I hated the single player but played hundreds upon hundreds of hours in 4 way split screen. It was the only game me and my friends played for a year+
I remember the first time I played Goldeneye...it was multiplayer and I was used to stuff like Quake on PC.....
Why lie though? The single player campaign was praised everywhere back then.
My family most definitely did not have a $1000 top of the line PC lol.In the late '90s, the $300ish needed to get an N64 + Goldeneye + extra controllers was far, far more approachable than the $1,000+ needed for a high-end Pentium PC, let alone $$ on top for a dedicated graphics cards. And the console space had just barely exceeded a point where Doom ran at 320x240ish resolution. Context is everything.
Not sure what you mean, when Goldeneye came out the world of PC FPS was still mostly Build engine (Redneck Rampage, Blood) or modified Quake (Hexen II). There wasn't even anything trying to do what Goldeneye was doing and it was still a good year and a half off from Half-Life coming out and changing the genre forever. Goldeneye came out at an exact time where PC players were bemoaning the overabundance of "Doom Clones", waiting patiently for Quake II, and looking far off into the distance to Half-Life.the campaign, for a console audience, was pretty revolutionary.
Play other console FPSs, hell, most PC FPSs from 1997. How many of them have multiple objectives outside of "shoot bad guys" or "find key cards"?
For a small team working to a tight deadline, they delivered a stunning game. The fact that we never got the 360 remaster in the end was criminal.
sums up my thoughts nicelyI played Goldeneye single player every day for at least 7 months. With so many FPSes of the era featuring fantastical weapons, monster/demon enemies and supernatural settings, the human enemies and "realistic" environments and weapons of Goldeneye were revelatory for me. The enemy hit and death reactions were unlike anything I'd seen before, and for many years after I was consistently disappointed that other shooters were not following suit.
I loved nearly every single level in that game, which I cannot say for Perfect Dark. I liked the dataDyne levels, Carrington Villa and the mission on the jet, and that was pretty much it.
Yeah, there's a great game in there that was hampered by the original hardware. I bought N64 Perfect Dark day one and regretted it. Given how long the game was in development, the frame rate was unacceptably bad, especially since it supported the RAM pack.Perfect Dark XBLA at least proved this would have probably held up much better if it had a better controller and frame rate, real sad the XBLA version died.