Here's the thing, I personally enjoyed the talk and thought it was fine especially for what it was. However, they really didn't market the announce as a more developer focused thing (PS Japan did, and their wording hinted at that, and a couple insiders pointed that out, but the average consumer just saw "cool, a look at PS5") and that's where they failed. Not just that, but their messaging on power is also not going to go over well ("oh, you load into a game a second or two faster. Cool") because that's what Sony and Xbox have been focusing on. And that's not even mentioning the backwards compatibility wording in the official blogpost which has lead many to believe only top 100, or that not even all the top 100 will be playable. It's a blunder to the general consumer (not so much to enthusiast) and the ramifications of it are impossible to predict right now, but are entirely based on how long it takes for Sony to correct the messaging on the SSD and backwards compatibility. If they wait to long or even don't fix the messaging, they're shouting themselves in the foot unless there's platform parity on multiplatform games