Final Fantasy VII has the honor of having what might be one of the longest "prologues" in gaming, with a very linear segment entirely based in the mako-fueled metropolis of Midgar.
The opening hours (and by that I mean quite a few hours!) are spent fighting with resistance group AVALANCHE against the mega-conglomerate Shinra Corporation. You spend your time in grimy slums and oppressive reactors, encounter lowlifes and the most destitute members of society, trudge through abandoned trainyards, ride motorcycles down the highway and even crossdress your way into a pimp's mansion. Your group is small and focused, with AVALANCHE later being joined by the flower girl Aerith, who proves to be an instrumental part of slowly unlocking Cloud's tough guy facade.
The rest of the game is different. You're let loose into a much bigger world, a more traditional fantasy world in many aspects. But those opening hours in Midgar were not for no reason; you see their influence everywhere, their mako reactors dotting the land and their conglomerate schemes slowly but surely taking over and changing the lives of people and places across the world. Midgar's grunginess is bleeding into a fantasy landscape, and it's up to you to stop it.
But I ask you, what did you like better? The enclosed, linear, grungy Midgar, with the group fighting against President Shinra and The Turks? Or the more open, but still story-driven, journey across the globe to chase Sephiroth and learn more about the planet? Each part of the game had a distinctly different vibe to it.
The opening hours (and by that I mean quite a few hours!) are spent fighting with resistance group AVALANCHE against the mega-conglomerate Shinra Corporation. You spend your time in grimy slums and oppressive reactors, encounter lowlifes and the most destitute members of society, trudge through abandoned trainyards, ride motorcycles down the highway and even crossdress your way into a pimp's mansion. Your group is small and focused, with AVALANCHE later being joined by the flower girl Aerith, who proves to be an instrumental part of slowly unlocking Cloud's tough guy facade.
The rest of the game is different. You're let loose into a much bigger world, a more traditional fantasy world in many aspects. But those opening hours in Midgar were not for no reason; you see their influence everywhere, their mako reactors dotting the land and their conglomerate schemes slowly but surely taking over and changing the lives of people and places across the world. Midgar's grunginess is bleeding into a fantasy landscape, and it's up to you to stop it.
But I ask you, what did you like better? The enclosed, linear, grungy Midgar, with the group fighting against President Shinra and The Turks? Or the more open, but still story-driven, journey across the globe to chase Sephiroth and learn more about the planet? Each part of the game had a distinctly different vibe to it.