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Griselbrand

Member
Oct 26, 2017
3,242
That Praetor looks good. I'm holding out until we get that 30k boxed set because apparently GW is taking over that side of things publication wise if I remember correctly. But I've got quite a bit of 30k ready to go when it drops.
 

Drax

Oregon tag
Member
Oct 25, 2017
5,081
Sons of Horus Praetor:

NX3B7SaOePztqMn3.jpg

Lol, this is the praetor that was sent to the public by mistake.

And since the siege of terra Horus heresy box set is going to be Fists and Sons of Horus and the Fists praetors were announced a couple of months ago.

I'm expecting official box set news soon.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
GW has lost their fucking minds


That's so dumb. What's the difference between fan animation and fan art? Expecting fans not to draw their favourite IP with the technology of the day is ridiculous. What's next, trying to crack down on kids drawing space marines, or cosplay?

What I assume they are trying to do is to draw a line where it's obvious that some fan animation and films are of professional-quality (they know this as they've recruited some of them for Warhammer+), and some isn't, and they don't want the weaker stuff making them look bad when people go looking for more content after watching the one new weekly episode on a Warhammer+ sub. But to say 'you can only even start to make fan animation if we've already got a financial agreement' is such bullshit. I assume they mean to enforce it initially through youtube takedowns rather than in court, but technically, yeah, they can try this in court. To make a claim of 'passing off' they need to establish that the work is pretending to be them, that it misrepresents the brand, and that it damages the brand. So anyone who isn't putting a large disclaimer at the start, that's taking wild liberties with the IP, and that then damages it could fall foul of it beyond a youtube strike. But good luck proving damages with fan animation vs a global brand. It's all just about scare tactics to keep the huge quantity of fan animation off youtube (by warning them before they pour thousands of hours into it) to sell their subscription service to (partly) fan animation.

How exactly are they even planning on making sure there's enough content for Warhammer+ without keeping an eye out for who has a talent for making warhammer animation. I don't think their rollout plan of one episode a week is going to justify this, it just looks paranoid. They'd be better off creating a more positive relationship with talented animators and seperating it out from the rest of the monetised IP infringement above, going with a 'made a cool fan film? here's how to apply to get your future work licensed on Warhammer+ and get paid for it' scheme, rather than putting any amateur making a few seconds of original animation in their own time in the same bracket as recasters, piracy, and counterfeit goods.

Points 1, 3, 4 and 6 all seem reasonable enough where it's monetising copies of GW's actual original products they've spent time making by definition, and so it's just a statement that they will be protecting their IP through enforcing existing IP law. Which companies should do anyway.

Although point 2, 'imitation products', is a different kettle of fish and far more of a grey area than counterfeit goods/recasting or copyright infringement of published work, all of which are pretty much piracy. Yes, someone making a space marine dreadnought that looks like a coffin on legs with the exact same sillhouette is an imitation of an original work.. No, 'original parts for an armoured viking space knight with an axe' isn't (assuming the armour looks different), as generic power armour, being a large human, carrying an axe with a rune on it or wearing a wolf pelt aren't fantasy ideas you can trademark for obvious reasons- it has to be specific. Sure, this imaginary example is likely designed for the 95% of customers buying it as a 40k stand-in, but it's still no more of an imitation than all manner of GW stuff that still rests firmly in fantasy cliches (and that they are slowly moving away from). I'm assuming this is just an attempt to scare off the designers that make compatible minis and parts, but it's like DC sending a letter from their lawyers to a kid selling tshirts with a picture of a gotham skyline with a searchlight over it with bats (not the batman logo) in it. Some IP is so recognisable that you only need tangential connections to sell to it's fans (which is where almost the entire videogame tshirt industry resides) and you can't really claim that's imitation. At some point it's just posturing over stuff you can't enforce, rather than focusing on people who are 100% ripping off and monetising your original creative work and IP. It's less defending your global IP at that point, and more trying to hold back the tide with a tennis racket when you're better off focusing on stuff like actual recasters.
 
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Nazo

Member
Oct 25, 2017
2,830
Yeah, it's unhinged. I can't even begin to understand the logic.

Kind of an aside but I have a rant I need to get out. I've not mentioned it here but I've not posted in this thread very often lately because I've genuinely feel like I've been priced out of the hobby almost entirely and in turn my love of it has dwindled. Shit like the above does not help this feeling. When I first got into the hobby five years ago everything was a bit expensive but not like, prohibitively so. I could grab a box of space marines or something and not feel like I'm going to break the bank. Nowadays though? It feels like almost every thing they sell now is $60+ and I can't rationalize that kind of asking price.

I recently got into plastic model kits, specifically gunpla and other mecha models and stuff and holy SHIT. The prices are actually reasonable? Like, basic high grade Gundam will to typically go for AT MOST like $30, and even then it is often less. And there are just as many sprues, if not more, in these kit's than anything GW makes. Now I know these things are not exactly comparable considering what you're getting is very different but holy shit, if Bandai can sell more plastic crack for infinitely less I can't shake the feeling that GW's prices are nothing short of fucking highway robbery at this point.

Like, to give you all an example, under this spoiler is a 1/100 scale Master Grade Gundam:
61uo7BA8JwL._AC_SX522_.jpg
Now considering the scale this thing is nearly a foot tall of highly articulated and incredibly detailed mech. Even the inner frame underneath the armor is has literally shit tons of intricate detail you can't even see normally. I want you take a wild guess how much money this kit costs. $100?, $150?, $200?! No. $50. That's it. That's less money than a box of Primaris Intercessors, let that really sink in. You don't even have to paint this son of a bitch. I have one, I didn't and looks just as good as that product picture. Now compare this to the static and diminutive statues that are Imperial Knights. It just doesn't compare. This kit is so intricate and had so many parts it puts any knight GW makes to fucking shame. This thing had like ten sprues, some of which where bigger than any Knight box I've seen and at least one of them had MULTIPLE different colored plastic parts on the SAME SPRUE. Hell the box for this dude is as big as both the Dark Imperium and Necromunda starter boxes I have. After building this big bastard I swear I had a moment of serious reflection and though "Why do I pay so much for this Warhammer shit?" I get that Bandai is a far bigger company than GW but it's getting out of hand the amount of money they expect people to pay. And I'm just talking about models! They honestly expect you to shell out hundreds of dollars for armies then STILL expect you to pay for new rule books every few months. And god have mercy on your soul (and wallet) if you play multiple armies.

Not to mention GW's push of making everything be a limited edition nonsense that no one can get and just feeds off FOMO and is just an endless exercise in frustration. Like, part of me want's to get that new Kill Team starter box but I know I'll almost certainly never get it, and even if I did that shit is legit going to be $250 easily. And that's just an insane asking price. I want so desperately to be excited again about Warhammer but GW is making it such a struggle. Even my favorite factions Black Templars and Death Corps of Krieg are finally getting the love they deserve and I barely feel anything. I think I'll still stick with the small skirmish games like Kill Team and Warcry since I have friends who play but I just can't rationalize anything else.

Okay sorry for the rant. This shit has been bothering me for months now and needed to get it off my chest.
 
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Gareth

Gareth

Member
Oct 25, 2017
5,450
Norn Iron
Wonder if they're actually going to strictly enforce the fan animations thing? Or if they'll just let them be if they're not monetised or porny or something. I used to run a GW fansite and for many years their terms stated things like you couldn't use GW's images on other websites without crediting GW as the owner, nor could you monetise, but I and seemingly everyone else ignored those and it didn't seem to worry them.
 
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Gareth

Gareth

Member
Oct 25, 2017
5,450
Norn Iron
On the prices, I used to hate when they did the big yearly increases across almost the entire range, I don't know if they stopped that or just aren't as public about it but it seems like they sneak in a lot of price increases via new releases these days. While for me it has never been an inexpensive hobby, it does feel particularly pricy to get some kits right now, probably because my income hasn't really been increasing at the same time.

This is why I just stick with a very limited number of factions in 40K and AoS while looking to something smaller like Kill Team if I want to try out different factions, and I very rarely buy stuff directly from GW at full price.
 

Drax

Oregon tag
Member
Oct 25, 2017
5,081
Economies of scale so favor bandai namco over games workshop, stuff isn't really comparable.
 

Bombless

Member
Oct 25, 2017
3,582
On the prices, I used to hate when they did the big yearly increases across almost the entire range, I don't know if they stopped that or just aren't as public about it but it seems like they sneak in a lot of price increases via new releases these days. While for me it has never been an inexpensive hobby, it does feel particularly pricy to get some kits right now, probably because my income hasn't really been increasing at the same time.

This is why I just stick with a very limited number of factions in 40K and AoS while looking to something smaller like Kill Team if I want to try out different factions, and I very rarely buy stuff directly from GW at full price.
They did the last increase a bit before Brexit's first date so people forgot about it already. I expect another price increase soon because GW still pays for the import taxes they have to pay for shipping stuff inside the EU.

But yeah, price is becoming a concern for me as well.
 
Oct 26, 2017
1,382
The sheer quantity of ork releases upcoming is insane in general. Beast Snaggas have named characters, their own specific troops, transport/weapon platform, cavalry, unnamed warboss, psychic option, nobz, then on top of all that we're getting a warboss in mega armour, new boys, new kommandos, new koptas… this has got to be the most love any existing Xenos race has gotten since their launch, right?

Best part? I love all of it. Every single one.
 

Mars People

Comics Council 2020
Member
Oct 25, 2017
18,192
The sheer quantity of ork releases upcoming is insane in general. Beast Snaggas have named characters, their own specific troops, transport/weapon platform, cavalry, unnamed warboss, psychic option, nobz, then on top of all that we're getting a warboss in mega armour, new boys, new kommandos, new koptas… this has got to be the most love any existing Xenos race has gotten since their launch, right?

Best part? I love all of it. Every single one.
Necrons got at least as much if not more in their recent update.

Now how about those Eldar, with their twenty year old models and most of the range never even making it to p,astic....
 
Oct 26, 2017
1,382
God I'd already forgotten about the necron releases! Yeah that was pretty sizeable. And yeah, Eldar need to get in on this love. It's crazy that they're the first army I played against like 28 years ago and a bunch of the current range is still the exact same kits I played against back then.
 

Drax

Oregon tag
Member
Oct 25, 2017
5,081
The sheer quantity of ork releases upcoming is insane in general. Beast Snaggas have named characters, their own specific troops, transport/weapon platform, cavalry, unnamed warboss, psychic option, nobz, then on top of all that we're getting a warboss in mega armour, new boys, new kommandos, new koptas… this has got to be the most love any existing Xenos race has gotten since their launch, right?

Best part? I love all of it. Every single one.

Don't forget the speed freakz which was a small but great refresh as well.

As for Necrons, I would have to do the math, but I do think this refresh was kinder to the orcs. I think part of it is I just think the old necron destroyer is really showing its age, while the older orl kits still look really good.

edit. Oh yeah, I think orks could use a new generic warboss kit (but I understand alot of the appeal to orks is kitbashing), I like Warboss Grukk and would like it if the Old Black Reach warboss was available. Having the only normal generic warboss by itself being metal is ... just what to me. It's a big hole in the lineup to me. And I do realize it sounds weird when they released three different warbosses or beastbosses in this wave
 
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BabyMurloc

Member
Oct 29, 2017
1,890
Here's another leak of the Ork codex. https://imgur.com/a/YC4UNqS

It's competing for the worst internal balance of any codex I've ever seen in my 30 years of Warhammer. So much of it is so bad I don't think it was tested even once.

As a nice touch the only way to get obsec on grots is by making them smell like shit and debuff your own units. And use your one and only specialist mob slot on it. That sounds like one of those RPG campaigns you had as a kid where the GM and a player got into an argument and the GM started taking it out on the character.
 

El Bombastico

Avenger
Oct 25, 2017
36,046
Here's another leak of the Ork codex. https://imgur.com/a/YC4UNqS

It's competing for the worst internal balance of any codex I've ever seen in my 30 years of Warhammer. So much of it is so bad I don't think it was tested even once.

As a nice touch the only way to get obsec on grots is by making them smell like shit and debuff your own units. And use your one and only specialist mob slot on it. That sounds like one of those RPG campaigns you had as a kid where the GM and a player got into an argument and the GM started taking it out on the character.

As someone who has never played Orks (and only played against them literally twice) can you tell me what's so bad about the internal balance?
 

BabyMurloc

Member
Oct 29, 2017
1,890
As someone who has never played Orks (and only played against them literally twice) can you tell me what's so bad about the internal balance?

Well there's the usual fare of some units being way more powerful than others (bikers or the white shark squig character for instance), restricting viable builds because you always want to take them. But then many rules also are just not working with themselves, for example:

- Orks got T5 to be tougher. But at the same time they lost their old morale rules. So now the maths against bolters goes so that they lose less to attacks than before, but then fail morale and end up losing more Orks than before. And they got a points increase. It's just clear that GW didn't think it through at all.
- They moved a lot of the old special rules to stratagems. And overpriced them or ridiculously nerfed their effects (hello Kustom Force Field). So now the units become less fun, AND you lose out on the stratagem game. Might not be the end of the world power level wise, but it makes gameplay less fun because it's one more facet of the game you won't want to interact with.
 
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El Bombastico

Avenger
Oct 25, 2017
36,046
Well there's the usual fare of some units being way more powerful than others (bikers or the white shark squig character for instance), restricting viable builds because you always want to take them. But then many rules also are just not working with themselves, for example:

- Orks got T5 to be tougher. But at the same time they lost their old morale rules. So now the maths against bolters goes so that they lose less to attacks than before, but then fail morale and end up losing more Orks than before. And they got a points increase. It's just clear that GW didn't think it through at all.
- They moved a lot of the old special rules to stratagems. And overpriced them or ridiculously nerfed their effects (hello Kustom Force Field). So now the units become less fun, AND you lose out on the stratagem game. Might not be the end of the world power level wise, but it makes gameplay less fun because it's one more facet of the game you won't want to interact with.

Ugh, this makes me utterly DREAD what the next Tyranid codex will look like...
 

CthulhuSars

Member
Oct 25, 2017
3,906
I am going to wait until Saturday when I get the codex and sit down with it. So far Sisters, Admech, Necrons have all had great 9th edition rules so we will see how Orks turns out. It would be strange to see it shit the bed after Admech and Sisters books being decent.
 

BabyMurloc

Member
Oct 29, 2017
1,890
I am going to wait until Saturday when I get the codex and sit down with it. So far Sisters, Admech, Necrons have all had great 9th edition rules so we will see how Orks turns out. It would be strange to see it shit the bed after Admech and Sisters books being decent.

There's still a chance we're missing some information, but the points I mentioned are from photos of the paper book. One ray of hope is that a lot of that is clearly just mistakes, so GW might fix them eventually. The first one will surely be Trukk Boyz specialist mob, who at the moment aren't allowed to ride in a Trukk.

----

edit: here's the first review, sounding more positive than me https://www.youtube.com/watch?v=FP-fUob8Yzw
 

CthulhuSars

Member
Oct 25, 2017
3,906
There's still a chance we're missing some information, but the points I mentioned are from photos of the paper book. One ray of hope is that a lot of that is clearly just mistakes, so GW might fix them eventually. The first one will surely be Trukk Boyz specialist mob, who at the moment aren't allowed to ride in a Trukk.

----

edit: here's the first review, sounding more positive than me https://www.youtube.com/watch?v=FP-fUob8Yzw

Ah thanks for the link, I am a fan of Auspex Tactics so I will give it a listen. I am really looking forward to seeing what happens with Orks and I hope the fun is still in the army.
 

Fright Zone

Member
Dec 17, 2017
4,041
London
What are the chances that GW will ever release the Gellerpox Infected Kill Team on their own?
I missed out and really want them for my Nurgle/DG army.
 

wwm0nkey

Member
Oct 25, 2017
15,575
So Be'lakor seems disgusting. Managed to fit him into my Nurgle + Slaanesh list and can't wait to test him out so I can buy the official model and cut some tanks in half
 

CthulhuSars

Member
Oct 25, 2017
3,906
What are the chances that GW will ever release the Gellerpox Infected Kill Team on their own?
I missed out and really want them for my Nurgle/DG army.

Chances are all over the place. GW has the molds so it is not impossible but I see it coming out in either a phase release of the figures for a faction or a special release to recognize something, birthday, event, whatever.

GW does release old stuff, and newer limited stuff from time to time its just up in the air.
 

Double 0

Member
Nov 5, 2017
7,440
Random hot take, but for some reason it always pops up in my head.

I've always felt like the "no women in the space marines" thing was a ton of bullshit. Especially since there are essentially women Custodes, are there women in the Inquisition, even women in the Mechanicus.

Which brings me to the hot take. The "custom legions" thing is dumb. Make the two missing Legions and their Primarchs women. One loyal, one traitor.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
Random hot take, but for some reason it always pops up in my head.

I've always felt like the "no women in the space marines" thing was a ton of bullshit. Especially since there are essentially women Custodes, are there women in the Inquisition, even women in the Mechanicus.

Which brings me to the hot take. The "custom legions" thing is dumb. Make the two missing Legions and their Primarchs women. One loyal, one traitor.

A bit of an aside, but apparently the lost legions thing was never for filling in the blanks with your own armies, they were just meant to indicate that the Emperor was more than willing to disappear entire legions if they didn't measure up. The Primarchs who briefly remember quickly try to forget about them. I think there was an interview involving it a while ago but I haven't looked for it recently.
 

f0rk

Member
Oct 25, 2017
1,696
Which brings me to the hot take. The "custom legions" thing is dumb. Make the two missing Legions and their Primarchs women. One loyal, one traitor.
The story here would essentially have to be "Yeah we had women space marines but they both did something wrong (probably independently as well) and had to disappear for 10,000+ years", which is a terrible retcon and perhaps worse than there being no women space marines in the first place. And even if you can get past that, it still stinks of tokenism.
 

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,496
The Kill Team listbuilding rules intrigues me. There's a lot of potential for GW to fuck up and let the T'au bring 2 fireteams of Crisis Suits, which I am broadly in favor of.

Random hot take, but for some reason it always pops up in my head.

I've always felt like the "no women in the space marines" thing was a ton of bullshit. Especially since there are essentially women Custodes, are there women in the Inquisition, even women in the Mechanicus.

Which brings me to the hot take. The "custom legions" thing is dumb. Make the two missing Legions and their Primarchs women. One loyal, one traitor.
I agree with the first and not with the second for the reason f0rk gave.

The big thing for me is that as long as Space Marines command the lion's share of the lore, the total lack of FSM means that women will be severely underrepresented. There's just no two ways about it: when your protagonists are overwhelmingly Space Marines, and Space Marines are 100% men, your protagonists will be overwhelmingly men.

I think that the better option for FSM is the Primaris. Have some backwater system receive instructions for how to make Primaris Marines, but they're a little bit messed up because Astropathic communication is not 100% reliable and they don't realize that Astartes can't be women, so they try it with both sexes and it works. Cawl wasn't even necessarily trying to make that happen, but it did anyway.
 

Double 0

Member
Nov 5, 2017
7,440
The Kill Team listbuilding rules intrigues me. There's a lot of potential for GW to fuck up and let the T'au bring 2 fireteams of Crisis Suits, which I am broadly in favor of.


I agree with the first and not with the second for the reason f0rk gave.

The big thing for me is that as long as Space Marines command the lion's share of the lore, the total lack of FSM means that women will be severely underrepresented. There's just no two ways about it: when your protagonists are overwhelmingly Space Marines, and Space Marines are 100% men, your protagonists will be overwhelmingly men.

I think that the better option for FSM is the Primaris. Have some backwater system receive instructions for how to make Primaris Marines, but they're a little bit messed up because Astropathic communication is not 100% reliable and they don't realize that Astartes can't be women, so they try it with both sexes and it works. Cawl wasn't even necessarily trying to make that happen, but it did anyway.

I like that option more. I just think the missing legions thing is wack.
 

Matttimeo

Member
Oct 26, 2017
762
It's a little stiff, but I generally like the new team building rules for Kill Team. Stopping people from massing single op units should help balancing a bit more. And it does appeal being able to turn up to game nights with a handful of my DG and just build a Kill Team on the fly rather then having to grab a calculator.
 

Siggy-P

Avenger
Mar 18, 2018
11,865
The Kill Team listbuilding rules intrigues me. There's a lot of potential for GW to fuck up and let the T'au bring 2 fireteams of Crisis Suits, which I am broadly in favor of.


I agree with the first and not with the second for the reason f0rk gave.

The big thing for me is that as long as Space Marines command the lion's share of the lore, the total lack of FSM means that women will be severely underrepresented. There's just no two ways about it: when your protagonists are overwhelmingly Space Marines, and Space Marines are 100% men, your protagonists will be overwhelmingly men.

I think that the better option for FSM is the Primaris. Have some backwater system receive instructions for how to make Primaris Marines, but they're a little bit messed up because Astropathic communication is not 100% reliable and they don't realize that Astartes can't be women, so they try it with both sexes and it works. Cawl wasn't even necessarily trying to make that happen, but it did anyway.


Aye. If space marines were some small sub faction you could get away with it as a themativ monk thing. As it is, you're basically excluding women from like half the armies in the hobby and the face of it.

Yeah, you have sisters of battle, and I think we all like sisters for sure, but so what. They're still just human. They're just not as cool.
 

LTWheels

Member
Nov 8, 2017
768
If you were starting 40k from the beginning now, I agree that there should and would have been female space marines. You could see in this situation there is no need to make sisters of battle.

You could argue with the introduction of primaris marines they had an opportunity to introduce female marines.

However, I think the modern release sisters of battle are way more interesting and have been done better than space marines. Both with regard to the modern miniatures and modern lore behind them. They have more character and flavour.

I think GW have made the right approach as pushing them up to be held in the same level of limelight and importance as space marines. Especially from the beginning of 9th. I think from now on we will see the sisters having as much prevalence as the marines.
 
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Gareth

Gareth

Member
Oct 25, 2017
5,450
Norn Iron
You could argue with the introduction of primaris marines they had an opportunity to introduce female marines.

Absolutely! A missed opportunity for sure. Lore-wise they could've just said Cawl made it happen. Maybe GW will finally do it when they inevitably give the Space Marine kits another refresh.

Back in the Rogue Trader days they even had 'female warriors' who were clearly wearing the Space Marine Power Armour of the era (and indeed, the sculptor originally designed them as female Space Marines):
screenshot_127c3jvo.jpg
screenshot_126uwkho.jpg


Alan Merrett, former long-time employee of GW and once grand overseer of IP:

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female-space-marines-xejy3.png
 
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Mindwipe

Member
Oct 25, 2017
5,223
London
Random hot take, but for some reason it always pops up in my head.

I've always felt like the "no women in the space marines" thing was a ton of bullshit. Especially since there are essentially women Custodes, are there women in the Inquisition, even women in the Mechanicus.

Which brings me to the hot take. The "custom legions" thing is dumb. Make the two missing Legions and their Primarchs women. One loyal, one traitor.

GW have made clear in multiple Heresy books, even ones published in the last few years, that the two missing primarchs are male, and that neither fell to Chaos as such (and, to be blunt, that they and their legions are almost certainly dead and anything that survives would not be a viable tabletop force).

If you're going to do a female space marine retcon you're really going to have to just do it with new marines going forward. The door has been pretty resolutely closed on any historical route.
 
Yeah, it's unhinged. I can't even begin to understand the logic.

Kind of an aside but I have a rant I need to get out. I've not mentioned it here but I've not posted in this thread very often lately because I've genuinely feel like I've been priced out of the hobby almost entirely and in turn my love of it has dwindled. Shit like the above does not help this feeling. When I first got into the hobby five years ago everything was a bit expensive but not like, prohibitively so. I could grab a box of space marines or something and not feel like I'm going to break the bank. Nowadays though? It feels like almost every thing they sell now is $60+ and I can't rationalize that kind of asking price.

I understand where you're coming from. I didn't get into actually building WH models until just a few years ago. So, I had to start from scratch. I didn't have a legacy collection from the late 90s or 2000s to act as a base for new editions of the game.

This is not meant to defend GW, they are trying to live up to their poor reputation - but one problem really is, as someone said, economy of scale. For all the Warhammer IP is highly visible, the tabletop game is still not that big in terms of raw numbers. This is an issue that effects other wargames. As a point of comparison, I look at Privateer Press and their model products. Their quality is, to be frank, not great. Some stuff is good, a lot is middling. For what you get, the pricing is iffy. They have a small market and a lot of their kits are in the current GW price range for inferior models.

I don't know how accurate this is, but something I heard a couple of years ago was that the production and shipping cost of an Imperial Knight kit was over $60 usd. They're being sold for just over twice that (official price without a discount), but it does mean the backend cost for GW is higher than the retail price of a high grade Gundam kit.

My sense of things is that Games Workshop is absolutely exploitative in the same way an Apple product carries the "Apple tax". And the way they handle selling rules and books for their games is always teetering on the knife's edge of unworkable. Tabletop wargames at the base have troubling issues with economy of scale, though. Even Mantic games, who make reasonable prices a marketing point of their games, isn't that far behind GW in their pricing scale.

I'm frankly shocked that more companies haven't tried launching a completely digital tabletop wargame based on low-cost STL files for printing your own models, and PDF rulebooks. (Unless there's plans for one I don't know about.) As 3D printing gets better, it's hard for me to not see the future of this hobby being based around home printing. The need for dozens of duplicates of individual troop figures results in too many issues for manufacturing, stocking, and clogging up inventory with model kits.
 

Double 0

Member
Nov 5, 2017
7,440
I would love a completely digital only tabletop wargame. Attempts have been made on Tabletop Simulator, but still.

In fact, I thought Warhammer Online or Storm Ground would be that. But alas.
 
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Gareth

Gareth

Member
Oct 25, 2017
5,450
Norn Iron
I would love a completely digital only tabletop wargame. Attempts have been made on Tabletop Simulator, but still.

In fact, I thought Warhammer Online or Storm Ground would be that. But alas.

I'm the opposite, I love the physicality of miniature wargaming - digital just doesn't scratch the same itch for me. Seeing the models is what got me into the hobby!
 

Drax

Oregon tag
Member
Oct 25, 2017
5,081
Aye. If space marines were some small sub faction you could get away with it as a themativ monk thing. As it is, you're basically excluding women from like half the armies in the hobby and the face of it.

Yeah, you have sisters of battle, and I think we all like sisters for sure, but so what. They're still just human. They're just not as cool.

Sisters of battle are doing great though sales wise. You can't discount them.
 

Double 0

Member
Nov 5, 2017
7,440
I'm the opposite, I love the physicality of miniature wargaming - digital just doesn't scratch the same itch for me. Seeing the models is what got me into the hobby!

kind of like DnD and Roll20/other digital sources, for accessibility and resources reasons, I think both should be an option. Especially if GW wants to gain a wider audience to pay for W+.
 

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,496
I think GW have made the right approach as pushing them up to be held in the same level of limelight and importance as space marines. Especially from the beginning of 9th. I think from now on we will see the sisters having as much prevalence as the marines.
If this happens, I'll definitely welcome it, but... I'm not holding my breath. Marines are still the poster boys, and I don't think that's going to change; if it were, I think you'd have seen GW start diversifying the Sisters more, in the same way that they did for Marine chapters back in the day. Sisters are all still nuns with guns, fundamentally. I dig their look and their vibe but the fact that they still fill only that one niche says to me that they're not really meant to actually compete with SM for top billing.
kind of like DnD and Roll20/other digital sources, for accessibility and resources reasons, I think both should be an option. Especially if GW wants to gain a wider audience to pay for W+.
Thing is, GW regards itself as being first and foremost a miniatures company; everything else, the lore, the rules, it's just a reason to buy more plastic. Creating a digital version of WH40k would be defeating the point, from their perspective.