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Dec 23, 2017
8,148
15pfkb0ccvk71.jpg


This is something that has been bugging me for awhile, hopefully I'm able to convey what I'm trying to say.

So, when The Ascent released not too long ago, I recall a lot of people painting it as a diablo-like looter shooter.

Of course, this is going to grab the attention of many people and set expectations pretty high.

When I actually played it, it was nothing like that. What you got was a top down twin stick shooter set in a phenomenal looking cyberpunk world.

I was so impressed with the scenery that I was trying super hard to find more reasons to stay in it.

Unfortunately, I don't recall there being enough content to take in, or rather, the content didn't allow me to really sink my teeth in and appreciate the world the game takes place in if that makes sense.

While I consider it a good game, deep down I do wonder how things would have been if it really was a looter shooter.

What do you all think? Am I alone in this?
 
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Fiery Phoenix

Member
Oct 26, 2017
5,879
Keep in mind the game was made by like 10 people. It was the studio's first project. I think there's a lot of potential in the universe. The game was very successful on GamePass and I expect that will continue next month when it's out on PS.
 
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Shinobido Heart
Dec 23, 2017
8,148
Keep in mind the game was made by like 10 people. It was the studio's first project. I think there's a lot of potential in the universe. The game was very successful on GamePass and I expect that will continue next month when it's out on PS.

Yeah, that's the crazy part, very impressive by a small studio like that.

Do we have specific sales numbers?
 

John Rabbit

Member
Oct 25, 2017
10,190
It tried to straddle the line between a loot shooter and a richly detailed, narrative-driven game and came away being pretty lackluster at both for the effort. It also ran poorly even after several patches. I wish it had been better.
 

Laserbeam

Member
Oct 27, 2017
6,494
Canada
I only played it recently since it hit the PS5, and from what I've played you might be on to something, however for me the issues are more geared toward the fact that it's hard to stay engaged in the game because of the constant bugs and glitches.

Me and a friend actually haven't touched it for over a week because at some point any time one of us tried to play together it just dropped us into a completely black world where we were not able to interact with anything. that and lots of sound glitches, falling though the world, etc.

The story and some other elements of it do feel a little on the flimsy side, but I look at it more as a triumph being made by such a small team and being as competent in other areas as it is. Like, I think it's tremendously satisfying to play. I just wish it had a tiny bit more polish because the foundation is wonderful.

I also kinda dislike the way co-op progression is handled, but I get it. Really, I think it skirts the "looter shooter" arena just enough to be engaging, but yeah, it's not really Diablo with guns. I personally was never expecting that, though.
 
Oct 12, 2020
8,860
I though it was a brilliant creation by such a small team. And yeah, the pretty exterior wrapping (oh so pretty) wasn't quite matched by the substance and depth of the game itself. Would love to see this team grow a bit, get an bigger budget and see what they can do.

I'd be extremely excited about their next project based on what I experienced with The Ascent. A dev team to watch for sure.
 

Bufbaf

Don't F5!
Banned
Oct 25, 2017
12,730
Hamburg, Germany
I honestly wanted to love it when it came out, but somehow it didn't grab me at all. Made it to the first (?) city, was feeling quite overwhelmed with both gameplay and what to do and it somehow just immediately fizzled out.

I'm not even saying it's bad, because it surely isn't, I can't explain it myself really.
 

Dirtyshubb

Member
Oct 25, 2017
17,555
UK
I picked the game up when it released for PS5 and overall really enjoyed it and hope they make a sequel.

Graphically it's probably one of the best games I have ever seen. The detail and lighting is phenomenal and extremely impressive.

Gameplay wise it's mechanically great.

I also enjoyed the story, it didn't go into too much detail about the world but it did a great job of giving you enough details to pick up what the world is like. It's also a pretty unique look at the cyberpunk genre and I loved the whole corporation warfare mentality where they can take over facilities and contracts by force. Also the whole AI situation was handled really well in that it felt like a massive deal to have one and is something I haven't seen before.

The one negative I would say is that there is a lot of walking to and from areas. It's mitigated a little by using a taxi but you still have to go to the hub exits to get to other areas which slows things down quite a bit as you don't get dropped off near the exits.

Still a great game and I can't wait to see where they take it from here.
 

Skeeter49

I wish Jim Ryan would eat me
Member
Oct 25, 2017
17,306
I'm hyped for the game when it comes out on PS5, it's supposed to get new content that'll also come ot the Xbox version, right? Maybe that'll help with the lack of stuff to do issue, as long as it's meaningful content.

From what I've heard, the big issue was how it ran, and while not first party, I'm sure it had a lot of hype as one of the heavily pushed Xbox "exclusives", so people had higher expectations than what they normally would have for an indie game imo. Definitely missed opportunity, as it reminded me of the games Housemarque use to make before Returnal, but I think the foundation is there for them to make a much better sequel/ new game with similar ideas/ structure. I think most people were fine with the core gameplay, so as long as they fix the issues people had with Ascent, whatever they do next should be great.
 

cowbanana

Member
Feb 2, 2018
13,964
a Socialist Utopia
I love The Ascent exactly because it is what it is. A fairly simple, fun twin stick shooter in an amazing environment - maxed out RT on PC is stunning looking. Thank the gods it's not a stale looter. It's also a perfect length at a little under 20 hours for my first playthrough, taking in the sights.

I hope for a sequel and I hope they don't bog it down with excessive padding and looting.
 

hydruxo

â–˛ Legend â–˛
Member
Oct 25, 2017
20,522
This game reminded me a lot of Ruiner in the sense that they're both visually stunning games but gameplay was sort of lacking. I actually think Ruiner was more enjoyable to play but The Ascent just felt like it tried to dip into numerous different genres without really excelling in any of them. Not a bad game by any means, but just sort of half baked in a lot of ways. I really liked the visuals though, for such a small team they are definitely very talented.
 

Legacy

One Winged Slayer
Banned
Oct 25, 2017
15,704
I think it was an ok game, I enjoyed the combat. Could have been more but given the size of the studio, I think it was an achievement.
 

Wesley

Member
Jan 10, 2018
321
I've not played Diablo so I don't really understand the comparison. Is this something they had claimed though? Playing it I felt like I knew what I was in for from their marketing.

Got to say I absolutely loved it. The environment, story, themes, characters, gameplay, everything. I was playing on Series X and never encountered any bugs fortunately. It's mind blowing it was made by such a small team.
 
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Shinobido Heart
Dec 23, 2017
8,148
I've not played Diablo so I don't really understand the comparison. Is this something they had claimed though? Playing it I felt like I knew what I was in for from their marketing.

Got to say I absolutely loved it. The environment, story, themes, characters, gameplay, everything. I was playing on Series X and never encountered any bugs fortunately. It's mind blowing it was made by such a small team.

Hmm, good question, I don't think they ever mentioned that.

I think it was just fans saying it was a diablo-like looter shooter.

Good timing. Digital Foundry just put up their breakdown of all versions.

Ah, looks like the game hit PlayStation platforms.
 

Rumenapp

Forza Photographer
Member
Nov 9, 2017
12,937
It's a small project made by a small number of people you have to remember that.

It's an incredible achievement for it's scale.

www.resetera.com

The Ascent Photography thread

Photo mode is now available on Xbox, share your screenshots from the amazing world of Velles Shots taken on Series X
 

Stoney Mason

Member
Oct 25, 2017
3,938
The look of the world is amazing. I hope they take future games more in the direction of the shadow run rpg games rather than Diablo. That would be my suggestion.
 

Ziyi

Banned
Mar 24, 2022
75
The Ascent; gorgeous, good looking, beautiful....and did I mention gorgeous? With RT turned on, the lighting and shaders are some of the best in class I've seen. And this is coming from an individual who has played many, many, many gorgeous games with astonishing lighting in their time.

Aside from the looks, it was rather disappointing in terms of the loot aspect. Story included. Weapons were not very good and not very useful - balancing was a major issue. For most, I'd suspect they were using the minigun and nothing else simply because nothing else genuinely did a better job at slaying your opponents. So on that front, loot was pretty much not varied enough and not balanced enough.

They managed to squeeze in an item tier system (purple, yellow etc.) but it doesn't actually work if there isn't enough variety and volume in the weapons found in the game. Such a system only works when there are multiple variations of the same item with varying stats and perks. And there needs to be enough volume of differentiating weapons to justify such a system which isn't found in The Ascent unfortunately.
 

YozoraXV

Member
Oct 30, 2017
3,043
I finished it last week with my partner and the graphics are really impressive for an indie game.

But that's really all that was good, the story had way too many nonsense words it got to FF13 level silly. The gunplay was pretty fun and addictive which is why I stuck with it to the end, but the amount of bugs was crazy too. I nearly had to start from scratch due to an elevator no working. And the difficulty was all over the place sometimes its so piss easy then it got impossible then really easy again.

Consider a team of 10 made the game, it is very impressive hopefully they try again because it does has some potential.
 

MadMike

Member
Oct 27, 2017
3,450
I can see how people might be disappointed if they expected something like Diablo. To be fair, I don't remember them ever describing it that way, but the gaming press certainly did. It's really more of a basic RPG that just happens to be isometric.

I loved it, though. They created an amazing world to learn about and explore. They packed so much detail into every inch of that map. I hope they do some kind of sequel where they can expand the scope a bit.
 

Operations

Member
Oct 29, 2017
1,189
Loved every minute of it. Never saw it as a Diablo-esque looter, but more of a modern Contra. Had a blast playing it with a friend. The game is so pretty!
 

Gunny T Highway

Unshakable Resolve - One Winged Slayer
Member
Oct 27, 2017
17,116
Canada
For how big the dev team was I think they did an amazing job. Had a much better cyberpunk atmosphere than Cyberpunk 2077.
 
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Shinobido Heart
Dec 23, 2017
8,148
It's a small project made by a small number of people you have to remember that.

It's an incredible achievement for it's scale.

www.resetera.com

The Ascent Photography thread

Photo mode is now available on Xbox, share your screenshots from the amazing world of Velles Shots taken on Series X

Indeed, rereading my OP, I sort of give an unreasonable impression. Let me see if I can edit it a bit.

But yes, I think they did an impressive job for a small team.

For how big the dev team was I think they did an amazing job. Had a much better cyberpunk atmosphere than Cyberpunk 2077.

I agree! They captured the look and feel very well!
 

The Omega Man

Fallen Guardian
Member
Oct 25, 2017
3,978
They couldn't do more, but I sure wanted to come back to the game after finishing it, sadly there is no reason whatsoever to do that anymore, no more loot, no online raids, nothing.
I don't blame them, it is what it is.
 

Fadewise

Member
Nov 5, 2017
3,210
I don't understand your thesis. It's a beautiful game with fun gameplay. It was never sold a looter, people just assumed that because of the isometric perspective. "not a loot shooter" seems like an arbitrary criteria for a game being worth it.
 
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Shinobido Heart
Dec 23, 2017
8,148
I don't understand your thesis. It's a beautiful game with fun gameplay. It was never sold a looter, people just assumed that because of the isometric perspective. "not a loot shooter" seems like an arbitrary criteria for a game being worth it.

I wrote this thread last night before bed, reading it again I wasn't too happy with how I worded things so I still have much to improve.

But you almost got it! As you said, people were calling it a diablo looter shooter which most likely raised the bar and expectations, when the game wasn't anything like that.

In the OP, I mentioned I was looking for reasons to stay longer in the game because I really liked the cyberpunk aesthetic they crafted, which lead me to wonder how the game would be if it really was a looter shooter.

For me personally, I wanted more RPG elements from it. I still enjoyed The Ascent for what it was, as people said it's an awesome feat by a small studio.
 

Snefer

Creative Director at Neon Giant
Verified
Oct 30, 2017
340
Threads like this are fantastic <3 You always wish you could do more, but I am more than happy with how many people noticed the love we poured into the game :)
 

Moebius

Member
Oct 28, 2017
5,416
The Ascent is a really fun game with friends. Unfortunately it is still very buggy. Even to this day, I get crashes on a high end pc when playing cross play with friends on xbox. It's insane to me that these crash bugs haven't be fixed yet after all this time. I hope if there is an Ascent 2, that they can figure out how to get rid of the crash bugs.
 

supercommodore

Prophet of Truth
Member
Apr 13, 2020
4,209
UK
Aside from the achievement bugs I had a great time with it. Environments looked stunning in 4K.

Type of game a sequel or spiritual sequel could really build on. More loot, more locations etc.
 

headspawn

Member
Oct 27, 2017
14,648
I thoroughly enjoyed the game, beat the hell out of and do plan on returning at some point; super excited to see what the studio does next tbh.
 
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Shinobido Heart
Dec 23, 2017
8,148
Threads like this are fantastic <3 You always wish you could do more, but I am more than happy with how many people noticed the love we poured into the game :)

Heyo! Glad you liked the thread, you certainly have some fans here! :)

Don't think we have exact numbers, but it seems it was a big success (hopefully). It earned more than $5 million dollars in it's opening weekend, according to Curve Digital.

Oh wow, really? For their first game, that sounds good to me.
 

Coolluck

Member
Oct 27, 2017
5,470
I'm grateful for a game that ends in the current environment of perpetually ongoing games.
 

Jakartalado

Member
Oct 27, 2017
2,291
SĂŁo Paulo, Brazil
Threads like this are fantastic <3 You always wish you could do more, but I am more than happy with how many people noticed the love we poured into the game :)

You guys are crazy! I just bought the game and played the entire intro on the PS5.... Seriously... I wish I could do something like that with a few friends! You guys are very talented! Keep up the excellent work.

Excited about the future for the team =)
 

Gitaroo

Member
Nov 3, 2017
8,089
The random difficulty spike at different locations breaks the game for me. Unless I missed something.
 

Addleburg

The Fallen
Nov 16, 2017
5,077
I bounced off due to preference. The world looked gorgeous, but I wanted a more straightforward twin-stick style shooter. None of the narrative I experienced before I bounced off was interesting to me in the slightest. I guess I just wanted less story and RPG elements out of the game, and more of an action-forward, linear adventure game.
 

tarman76

Member
Oct 27, 2017
2,128
I remember someone modded a first person view into it and I thought, "thats the game I wanna play!"
 

Kupo Kupopo

Member
Jul 6, 2019
2,959
I though it was a brilliant creation by such a small team. And yeah, the pretty exterior wrapping (oh so pretty) wasn't quite matched by the substance and depth of the game itself. Would love to see this team grow a bit, get an bigger budget and see what they can do.

I'd be extremely excited about their next project based on what I experienced with The Ascent. A dev team to watch for sure.

this. i booted it up, & it was gorgeous!... & then i began playing...
 

New002

Member
Oct 25, 2017
1,718
Really cool and fun game that I put a good chunk of hours into via co-op, but unfortunately too many technical issues and hurdles had me eventually abandoning it. I never went back to the game so I'm not sure if the devs were ever able to address all the issues. That being said I'd love to see an Ascent 2 with all the technical issues ironed it.
 

Mesoian

â–˛ Legend â–˛
Member
Oct 28, 2017
26,819
It certainly didn't help that the game was extremely buggy when it first released. The shader caching causing hitching was a constant ordeal throughout the entire game.
 

ClarkusDarkus

Member
Oct 27, 2017
2,734
Visual spectacle, Totally absorbing atmosphere and setting, I even understood the Japanese signs which made me feel even more immersed.

Bugs aside, Would definitely play dlc if it ever got it.
 

sora87

Member
Oct 27, 2017
6,887
All i could think when playing it was "i want a shadowrun game that looks like this"
 

CHC

Member
Oct 27, 2017
10,249
Honestly it fulfilled its goals pretty well actually. The game looked incredible and I found the combat super snappy and fun. I would have really liked to see more weapon and enemy variety though. And, paradoxically it could have used a bit more OR a bit less RPG elements and depth in the dialogue - the current balance was kind of neither here nor there. But overall I think the game was quite underrated. It wasn't super deep or complex but not everything has to be. Sometimes you just wanna blow things away in a hyper detailed and atmospheric cyberpunk hellhole.
 

Bitterman

Member
Nov 25, 2017
2,929
Understatement of the century. Apart from the visuals, literally everything felt underwhelming and half-baked to me.
 

Deleted member 8257

Oct 26, 2017
24,586
The fact that you couldn't play with random players online was what stopped me. I can see it as a fun coop experience.
 

bonch00ski

Member
Oct 25, 2017
3,814
15pfkb0ccvk71.jpg


This is something that has been bugging me for awhile, hopefully I'm able to convey what I'm trying to say.

So, when The Ascent released not too long ago, I recall a lot of people painting it as a diablo-like looter shooter.

Of course, this is going to grab the attention of many people and set expectations pretty high.

When I actually played it, it was nothing like that. What you got was a top down twin stick shooter set in a phenomenal looking cyberpunk world.

I was so impressed with the scenery that I was trying super hard to find more reasons to stay in it.

Unfortunately, I don't recall there being enough content to take in, or rather, the content didn't allow me to really sink my teeth in and appreciate the world the game takes place in if that makes sense.

While I consider it a good game, deep down I do wonder how things would have been if it really was a looter shooter.

What do you all think? Am I alone in this?


I would have played it more than the few hours I did if it was more of a looter shooter.
 

Fiery Phoenix

Member
Oct 26, 2017
5,879
Yeah, that's the crazy part, very impressive by a small studio like that.

Do we have specific sales numbers?
I don't believe they've published sales data but it was among the top titles on GamePass for a while.

I should mention though that when it first came out, it was practically a beta. I couldn't play for 10 minutes together without running into one bug or another. To their credit the devs have since ironed out most of the issues, and it's a lot more playable now.
 

shadowman16

Member
Oct 25, 2017
32,256
Not having read about anything before hand, I took it as just being another twin stick shooter with your normal loot options (as many games have these days). Didnt really have any issues with that.
I didnt care for the dialogue (got bored of it quickly, started skipping through some of it) and ultimately my issue was that the game had some horrendous game ending bugs when I played it (weapons first stopped working, and then I got stuck in a void and couldnt get back into the game world. The game saved me into said void so quitting and restarting was futile.

Pity, as the game world looks gorgeous, really high quality.