Just a reminder that virtuous are probably working on a remaster as we speak!
FF 13 (entire trilogy) and FF X are both my favorite entries in the Final Fantasy series to date, by a million miles. I just don't vibe with the live-action combat of more recent titles.
It's really frustrating me that I can't find any evidence of this now, but I definitely saw on Twitter (dreamboum retweeted it) that 'to virtuous' had been found in the XIII files on steam as of the end of last year.Any rumours regarding this? I could easily go for a FFXIII collection.
Firstly FFX wrote it's linearity into it's plot line. It was a pilgrimage afterall so a straight line from point A to B makes some sense at least.
X's linearity made more sense within the story but the biggest part is that it still has towns
Yeah I realized after I posted that that in the past I actually have defended XIII's story making sense within a linear game, so you're right.XIII wrote it into it's plot as well. It's about a group (often times separated) on the run.
I don't understand this. Out of all of the criticisms of XIII, the linear nature of the game not making sense within the story seems like a huge swing and a miss. The linear nature of the story makes a ton of sense narratively.
I'll take your word for it. The game was so pitiful I can't even remember it's story or characters.XIII wrote it into it's plot as well. It's about a group (often times separated) on the run.
Great summary.Linearity is a short-hand to describe various elements, a better term would be pacing. Final Fantasy X lacks a world map but it is paced like a classic Final Fantasy. It has set pieces, quieter moments with town exploration and group interactions, minigames, sidequest, dungeons, secrets. All of those elements are experienced through gameplay and player interaction in some way, gameplay reflects the events of the story.
Final Fantasy XIII is paced like a dungeon crawler, cutscenes are rewards for clearing the new dungeon section and changes in the pace of the story are conveied through cutscenes, not gameplay. There's no actual downtime for the player, it becomes exhausting, especially considering the structure of the dungeons and how many limitations are placed on character growth, party composition, equipment etc.
If you actually don't even remember the basic plotline, why are you commenting on it like you do?I'll take your word for it. The game was so pitiful I can't even remember it's story or characters.
Well if they wanted me to give a shit they shouldn't have hidden so much of the lore as optional readable material buried in the menu somewhere.If you actually don't even remember the basic plotline, why are you commenting on it like you do?
You are railroaded in pretty much every aspect of combat, progression, party composition etc.
I totally agree on this, but Pulse had a lot more freedom, and I don't just mean the open areas. The Sulya Springs had optional areas, you made actual choices in Taejin's Tower. It really felt like they'd got into their groove by that portion of the game. But then you've got 30 hours prior to that which are literally just pretty hallways.I've been musing on this further since chatting on this one last year.
I think one of the most harmful things for FFXIII was how utterly disposable the locations were. Final Fantasy is linear, but the worlds felt established and viable. About 90% of the stuff you walk through in FFXIII is gorgeous, but fundamentally window dressing. They're just themed locations that are discarded once you're through them. Do I even recognise them as viable areas of Cocoon? Pretty much no... I have this huge disconnect between the lived in areas of the populous, and then these sprawling fantasy locales that are hubs for monsters.
Everything feels compromised for the story - the big escape, becoming a Fal'Cie - where usually there is a fine balance between the two.
I totally agree on this, but Pulse had a lot more freedom, and I don't just mean the open areas. The Sulya Springs had optional areas, you made actual choices in Taejin's Tower. It really felt like they'd got into their groove by that portion of the game. But then you've got 30 hours prior to that which are literally just pretty hallways.
I remember an interview which said that the vision for FFXIII wasn't clear until the demo they released with Advent Children Complete which the whole team could rally behind. That released THE SAME YEAR as FFXIII.
I'm sure it was heavily impacted by that and Crystal Tools. But ultimately it's still a Toriyama game and his lack of leadership is really evident. I'm so glad he's back to being an Event Director now because he's really good at that level.FFXIII - from what I read on here - was significantly impacted by FFXII's delays. It was meant to be a swansong for the PS2, but got thrown seriously out of whack. You can see screenshots of the PS2 dev version out on the internet. While XII was fantastic, makes you wonder what XIII would have been if it hit its proposed platform.
My dream for a remaster of XIII is adding in a side game like Blitzball that you could access from the save menu (maybe VR racing, that'd fit with the CG late in the game), theme park rides at Nautilus and some more hunts along the way that you can access through chapter select.FFX had towns. FFX had puzzles. FFX had a large sports mini-game. FFX had more freedom with building your character stats & abilities. FFX didn't limit the player to 2 character parties for half the game. FFX let you choose your party composition early on. FFX felt like it took place in a realized world, not just a series of random background art.
13 was well reviewed and it's only when players got their hands on the game that it all went "holy shit, this is crap!"The 13 trilogy was bashed due to the rise of open-world games and because of it's convoluted story.
High five old fart.Maybe it's my age, but i think you can tell who was actually on the internet back then (or just generally up on things, i don't know why people are acting like the internet wasn't already a thing in 2001 lol) because X was definitely criticised pretty heavily back then for its linearity and definitely wasn't as widely acclaimed as people claim in here. Plenty of people were pretty bummed out that it was a bit of a departure from the relative freedom of the PS1 games. Not everyone was blinded by the visuals or voice acting or cared about pacing or world building. People missed the airships and the overworld.
and if we're talking about something from almost 20 years ago, it's only with hindsight and having a game like XIII to compare it to that it stacks up favorably now.
Not to say people didn't like it at the time, because they definitely did, but there's some revisionist nonsense being bandied about in this topic. Maybe it's an age thing.
I've disliked it for like 14 years lol. I'm just thankful that I've always had expert grid available, because I can't imagine how worse it'd be with standard grid.Never heard anyone to dislike FFX until this thread. Sometimes this place is ridiculous.
Seriously? I didn't get into JRPGs until I got older, but Skies of Arcadia is a lot better lol.No it wasn't, I remember thinking Skies of Arcadia was the better RPG at the time was something like a trolling opinion.