Bar none, hands down the best wrestling game ever was this:
Everybody knows this, it's fact. The game was made by many of the same people behind Mortal Kombat and NBA Jam, using the very same live actor art style that Mortal Kombat and NBA Jam used. And like Mortal Kombat and NBA Jam, the game absolutely relished in the idea that it was a quarter munching ARCADE game, which in that era meant it was filled to the brim with secrets. Yet, unlike MK and NBA Jam, WWF Wrestlemania didn't include endless arcade revisions that changed things up as they went along. Were secrets like Reptile in MK came in later revisions of MK1, and things like Sub-Zero being in NBA Jam actually got removed in later revisions, WWF didn't have that luxury.
I played THE SHIT out of the IBM DOS PC port of the game back in the day. Like seriously, I spent thousands of hours on the game, and insane amount of time considering I had absolutely no interest in wrestling at the time. I used to frequent websites and read and print faqs about the game, I was so into it. I knew the combo system inside and out. I even went out of my way to eventually pick up other ports of the game, because I liked seeing what was different about them. Being so into the game, I was aware of one rumor that got passed back and forth among fans for years: The Undertaker had a fatality in the game.
As far as I understand it, the PC Version is remarkably similar to the final Arcade build. Like, same assets and everything. I tried for months to pull off the undertaker's fatality. Only later, in the days of Youtube, would I learn that the Undertaker's fatality is exclusive to the Playstation version of the game, and indeed is a legit secret in the game:
To do it, you obviously need to be playing as the undertaker, and be on the final pin of a match, and have the opponent ready to be pinned, and then do a secret move combination. The sequel, WWF In your House, took this further giving everybody a fatality called Super Pins.
But this brings me back to this particular fatality -- why is it only in the PSX version of the game? Why isn't it in the arcade, or direct arcade ports? Why is it that only the undertaker has a fatality? Were the other characters going to eventually get fatalities in updates to the game? This is something I've seriously wondered about for ages.
Everybody knows this, it's fact. The game was made by many of the same people behind Mortal Kombat and NBA Jam, using the very same live actor art style that Mortal Kombat and NBA Jam used. And like Mortal Kombat and NBA Jam, the game absolutely relished in the idea that it was a quarter munching ARCADE game, which in that era meant it was filled to the brim with secrets. Yet, unlike MK and NBA Jam, WWF Wrestlemania didn't include endless arcade revisions that changed things up as they went along. Were secrets like Reptile in MK came in later revisions of MK1, and things like Sub-Zero being in NBA Jam actually got removed in later revisions, WWF didn't have that luxury.
I played THE SHIT out of the IBM DOS PC port of the game back in the day. Like seriously, I spent thousands of hours on the game, and insane amount of time considering I had absolutely no interest in wrestling at the time. I used to frequent websites and read and print faqs about the game, I was so into it. I knew the combo system inside and out. I even went out of my way to eventually pick up other ports of the game, because I liked seeing what was different about them. Being so into the game, I was aware of one rumor that got passed back and forth among fans for years: The Undertaker had a fatality in the game.
As far as I understand it, the PC Version is remarkably similar to the final Arcade build. Like, same assets and everything. I tried for months to pull off the undertaker's fatality. Only later, in the days of Youtube, would I learn that the Undertaker's fatality is exclusive to the Playstation version of the game, and indeed is a legit secret in the game:
To do it, you obviously need to be playing as the undertaker, and be on the final pin of a match, and have the opponent ready to be pinned, and then do a secret move combination. The sequel, WWF In your House, took this further giving everybody a fatality called Super Pins.
But this brings me back to this particular fatality -- why is it only in the PSX version of the game? Why isn't it in the arcade, or direct arcade ports? Why is it that only the undertaker has a fatality? Were the other characters going to eventually get fatalities in updates to the game? This is something I've seriously wondered about for ages.