you are equipping your bots? Also your blocking much of the time and or block striking?I've only played with bots so far, which is how I played the majority of the first game.
It is significantly harder, which is what I expected to a point given that you start out with shit for equipment. But at the same time it seems way more random than the first game ever was. It took me four tries to beat the farm level, and part of that was due to there only being one (preset) boss spawn where all the previous ones dumped two. And the bots don't seem to be able to do shit against them, as they'll just whiff at the troll and constantly be grabbed by the spawn, which of course heals him. I'm sure with a good team they're more manageable but with AI they're obnoxious battles of attrition.
Same goes for the following level, where I had weird boss spawns two times and then the third time not a single one popped up. Go figure.
Playing Saltzspire and most of the time with the morning star, which is amusing. I'm hoping there's a good armor-piercing weapon for him like the axe in the first game. I know a lot of people hated it, but I loved it.
I've only played with bots so far, which is how I played the majority of the first game.
It is significantly harder, which is what I expected to a point given that you start out with shit for equipment. But at the same time it seems way more random than the first game ever was. It took me four tries to beat the farm level, and part of that was due to there only being one (preset) boss spawn where all the previous ones dumped two. And the bots don't seem to be able to do shit against them, as they'll just whiff at the troll and constantly be grabbed by the spawn, which of course heals him. I'm sure with a good team they're more manageable but with AI they're obnoxious battles of attrition.
Same goes for the following level, where I had weird boss spawns two times and then the third time not a single one popped up. Go figure.
Playing Saltzspire and most of the time with the morning star, which is amusing. I'm hoping there's a good armor-piercing weapon for him like the axe in the first game. I know a lot of people hated it, but I loved it.
I main Saltz and so far I've found the Morningstar/Flail to be his strongest weapon due to the cleave and that it ignores shields. It staggers quite well also. He does have the ability to use an Axe in this game, just have to wait until you level up high enough to get the crafting base weapon or get one to drop from a loot box.
I really wish they made them less annoying, making platforms bigger and stuff. It isn't fun having to wait 30secs/3mins for people to manage the jumping puzzle to grab a grimoire. Some of the classes can trivialize them(Sienna Battlewizard especially can basically skip all the jumping on all of them I think) but when you don't have these it's pretty annoying and disruptive to the flow of the game. Especially since getting a grimoire has its own penalty already, it's not like the jumping ones reduce health less.The jumping puzzles are okay I guess, but what grinds my gears is the walk back to the start when you fail. It's not exactly Super Meat Boy where the retry is instantaneous.
Very informative and in detailed review from Karak
If you are unsure what Vermintide 2 is, I'd recommend giving it a watch.
I'd like to add one thing about the sound options: The game supports both DTS Virtual Surround Sound and Dolby Atmos for Headphones. Both options produce excellent surround sound on stereo headsets in this game. You can hear if a special enemy is 70° to the right or 120° to the left. Amazing implementation, one of the best I've ever heard for this tech. Many modern, mid-high range z170/270/370 and ryzen boards have pretty good on board sound solutions that support DTS surround sound. Dolby Atmos can be bought from the Windows Store and should work on any device (free 30day trial). If you can, I recommend using one of those options.
Quality wise DTS has a bit better and clearer sound (also depends on your "soundcard"), while Atmos seems to be a bit more precise in positioning. I'm not an audiophile expert, with the best equipment possible though, so... maybe I'm wrong here. Anyway, great sound with both.
Very informative and in detailed review from Karak
If you are unsure what Vermintide 2 is, I'd recommend giving it a watch.
I'd like to add one thing about the sound options: The game supports both DTS Virtual Surround Sound and Dolby Atmos for Headphones. Both options produce excellent surround sound on stereo headsets in this game. You can hear if a special enemy is 70° to the right or 120° to the left. Amazing implementation, one of the best I've ever heard for this tech. Many modern, mid-high range z170/270/370 and ryzen boards have pretty good on board sound solutions that support DTS surround sound. Dolby Atmos can be bought from the Windows Store and should work on any device (free 30day trial). If you can, I recommend using one of those options.
Quality wise DTS has a bit better and clearer sound (also depends on your "soundcard"), while Atmos seems to be a bit more precise in positioning. I'm not an audiophile expert, with the best equipment possible though, so... maybe I'm wrong here. Anyway, great sound with both.
Spear is currently considered the best weapon for elf classes(all of them) by the "good" players. Obviously, it doesn't mean you HAVE to use a spear, a lot of other weapons are good too, I'd say as long as you avoid dual swords and 2h sword you're good(both are fairly mediocre imo). I like dual daggers a lot. Spear main advantage is that it has extended reach, being a spear and all, so you can hit enemies from further, it has built in movement boost during its charged move so you can use it to charge into enemies, then dodge backwards and still hit stuff with the piercing attacks. It's also great for headshots with all the thrusting motions, you can one shot stormvermins if you aim properly(or maybe 2shots depends on power I think).Bought this after seeing a few giant bomb videos, and after a dozen games or so, I'm finally completing missions with randoms. Digging this but I wish this was out on PS4 too, most my friends don't have PCs to play :/
Started looking up the different classes and can't seem to figure out what is good and what is bad. Seems like they made sweeping nerfs recently and all I see is hyperbole on Reddit.
Been trying the elf and mage. Anyone know if spear is good for the elf? What bow is best for her? Also for the mage, is the lvl 12 tank class any good?
Thanks for the recommendations, I just unlocked Pyromancer so I'll give that go for a bit. Been digging the fire sword and bolt staff with it. I do have a question about Overcharge, is that just the purple bar? I haven't seen it explained anywhere so I'm lost when I'm reading talents about reducing overcharge or extra crit with overcharge lol.Spear is currently considered the best weapon for elf classes(all of them) by the "good" players. Obviously, it doesn't mean you HAVE to use a spear, a lot of other weapons are good too, I'd say as long as you avoid dual swords and 2h sword you're good(both are fairly mediocre imo). I like dual daggers a lot. Spear main advantage is that it has extended reach, being a spear and all, so you can hit enemies from further, it has built in movement boost during its charged move so you can use it to charge into enemies, then dodge backwards and still hit stuff with the piercing attacks. It's also great for headshots with all the thrusting motions, you can one shot stormvermins if you aim properly(or maybe 2shots depends on power I think).
For bows again kinda matter of taste, I like Longbow the best, Shortbow is a good alternative(more ammo, shoots faster but does less damage per shot), Hagbane is disapointing in the current state imo it has too little ammo and doesn't do enough damage to really be good at crowdcontrol like it should and Hand Xbow is great for Shade(only Shade can use it too). I like longbow because the charged shots do good damage so headshots are instant kills on most stuff including stormvermins, and even body shots do solid damage if you miss.
For mage, Unchained isn't a tank class really. It's like a melee DPS of sort? It feels pretty meh. The good thing is the whole charge up all your bar > press F, but at 25 both Battle Wizard and Pyromancer can do it too and Pyromancer F is like 30secs cooldown so it's a lot better for it(and the ability is also better, heatseeking high damage projectile, great for sniping specials). Both also control their overcharge decently before that, Battle Wizard passive does it automatically and Pyromancer needs the lvl 10 talent that doubles the speed when you have a grimoire debuff. Main issue I have with Unchained is you take overcharge when you take damage, so sometimes you're doing some casting, a rat sneaks behind you, hits you and boom you explode before you can living bomb. If you get pinned by an assassin and people don't help you right away, there's a good chance you'll get up with 100% charge and explode anyway.
Generally speaking, Pyromancer is just a lot better than the other 2 mage classes atm, the F skill is just super good due to low cd and special sniping potential and at lvl 25 you can vent with it so you generally can cast almost all the time.
Thanks for the recommendations, I just unlocked Pyromancer so I'll give that go for a bit. Been digging the fire sword and bolt staff with it. I do have a question about Overcharge, is that just the purple bar? I haven't seen it explained anywhere so I'm lost when I'm reading talents about reducing overcharge or extra crit with overcharge lol.
I was enjoying spear a whole lot a elf, may play around with that a bit afterwards.
Sorry, one last noob question, I was reading that people recommend holding commendation chests until power 200, is that good advice? Or should I be opening them as I get them?
Overcharge is the bar yeah. Fire sword is fun to use but I found it kinda disapointing, I hope they buff it some, especially the claw swipe I wish it was faster. Bolt staff is super strong now that they fixed it(in case you hadn't noticed, if you press right click while you're doing the left click beam, it does an instant explosion burst that does very high damage, great for sniping stuff). Pyromancer is imo not as good as Battlewizard until 10 though because you need that grimoire talent to vent your overcharge at a decent pace, while Battle Wizard has the passive to do it. If you don't know the grimoire locations to activate it it might be a problem too and might be worth staying on battle wizard, although the F skill for Pyro is just really good.Thanks for the recommendations, I just unlocked Pyromancer so I'll give that go for a bit. Been digging the fire sword and bolt staff with it. I do have a question about Overcharge, is that just the purple bar? I haven't seen it explained anywhere so I'm lost when I'm reading talents about reducing overcharge or extra crit with overcharge lol.
I was enjoying spear a whole lot a elf, may play around with that a bit afterwards.
Sorry, one last noob question, I was reading that people recommend holding commendation chests until power 200, is that good advice? Or should I be opening them as I get them?
Shit you are right. I should have said something. God damnit. Thanks for the reminder
You can't technically skip it, but if you open the console and close it(F2 twice), the game accepts your inputs so you can move, you just still see the cutscene and yourself moving in it.how do i skip the mission start cutscenes? -- sometimes i see one of my teammates already running along when the camera is still panning over the starting area for me.
how do i skip the mission start cutscenes? -- sometimes i see one of my teammates already running along when the camera is still panning over the starting area for me.
No I know. I just completely dont see how I missed it in the actual sound part of the review is allThat wasn't critique, your reviews are very detailed anyway. Just an information for people in here.
I've been having a great time playing on Champion these last few days. Unlike the first game, all of the maps are of good length.
I haven't looked at what other people are using yet, but here are some tips for playing Bardin as Ironbreaker, and with the assumption you're tanking.
- In my experience the two-handers aren't good enough for tanking at higher difficulties. Both of the shields are fine, but I'm finding the Axe and Shield's better damage, and having the shield bash as the first part of the charge combo to be better.
- The shield bash is your primary attack. In fact, if you're using the Axe and Shield you want to cancel the other parts of the charge attack. That is, short charge -> shield bash -> cancel (as the bash is extending outwards), and repeat.
- The knockback should be using sparingly throughout your shield bash string. Don't rely on it too much.
- Managing a large group of enemies in most cases involves you moving around. I don't mean jumping around everywhere, but you do have to think about how you're molding the shape of the enemy group so that they're not surrounding you.
- The Drakegun is your gun. It can clear out entire hordes if you have a good position. Keep in mind with the recent changes, you have to anticipate the horde to use it most effectively. On Champion and above, you need good communication with your team to avoid friendly-fire.
- Your taunt is on a long cool-down. Save it for when it matters. The concentration potions are useful too. You don't need to be blocking while taunt is up, so feel free to attack. You're still impenetrable.
- This is obvious, but positional awareness is essential. You're going to be diving straight into packs while bashing them around, and you need to know where they all are.
- Your standard left-click attack on the Axe and Shield is good. While your bashing away, mix it in to finish off enemies. It also does good enough damage that you can focus down Stormvermin, Chaos Warriors, and other armored enemies.
- You can hold block before reviving to continue blocking while doing so, which makes you a good person to revive someone if things are going bad.
That's a long and funny way to type "use grudgeraker and on champ+ tell your friends to stand behind you."
The Grudgeraker is that good? I used it a little back on Veteran, but I found the Drakegun to be too good.
There's no venting on grudgeraker, do you mean ammo on crits? Or are you talking about the drakefire pistols? Grudgeraker is the shotgun, it's excelent at killing specials and elites but it's not that great for sniping stuff. Pistols are nice because infinite ammo and fairly high single target damage and they do some slight aoe too on impact it seems, great for sniping stuff although accuracy isn't the best and great overall, my favorite weapon. Drakefire gun, the flamethrower, I don't like. While it's potent against hordes, it basically removes your ranged potential almost entirely so you can't help with a lot of the specials, and even against hordes it can be clunky to use cause you have to move back to charge it and leave the frontline unattended, and then position to not burn your teammates. It does a great job at killing hordes though but meh.Once you get the traits/talents to vent on a critical hit its probably the best weapon in the game. The damage is fine, but the best part is the stagger. It trivializes Champion mode.
The best team is probably the two flame throwers, WH for the tag boost, and whatever you want in the fourth spot.
There's no venting on grudgeraker, do you mean ammo on crits? Or are you talking about the drakefire pistols? Grudgeraker is the shotgun, it's excelent at killing specials and elites but it's not that great for sniping stuff. Pistols are nice because infinite ammo and fairly high single target damage and they do some slight aoe too on impact it seems, great for sniping stuff although accuracy isn't the best and great overall, my favorite weapon. Drakefire gun, the flamethrower, I don't like. While it's potent against hordes, it basically removes your ranged potential almost entirely so you can't help with a lot of the specials, and even against hordes it can be clunky to use cause you have to move back to charge it and leave the frontline unattended, and then position to not burn your teammates. It does a great job at killing hordes though but meh.
Grudgeraker is the shotgun, flamethrower is the drakefire gun. I liked the flamethrower a lot in the beta but i guess the charge time was bugged to always be maxed and now it feels like you need way too much prediction for anything but the really obvious hordes coming complete with pre spawn horn sounds. For Bardin i lean more towards vet ranger and the shotgun, the regular ammo drops lets your whole team be really liberal with their shooting which kind of gives a 'offense is the best defense' bonus to the runs. The smoke bomb though is hot trash, i still can't tell what the mechanics of it really are as enemies sometimes randomly still target me inside it.
Isn't Grudgeraker the flamethrower? That's what my friend calls it but he might be wrong.
Losing the ability to take out specials is more than made up for by how easy it makes everything else. WH and whoever you use (my stack uses Kruber because his damage reduction aura is so good) can handle all the long distance sniping just fine while the two flamethrowers perma stagger everything.
Are there more than 3 maps in Quickplay or are they only available in some other mode? I keep getting the same 3 levels over and over again.
Block then push. Blocking, pushing and dodging is important in this game.Played a few matches of this last night as a total beginner. It runs well, looks great, is a lot of fun with no lag to speak of.
But damn... This game is hard! Any tips for what to do if you get trapped in a swarm of enemies?
you are equipping your bots? Also your blocking much of the time and or block striking?
still bound to recruit, game seems piss easy with bots and much harder in coop