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Double 0

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Nov 5, 2017
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I mean sure, but wouldn't Wizard of the Coast say something similar? Didn't change what they did to move the medium forward.

GW is a company that is afraid of change, but that doesn't mean they shouldn't try.
 

Drax

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Oct 25, 2017
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If this happens, I'll definitely welcome it, but... I'm not holding my breath. Marines are still the poster boys, and I don't think that's going to change; if it were, I think you'd have seen GW start diversifying the Sisters more, in the same way that they did for Marine chapters back in the day. Sisters are all still nuns with guns, fundamentally. I dig their look and their vibe but the fact that they still fill only that one niche says to me that they're not really meant to actually compete with SM for top billing.

Thing is, GW regards itself as being first and foremost a miniatures company; everything else, the lore, the rules, it's just a reason to buy more plastic. Creating a digital version of WH40k would be defeating the point, from their perspective.


There is a huge difference between bloody rose and the other sisterhoods atm.

This done through generic miniatures so far but that's true of primaris marines for the most part. (Raven Guard are pretty much vanguard marines for example).
 

Deleted member 29682

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I'm tempted to grab a Genestealer Cult Start Collecting to make a flexible Kill Team from, since I can also repurpose them for Necromunda as well.
 

Mindwipe

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Oct 25, 2017
5,199
London
I'm tempted to grab a Genestealer Cult Start Collecting to make a flexible Kill Team from, since I can also repurpose them for Necromunda as well.

I'd go for it quickly, that box will get discontinued when their codex comes out and it's already one of the better value ones. It is beginning to sell out.

(Having said that I got one ludicrously cheap on eBay the other day.)
 

Deleted member 29682

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I'd go for it quickly, that box will get discontinued when their codex comes out and it's already one of the better value ones. It is beginning to sell out.

(Having said that I got one ludicrously cheap on eBay the other day.)

It'll probably be my next purchase once I've finished up my AoS Gitz battleforce, but I'm assuming it'll still be relatively easy to find for the time being given that there's no indication that they're going to get updated soon (Thousand Sons are among the next bunch, and there's still plenty of stock for theirs) and the relative unpopularity of the faction. Though to be fair, I don't have a good read on exactly how popular GSC are outside of their competitive viability, which is not always a reliable indicator.
 

Drax

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Sister of battle combat patrol was leaked early by gw utube channel.

Basically the old army box plus a rhino.

It's a great combat patrol.
 

Deleted member 29682

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Is it weird reluctant to try new painting techniques halfway through a job in case I end up with a force where one part looks significantly better than the other? I feel like I'd be happier with an army that's consistently subpar looking than one where it's 50/50. It does make improving as a painter rather slow, unfortunately.
 

BabyMurloc

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Oct 29, 2017
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Sweet, I just remembered I have 20 unassembled plastic Savage Orcs (I guess orruks nowadays) in a box somewhere. That's a big old mob of Snakebite Beast Snaggas right there.
 

CthulhuSars

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Oct 25, 2017
3,906
Everything I've heard says that it's cool but that the powercreep of the last run of Codexes is increasingly hard to ignore. Some terrifying math out there for stuff like Goff biker nobs.

I believe that all the codexes coming to 9th will be decent. I wish that when new core rules were released all the codexes come out with them at the same time.
 

Deleted member 29682

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I'd previously posted about the GK vs TS battlebox getting shown off, but I've noticed some stuff on Twitter about GW's shit salaries that I'd much rather draw attention to.




There's a thread in there if you want to take a look. For reference, a £20k pa gross salary is appallingly low for a specialist rules writer. That's less than what they pay for cashier work in their shops. Hell, McDonald's pays better.

Also some really poor handling of maternity leave policy.

 
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Mindwipe

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Oct 25, 2017
5,199
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I mean, the stuff about not-discussing salaries is pretty common in any corporate job, but yeah, it's well known GW pay very badly right the way down the pole, using "isn't it great to work on the things you love!" as an excuse for it. They always have.

It's why so many famous writers for them have ended up bailing to other companies, unless they were long term enough to have a significant share holding.
 

LTWheels

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Nov 8, 2017
767
Issue of working for companies where they sell a product with a fanbase. They know there are plenty of others who would be willing to work for little pay just to a part of the company.
 

sumo

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Oct 30, 2017
636
If I'm purely coming from the perspective of a fan who wants the best models/rules/lore possible then I'm not sure what's best. If they pay way less than average then they're more likely going to get people who work there because they have a genuine passion for it, but on the other hand that doesn't mean they're the best at their job. If they paid higher than average they would be more likely to attract and keep good talent. But do we want people who are only in it for the money controlling something we have a passion for as a fan? The only thing I'm sure of it they should be paying at least a comparible wage, if not higher because of the sheer profit the company makes.
 

Deleted member 29682

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If I'm purely coming from the perspective of a fan who wants the best models/rules/lore possible then I'm not sure what's best. If they pay way less than average then they're more likely going to get people who work there because they have a genuine passion for it, but on the other hand that doesn't mean they're the best at their job. If they paid higher than average they would be more likely to attract and keep good talent. But do we want people who are only in it for the money controlling something we have a passion for as a fan? The only thing I'm sure of it they should be paying at least a comparible wage, if not higher because of the sheer profit the company makes.

I mean £20k isn't even a living wage in the UK, so good luck getting inspiring work out of people who are living hand-to mouth and worrying if they're able to feed their family. They're not underpaying people to ensure the best quality work, they're underpaying people because it increases the profit margins.
 
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LTWheels

Member
Nov 8, 2017
767
If I'm purely coming from the perspective of a fan who wants the best models/rules/lore possible then I'm not sure what's best. If they pay way less than average then they're more likely going to get people who work there because they have a genuine passion for it, but on the other hand that doesn't mean they're the best at their job. If they paid higher than average they would be more likely to attract and keep good talent. But do we want people who are only in it for the money controlling something we have a passion for as a fan? The only thing I'm sure of it they should be paying at least a comparible wage, if not higher because of the sheer profit the company makes.

That only works if there are rival companies with the UK that produce miniatures and games to more of a comparable size as GW. There is no where else really for talent to go other than boutiques which would be less secure employment and low salaries.
 

sumo

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Oct 30, 2017
636
I mean £20k isn't even a living wage in the UK, so good luck getting inspiring work out of people who are living hand-to mouth and worrying if they're able to feed their family. They're not underpaying people to ensure the best quality work, they're underpaying people because it increases the profit margins.

In 2013 I started my first office job after years of working in retail/catering, it was an entry level customer service job needing so special skills or qualifications and I started on 22k. I can't believe anyone with actual skills would even accept a job at 20k or less.
 

Deleted member 29682

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In 2013 I started my first office job after years of working in retail/catering, it was an entry level customer service job needing so special skills or qualifications and I started on 22k. I can't believe anyone with actual skills would even accept a job at 20k or less.

The trouble is that you get the same issues as in the gaming industry, where you have this enormous turnover of young enthusiastic staff who are convinced to work for peanuts because of passion, team-spirit etc. . By the time those staff have gained the skills and experience that make them competent at their job, they've grown to resent it and will move onto a job that provides much greater security and appreciation for their talents, even if they have to change tack. Those are the people GW should try to be holding onto if they want talented writing staff, rather than a constant revolving door of cheaper new hires to exploit. It should be in the interest of the fans to have these talents be nurtured and appreciated so that they can do good work for years to come.
 
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Gareth

Gareth

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Oct 25, 2017
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Norn Iron
Everyone is getting a big bonus:
https://www.theguardian.com/busines...s-staff-5000-bonus-after-lockdown-sales-surge
Warhammer maker Games Workshop hands staff £5,000 bonus after lockdown sales surge
UK firm praises workers for 'exceptional performance' during pandemic after sales rose more than a third

Warhammer retailer Games Workshop is handing its shop workers, model makers, designers and support staff a £5,000 bonus after sales and profits surged during the pandemic.

The Nottingham-based company behind the popular fantasygame and Lord of the Rings figurines said its 2,600 ordinary workers would split a £10.6m special bonus on top of a £2.6m profit share.

Senior managers will share an extra £1.1m bonus pot, up from £300,000 the year before, after sales rose by just over a third to £361m and pretax profits soared almost 70% to £151m.

The company has also cancelled business rates relief and other pandemic financial support from the government.

Kevin Rountree, the chief executive of Games Workshop, said the special bonuses were a reward for their "exceptional performance in helping to increase our profitability significantly".

He added: "After a tough year we are delighted that the Warhammer hobby and Games Workshop are in great shape."




Seems like he was there during the dark times, when the Old World was blown up and AoS had its terrible launch - left 4 years ago.
 
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Deleted member 29682

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I guess if they're not allowed to talk about it on social media (which is itself iffy but relatively common so what can you do), we're not really going to know what the current situation is like until another 4 or 5 years. And while the bonus is good news for this year, I'd hope that an actual substantial salary increase to at least the living wage has happened since, you really don't want to be reliant on a bonus to live on.

In any case GW really should be open their salaries for advertised positions, it's a red flag in a lot of industries and not a tremendously encouraging practice. Applications and interviews can take time out of current jobs and you don't want to waste all that time and mental effort on applying for a position that you can't actually live off.
 
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Gareth

Gareth

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Yeah I would personally prefer wage transparency too. Would £20K have been the living wage in 2017? I would hope they would've increased it since then, creative people are undervalued in general IMO.
 

Deleted member 29682

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Actually I've crunched my numbers wrong, it would have been a living wage assuming a standard work week and holiday allowance and in a non-London location. It still would've been a struggle to feed and house your family with it and would be surpassed by a lot of entry-level service positions, but it was wrong of me to say that it wasn't a living wage. Sorry for the miscalculation.

I will however stand by assertion that paying writers well enough to keep them around will result in a better end product than trying to filter out all but enthusiasts with a deliberately low salary.
 

Redcrayon

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Just finished reading Fear to Tread, the Horus Heresy novel largely featuring the Blood Angels coming to understand the depths of the betrayal.

One question left at the end-
Their flagship, the Red Tear, crash-lands on a planet leaving a wreckage trail kilometres long and tons of its outer decks and entire lower section destroyed. But its glossed over as somehow they manage to get it back into orbit at the end despite the urgency of what they've discovered. How? It's built in space, to work in space, it's not designed to work in an atmosphere without gravity tearing it apart under its own weight. Even then, they seem to fix in days what, from description, sounds like years of work if it had started in a well-equipped naval repair dock. Does it even have the required massive thrusters underneath it, as that's where it's docking bays are, the main propulsion is at the back. Given how many fantasy shenanigans are going on, this was the one thing that leapt out at me as kinda breaking the rules. Sanguinus can fly because he's a warp creature. Demons fear pariahs, and tend to mislead rather than outright lie. Marines are insanely hard to kill short of removing the head or destroying both hearts. These are the kind of 'rules' of 40K, so it's just funny that none of this stands out to me as much as a Gloriana-class flagship managing to lift itself (not though Mechanicus support lifters etc) from its own catastrophic wreckage and up into orbit and beyond just because Sanguinus asked it to crash a little more softly, it's like saying a marine can still move really fast while standing on his head and hopping along :D

Still, it's an interesting read as it covers the viewpoints of several characters that aren't Sanguinius, not the best Heresy book I've read but far from the worst.
 
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Omanisat

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Sep 25, 2018
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Just finished reading Fear to Tread, the Horus Heresy novel largely featuring the Blood Angels coming to understand the depths of the betrayal.

One question left at the end-
Their flagship, the Red Tear, crash-lands on a planet leaving a wreckage trail kilometres long and tons of its outer decks and entire lower section destroyed. But its glossed over as somehow they manage to get it back into orbit at the end despite the urgency of what they've discovered. How? It's built in space, to work in space, it's not designed to work in an atmosphere without gravity tearing it apart under its own weight. Even then, they seem to fix in days what, from description, sounds like years of work if it had started in a well-equipped naval repair dock. Does it even have the required massive thrusters underneath it, as that's where it's docking bays are, the main propulsion is at the back. Given how many fantasy shenanigans are going on, this was the one thing that leapt out at me as kinda breaking the rules. Sanguinus can fly because he's a warp creature. Demons fear pariahs, and tend to mislead rather than outright lie. Marines are insanely hard to kill short of removing the head or destroying both hearts. These are the kind of 'rules' of 40K, so it's just funny that none of this stands out to me as much as a Gloriana-class flagship managing to lift itself (not though Mechanicus support lifters etc) from its own catastrophic wreckage and up into orbit and beyond just because Sanguinus asked it to crash a little more softly, it's like saying a marine can still move really fast while standing on his head and hopping along :D

Still, it's an interesting read as it covers the viewpoints of several characters that aren't Sanguinius, not the best Heresy book I've read but far from the worst.
It's not the first time a ship's lifted itself off a planet in 40k, and the gloriannas are supposed to be a breed apart. For what it's worth I'm reading a book farther into the series and it states the Red Tear spent years being repaired after that in Imperium Secundus.
 

Redcrayon

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It's not the first time a ship's lifted itself off a planet in 40k, and the gloriannas are supposed to be a breed apart. For what it's worth I'm reading a book farther into the series and it states the Red Tear spent years being repaired after that in Imperium Secundus.
The description of the crash is something else though? I can understand ships being able to do it but the crash is spectacular. To then be able to a) get it off the planet and b) make it safe for warp travel in a very short time span seems weird.
 

Omanisat

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Sep 25, 2018
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d66BBD7grIc0_QBFrALfMoyuRPg=.gif
 

UnluckyKate

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Oct 25, 2017
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Can someone clarify the rules of FIght First in the Melee Phase ? I'm very confuse at how it all plays out especially with characters or models with these kind of rules :

At the start of the Fight Phase you can select one enemy unit within 3" of this model. That unit is not eligible to fight this phase until after all eligible units from your army have done so.

So its my turn, I charge. Now I select what unit fights. But if a enemy model with this rule is withing 3 inches of a unit in engagement range, it can select it to fight last ? Yes ? What is the point ? Because its not its turn, so he won't counter attack first ?
 

Bombless

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Oct 25, 2017
3,580
Can someone clarify the rules of FIght First in the Melee Phase ? I'm very confuse at how it all plays out especially with characters or models with these kind of rules :

At the start of the Fight Phase you can select one enemy unit within 3" of this model. That unit is not eligible to fight this phase until after all eligible units from your army have done so.

So its my turn, I charge. Now I select what unit fights. But if a enemy model with this rule is withing 3 inches of a unit in engagement range, it can select it to fight last ? Yes ? What is the point ? Because its not its turn, so he won't counter attack first ?
I'm pretty sure there's units with the "always fights first when engaged in melee" rule. Also I think it makes units which charged fight last as well.
 

Matttimeo

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Oct 26, 2017
762
So its my turn, I charge. Now I select what unit fights. But if a enemy model with this rule is withing 3 inches of a unit in engagement range, it can select it to fight last ? Yes ? What is the point ? Because its not its turn, so he won't counter attack first ?
So I will start this by saying the fight first/last rules are kinda a mess in the way they are written and I might be getting this completely wrong here, but here goes:

The point of using that ability because in your example they would be effectively disabling your charge. The charge rule allows any units that successfully charged that turn to 'fight first', by removing that 'fight first' rule they are forcing that unit into the fighting queue that every other non-first unit is in. Since the defender (the player whose turn it isn't) decides on who fights first in the fight phrase they can then decide to attack you before you punch back. So end result is they get the ability to hit you before you hit them even though you charged. Note although they disabled the fight first part of the charge you still technically charged so any other rules that proc off your charging would still come into effect, for example all Space Marines get +1 attack on the charge and that would still happen.
 

Redcrayon

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I saw a good graphic recently that explained the whole first first/fight last thing, but am struggling to find it now
 

sumo

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Oct 30, 2017
636
Can someone clarify the rules of FIght First in the Melee Phase ? I'm very confuse at how it all plays out especially with characters or models with these kind of rules :

At the start of the Fight Phase you can select one enemy unit within 3" of this model. That unit is not eligible to fight this phase until after all eligible units from your army have done so.

So its my turn, I charge. Now I select what unit fights. But if a enemy model with this rule is withing 3 inches of a unit in engagement range, it can select it to fight last ? Yes ? What is the point ? Because its not its turn, so he won't counter attack first ?

Fight first/last basically has 3 possible states:
Fight First
Fight Normally
Fight Last

If there are multiple affects going on, like two fight lasts, they don't stack.
When a unit charges it gets put in Fight First.
The "make that unit not eligable to fight" puts it in Fight Last.
You resolve all Fight First unit's first, then Fight Normally (alternating with defender going first), then Fight Lasts (again alternating with defender going first).
So if you charge a unit in to a Judiciar, it will use the ability to make your unit fight last and therefore gets to hit you first. The abilities to put a unit in Fight Last usually happen at the beginning of the fight phase, so once you're done with your charges, before selecting the first unit to pile-in and fight the abilities need to select a target.
 

UnluckyKate

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Oct 25, 2017
10,527
Fight first/last basically has 3 possible states:
Fight First
Fight Normally
Fight Last

If there are multiple affects going on, like two fight lasts, they don't stack.
When a unit charges it gets put in Fight First.
The "make that unit not eligable to fight" puts it in Fight Last.
You resolve all Fight First unit's first, then Fight Normally (alternating with defender going first), then Fight Lasts (again alternating with defender going first).
So if you charge a unit in to a Judiciar, it will use the ability to make your unit fight last and therefore gets to hit you first. The abilities to put a unit in Fight Last usually happen at the beginning of the fight phase, so once you're done with your charges, before selecting the first unit to pile-in and fight the abilities need to select a target.

Makes a lot more sens, thanks
 

Joshbob1985

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Jan 12, 2018
303
I saw a good graphic recently that explained the whole first first/fight last thing, but am struggling to find it now

It's on the Warhammer community website. FAQ section, WH 40K , main rulebook designers commentary. I'm still not 100% on when the counter-attack strat can be used vs fight last abilities, but it explains everything else pretty well.
 

sumo

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Oct 30, 2017
636
I'm still not 100% on when the counter-attack strat can be used vs fight last abilities

"COUNTER-OFFENSIVE2CP
Core Stratagem
Use this Stratagem after an enemy unit has fought in this turn. Select one of your own eligible units and fight with it next."

this strat will overrider any fight last effects. For example 3 enemy units charge 3 units of your standard Intercessors, as they charged they would all get to attack first, however after the first unit has piled-in, fought, consolidated, you can spend 2CP to pick one of your units to fight next instead of the second unit that charged. It's mostly useful if you think you can kill an opponent unit before it gets a chance to fight, like a monster that has 2 wounds left but will do real damage if given the chance to hit you.
 

Matttimeo

Member
Oct 26, 2017
762
If there are multiple affects going on, like two fight lasts, they don't stack.
When a unit charges it gets put in Fight First.
The "make that unit not eligable to fight" puts it in Fight Last.
You resolve all Fight First unit's first, then Fight Normally (alternating with defender going first), then Fight Lasts (again alternating with defender going first).
So if you charge a unit in to a Judiciar, it will use the ability to make your unit fight last and therefore gets to hit you first. The abilities to put a unit in Fight Last usually happen at the beginning of the fight phase, so once you're done with your charges, before selecting the first unit to pile-in and fight the abilities need to select a target.
Sorry to be a bit pedantic here, but just for clarity I believe that in situations where they're are multiple units that are under the 'always fights first/last' condition then it is the attacker who decides first who to active (and then alternating to the defender as usual). This is because it is technically a rules dispute in the way that their are two units that both say 'you can fight before everyone else (or have to fight after)' and in these type of situations it is the person who's turn it is that gets to decide the order they are resolved. So the fight lasts units would alternate with the attacker going first, the rest of your post was 100% accurate.
 

Joshbob1985

Member
Jan 12, 2018
303
"COUNTER-OFFENSIVE2CP
Core Stratagem
Use this Stratagem after an enemy unit has fought in this turn. Select one of your own eligible units and fight with it next."

this strat will overrider any fight last effects. For example 3 enemy units charge 3 units of your standard Intercessors, as they charged they would all get to attack first, however after the first unit has piled-in, fought, consolidated, you can spend 2CP to pick one of your units to fight next instead of the second unit that charged. It's mostly useful if you think you can kill an opponent unit before it gets a chance to fight, like a monster that has 2 wounds left but will do real damage if given the chance to hit you.

Oh I understand how the strat works normally, however it was the case that some fight last effects prevented you from using it, while some did not. Fight last abilities that made a unit "ineligible" to fight until others had fought, would prevent the Counter Offensive strat being used. I'm not sure it the clarifications to fight order in the most recent FAQ altered that.
 

sumo

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Oct 30, 2017
636
Oh I understand how the strat works normally, however it was the case that some fight last effects prevented you from using it, while some did not. Fight last abilities that made a unit "ineligible" to fight until others had fought, would prevent the Counter Offensive strat being used. I'm not sure it the clarifications to fight order in the most recent FAQ altered that.

The "ineligible" being different from "fight last" confusion was cleared up by the most recent FAQ. All fight last abilities work the same no matter the exact wording, so if you have a unit that has been affected by a "not eligible to fight this phase until after all eligible units", it's just the same as any other fight last and you can use the Counter Offensive strat on them.

It really doesn't help that GW use the word ineligable in slightly different ways, or the face they have the same effect called different things with slightly different wording across factions. It was Goonhammer that were pushing that before the FAQ "ineligble" meant they couldn't be selected to fight until the very end no matter what other strats or abilities were in effect, and they've been a bit reluctant to admit that it's now different, but the designer's commentary makes it clear that they intended it just to be a "fight last" like any other.
 
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Drax

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Oct 25, 2017
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Ngl, I feel guilty about talking shit about gws editors when they're making nothing.
 
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Joshbob1985

Member
Jan 12, 2018
303
The "ineligible" being different from "fight last" confusion was cleared up by the most recent FAQ. All fight last abilities work the same no matter the exact wording, so if you have a unit that has been affected by a "not eligible to fight this phase until after all eligible units", it's just the same as any other fight last and you can use the Counter Offensive strat on them.

It really doesn't help that GW use the word ineligable in slightly different ways, or the face they have the same effect called different things with slightly different wording across factions. It was Goonhammer that were pushing that before the FAQ "ineligble" meant they couldn't be selected to fight until the very end no matter what other strats or abilities were in effect, and they've been a bit reluctant to admit that it's now different, but the designer's commentary makes it clear that they intended it just to be a "fight last" like any other.

Yeah having given it another read, the designers commentary makes it fairly clear, even though the rare rules Errata makes it seem like the term "ineligible" is still significant in some way. Can't blame Goonhammer for going with the RAW initially on that one, and there is unfortunately still room for argument. Why can't GW have just said "ignore our inconsistent wording, all fights last abilities are identical and prevent Counter-Offensive"?


Edit: Hang on I think I misread you there. You seem to say you CAN use Counter-Offensive on a unit under the effect of fight last? I don't think that's right.
 

sumo

Member
Oct 30, 2017
636
Edit: Hang on I think I misread you there. You seem to say you CAN use Counter-Offensive on a unit under the effect of fight last? I don't think that's right.

that's my understanding of it, an eligable unit is one that's in engagement range of an enemy and hasn't already fought. The Counter Offensive strat ignores any kind of fight first or last and just let's you select a unit to fight with, the only restriction being that you can only use it after your opponent has already done the fight phase with one unit.

The previous undestanding of the use of "ineligable" in the first last abilities would have meant that a unit being affected by one couldn't be selected by CO, but that's not the case any more. "Eligable" units to fight are all those in engagement range then some of those eligable units have effects to fight first, normal, last.
 

Joshbob1985

Member
Jan 12, 2018
303
that's my understanding of it, an eligable unit is one that's in engagement range of an enemy and hasn't already fought. The Counter Offensive strat ignores any kind of fight first or last and just let's you select a unit to fight with, the only restriction being that you can only use it after your opponent has already done the fight phase with one unit.

The previous undestanding of the use of "ineligable" in the first last abilities would have meant that a unit being affected by one couldn't be selected by CO, but that's not the case any more. "Eligable" units to fight are all those in engagement range then some of those eligable units have effects to fight first, normal, last.

That's not right according to the designers commentary:

"The only other thing the rare rule does is clarify which units are eligible to fight, and so can make use of the Counter-offensive Stratagem (which lets a unit 'fight next'). In practice, using the above terms, you can select any 'fights first' or 'fights normally' unit for this Stratagem."

So not "fights last" units (of any type).

And in the example they point out that the unit under the effect of the Judiciars fight last ability can't use the CO strat.
 

Matttimeo

Member
Oct 26, 2017
762
"The only other thing the rare rule does is clarify which units are eligible to fight, and so can make use of the Counter-offensive Stratagem (which lets a unit 'fight next'). In practice, using the above terms, you can select any 'fights first' or 'fights normally' unit for this Stratagem."
The GT2021 rules pack confirms this too. This is a rare rules section at the back that basically says any unit under the effect of a fights last rule is not eligible to be selected for the Counter Offensive Stratagem.
 

sumo

Member
Oct 30, 2017
636
That's not right according to the designers commentary:

"The only other thing the rare rule does is clarify which units are eligible to fight, and so can make use of the Counter-offensive Stratagem (which lets a unit 'fight next'). In practice, using the above terms, you can select any 'fights first' or 'fights normally' unit for this Stratagem."

So not "fights last" units (of any type).

And in the example they point out that the unit under the effect of the Judiciars fight last ability can't use the CO strat.

Yeah you're right. Ugh I kinda wish GW would just bring back initiative, at least that had a definite number to know who goes first even if it did make weapons like thunder hammers useless.
 

Thorn

Banned
Oct 25, 2017
24,446
www.youtube.com

The Fate of TTS

Please watch the video for all context please please I beg of you.

RIP TTS. Don't think I'll be buying any Warhammer products any time soon now.
 

Mr Paptimus

Member
Oct 26, 2017
1,231
www.youtube.com

The Fate of TTS

Please watch the video for all context please please I beg of you.

RIP TTS. Don't think I'll be buying any Warhammer products any time soon now.

End of a God damn Era. But listening to it I can understand. With house and a family you can't take the chances on c&d takes all your income. I'm curious to see how it goes from now on.

But yeah I think I'm going to take a breakbfrom 40k too.
 
OP
OP
Gareth

Gareth

Member
Oct 25, 2017
5,439
Norn Iron
Honestly I don't really think he needs to do that when GW didn't actually take any action against his channel. If he was worried to this degree surely he could have at least contacted them first. It's clearly a parody anyway. I can understand his fear though if he built his livelihood and family's future around someone else's IP and doesn't feel confident about his legal rights. I personally would have just tried checking with them first, I don't think his reasoning for not doing that makes sense.