it isn't the focus.

3- Progression is the name of the game in these games. Your hit chance is heavily determined by stats and skills that you improve through leveling, your access to side areas and ideal solutions rely almost entirely on your skills. In past games weapons and armor were huge upgrades not only because of increased damage but because of the way armor works. Armor rating and enemy armor are basically the number 1 progression gate historially, you do no damage to highly armored enemies and they deal incredibly high damage to you if you do not have appropriate armor. In my experience the progression loop is very involved and rewarding and you will definitely notice levels and equipment upgrades.
 

Kittenz

Member
Oct 28, 2017
3,156
Minneapolis
What would people think about InXile making a more traditional AAA Wasteland rpg in first- or third-person? Because honestly, stuff like this is just way better than what we have with Fallout right now. Serious choices that you don't immediately know the consequences of. It's been a long time since I've been tempted to google different choices because I'm afraid of "messing up".
IMO there's a reason the choice/consequence systems tend to be in the deep RPGs and narrative-centric/walking sim games. As soon as you make it a AAA Western RPG action game, the expectations shift. Even people that love this stuff get impatient to get to some explosions once you start down that path. Endorphins and all. Plus Wasteland is a smallish game, relatively. InXile only has like 70 employees. The cost of developing this game vs. a AAA WRPG is 5-10x, easy. Probably more like 20x.

Almost like settling in with a book vs. a movie. If you choose a book, your mind knows to expect exposition and explicit world building in a way that a WRPG just can not successfully pull off for 30 hours.

I could see different studio doing a game like you're suggesting in the same universe. Not InXile. Microsoft would LOVE it if Wasteland became a successful wide-ranging franchise for them. Unlikely.
 

lorddarkflare

Member
Oct 25, 2017
6,248
Despite generally disliking Turn-Based CRPGs, I am very tempted to get this one.

Question, can the blood splatter be turned off?
 

Orangecoke

Member
Jan 14, 2019
1,812
Finding it kinda buggy on X1X. Just got stuck in a vendor menu, and earlier in a fight it got stuck cycling rapidly through my roster. Had to restart the game and lost about 30 mins progress. Ugh.
 

Sylvestre

Banned
Mar 20, 2020
763
Im a big fan of the recent xcom games
Also playing through Desperado 3 right now and enjoying it

Am not sold on that one yet (dont have gamepass), but keeping my eyes on it...
From what Im seeing, looks like a mix of Xcom, with more shallow combat and a full on RPG with also shallow RPG mechanics... am I wrong ?
 

beezer

Member
Nov 5, 2017
273
Which skill would you recommend for close-ranged combat? I have just got to Colorado, have couple of brawling weapons, but contemplating going for «melee combat» skill instead, maybe.
 

Tovarisc

Member
Oct 25, 2017
24,407
FIN
Which skill would you recommend for close-ranged combat? I have just got to Colorado, have couple of brawling weapons, but contemplating going for «melee combat» skill instead, maybe.

Brawlers should be really strong in end-game and having two melee characters as tanks should be viable. E.g. Brawler and Blunt Weapon specialists rekking face in front as ranged units hang back.
 

occ86

Member
Oct 30, 2017
527
Now I know why conversations didn't continue after selecting a response.
I don't know why it was suddenly at this value, but I do remember it being at 0,3 before.

 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,625
Im a big fan of the recent xcom games
Also playing through Desperado 3 right now and enjoying it

Am not sold on that one yet (dont have gamepass), but keeping my eyes on it...
From what Im seeing, looks like a mix of Xcom, with more shallow combat and a full on RPG with also shallow RPG mechanics... am I wrong ?

I wouldn't call anything about it shallow. The RPG mechanics are in depth and that applies to the combat, where theres a lot of variety and ways to approach scenarios.
 

Sylvestre

Banned
Mar 20, 2020
763
I wouldn't call anything about it shallow. The RPG mechanics are in depth and that applies to the combat, where theres a lot of variety and ways to approach scenarios.

ok interesting, the review video Ive seen (jeuxvideo.com) seemed to say there is no clever way to approach combat and no way to stealth so it seemed shallow to me.

thanks for the additonal information Ill probably grab it once Im finished with Desperados !
 

decoyplatypus

Member
Oct 25, 2017
2,612
Brooklyn
Played for about 3 hours today. I'm liking it so far. Controls are a little clunkier than I expected on PC (I don't really remember how WL2 was in that regard), but combat and party-building feel solid, and I'm already more interested in the setting/story than I was at any point in WL2.
 

Tovarisc

Member
Oct 25, 2017
24,407
FIN
Kinda funny how they don't let you respec existing characters, but you can basically delete all your characters and make 100% new ones from the scratch.
 

beezer

Member
Nov 5, 2017
273
Brawlers should be really strong in end-game and having two melee characters as tanks should be viable. E.g. Brawler and Blunt Weapon specialists rekking face in front as ranged units hang back.
Thanks. I just got to companion creation with Greatski, made a guy who is great with blades weapons and melee combat, so will go for Brawling with main character.
 

Kentsui

Member
Oct 26, 2017
1,514
Oh, don't know if there is a cap of units you can have in your base, but YOU CAN create more than 4 custom characters, you just can't have more than 4 present in your party at any time.

Pretty handy to experiment a bit :o
 

Tovarisc

Member
Oct 25, 2017
24,407
FIN
Oh, don't know if there is a cap of units you can have in your base, but YOU CAN create more than 4 custom characters, you just can't have more than 4 present in your party at any time.

Pretty handy to experiment a bit :o

You can also make crafting character that you just park into the base and when you need mod etc. gear just put crafter to active party for a bit.
 

JMY86

Member
Oct 27, 2017
7,061
United States
Wow the chapel fight in The Warrens was brutal! I finally made it through with several character revives and a little luck. I struggled through the area because my support character I created is completely goddamn useless. I will be cutting his worthless carcass loose and creating a new one when I get back to HQ.
 

chanman

Member
Nov 9, 2017
1,602
Wow the chapel fight in The Warrens was brutal! I finally made it through with several character revives and a little luck. I struggled through the area because my support character I created is completely goddamn useless. I will be cutting his worthless carcass loose and creating a new one when I get back to HQ.

Curious to know what went wrong with your support character lol.
 

Tovarisc

Member
Oct 25, 2017
24,407
FIN
Got this handy utility item as random chest drop very early on into the game.

XdtpdJZ.png


Or is this one of those games where 100% crit resistance doesn't make you immune to crits?
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,625
I was looking around but is there no way to check current playtime in game?
 

ToKre

Member
Mar 11, 2018
358
1- Not sure what way you mean. It is an isometric turn based RPG with action points, it has a focus on dialogue, story, and progression. It doesn't have physics objects that you can move around like I remember in Divinity, but they aren't that dissimilar. Not much in the way of ground objects you can light on fire or interact with, though there are molotovs and environmental things you can shoot to inflict status effects sometimes.

2- I'm not that far in, but the writing is quite good so far and the lineage the game comes from has decent stories that are very similar. I would say these games don't necessarily try and tell a story with complicated plot, they are more about individuals and your attempts to save them or remove the people in power that rule with an iron fist or through corruption. That said combat is a big part of the game but it isn't the focus.

3- Progression is the name of the game in these games. Your hit chance is heavily determined by stats and skills that you improve through leveling, your access to side areas and ideal solutions rely almost entirely on your skills. In past games weapons and armor were huge upgrades not only because of increased damage but because of the way armor works. Armor rating and enemy armor are basically the number 1 progression gate historially, you do no damage to highly armored enemies and they deal incredibly high damage to you if you do not have appropriate armor. In my experience the progression loop is very involved and rewarding and you will definitely notice levels and equipment upgrades.
thanks for the detailed answer
can't wait to start this game not sure if i should wait for it to be cheaper in steam or just buy gamepass for a month.
 

Raide

Banned
Oct 31, 2017
16,596
Must admit, not a massive WL fan, so just jumping into 3. So far, the polish level is much higher than the previous titles. Also spending way too much time making characters lol
 

ara

Member
Oct 26, 2017
13,001
Jesus, I put like... 12 hours into this game today. Incredibly engrossing so far.
 

Kentsui

Member
Oct 26, 2017
1,514
ok interesting, the review video Ive seen (jeuxvideo.com) seemed to say there is no clever way to approach combat and no way to stealth so it seemed shallow to me.

thanks for the additonal information Ill probably grab it once Im finished with Desperados !
JV.com is just plain wrong on that one, there are alternate ways to approach combat with alternate routes, hidden paths in maps, or skill checks to influence it in several ways.
Stealth is in there as well, but I'll give them that, it's easy to miss, basically you don't crouch get invisible like in most games, but you can roam around a room full of enemies, and as long as you don't enter their perception radius (red circle around them) you can sneak around and do things, sneaky things making it easier and giving you some margin for error should you cross this radius, and if you decide to engage.
 
Apr 4, 2018
4,509
Vancouver, BC
Played through the beginning last night, and what a great game so far. I expected it to be a bit dry, but have been pleasantly surprised by the slightly crass InExile humor, great characters and engaging story. Love how the events so far have pulled no punches.

I'm also having a great time with the gameplay. It feels like smart, tight tactics combat so far. I also love the way they manage action points. I wish I had checked out Wastelabd 2 earlier, but perhaps I'll go back to that after I play this.

I think this game also drives home that InExile is such a capable studio. Even more excited to see what they are planning for thier next game. I hope it's full on AAA.
 

Xeteh

Member
Oct 27, 2017
6,383
Jesus, I put like... 12 hours into this game today. Incredibly engrossing so far.

I did that yesterday. I told my friend it was coming out and yesterday morning he jumped on to try it, while he was talking about I decided I should play some too. Suddenly it was time to go to bed.
 

Legacy

One Winged Slayer
Banned
Oct 25, 2017
15,704
Is ammo conservation a big thing in this game?

I got to the part where
that group kills the woman's friend/love interest (near the start) and you can take them on

But my ammo is low, do I honestly have no option but to skip past this?
 

NCR Ranger

Member
Oct 25, 2017
5,847
Steam seems to be filled with user reviews that say the coop is a garbage fire of bugs. Anyone here done much coop in the game? My brother and I are planning to start today, but if it is in that bad of shape we might just wait.
 
Oct 25, 2017
19,165
Is ammo conservation a big thing in this game?

I got to the part where
that group kills the woman's friend/love interest (near the start) and you can take them on

But my ammo is low, do I honestly have no option but to skip past this?
I wouldn't say it's a big thing except right at the very beginning you get money pretty easily especially if you're actively loading and selling junk and you can just buy more. The only time it ever popped up was when I wasn't really paying attention and I was jamming through fight after fight but even then as long as you take a quick look at your ammo periodically you should be fine

Though it also helps if you're diversifying weapons to use less of the same type of ammo
 

JamesQuall

Member
Oct 27, 2017
749
Didn't think I would ever come around to playing a game like this on a console after I bounced off Divinity 1 for PS4, but this is ticking all the boxes for me. Some performance issues and the interface could be easier to navigate, but I'm loving my time with it so far.
 

Messofanego

Member
Oct 25, 2017
26,131
UK
Going from the immense praise from the critics to the "mostly positive" user reviews on Steam was quite the surprise. So is it really buggy and has unplayable co-op right now?
 

jesu

Member
Oct 26, 2017
3,050
UK
I do like it but I'm having to quick save after every conversation or encounter or changing location due to the random crashes.
Playing on the OG Xbox One, the first couple of hours were ok but it's got dire since then.
 

Xeteh

Member
Oct 27, 2017
6,383
I do like it but I'm having to quick save after every conversation or encounter or changing location due to the random crashes.
Playing on the OG Xbox One, the first couple of hours were ok but it's got dire since then.

Man that sucks. I'm playing on PC and while it can be buggy I haven't had a single crash.
 

TolerLive

Senior Lighting Artist
Verified
Nov 15, 2017
1,852
Redmond, WA
Did the patch on xbox wrase anyone else's co-op campaign save files? Im not restarting it with my friend. We lost literally 12 hours of progress.