That new article has revealed some things for sure. Especially the defence stat. I must admit I thought originally it was going to be some form of flat damage reduction of incoming attacks but looks like it is the number of save rolls you are allowed. I really like that it looks like the defenders save roll is made independently from the attackers roll. You get that in games like X-wing and Marvel Crisis Protocol and I find it really helps keep the pace of the match up, Still not 100% sure why they used the symbols to signify distances rather then just write out the numbers, but I guess I can get used to it over time.
I wouldn't say I am opposed to modification to defence rolls full stop. It's just that I prefer wargames to have a pre arranged number of defence dice before mods are kicked in. You play 40k and you have no idea how many save dice you have to roll till the opponent is done with their hits and wounds. In other wargames I generally have an idea about the number even if you are opposing a -1 to that number (through like a suppression penalty as you describe).Having gotten into x wing recently I'm a bit iffy on that. I defiently like it however I find just offering a straight number of defence rolls makes things a but too luck based. I would like to see something like a suppression penalty (ie: for each additional model that shoots at you, roll one less defence die or something) so that even if you roll bad you can use skill and tactical thinking to pin a target down.
Ya, they over simplified, and then got stuck behind the range stick idea. And made it needlessly complex.Kill Team 2.0's distance rules look very, very badly designed.
Otherwise it looks neat. But I honestly think at this point I might just scrawl "6" everywhere in pen on my rulebooks and cards.
You can fucking parry attacks? Hell yeah
I think it's just weird rather than being bad, and only weird because of the shapes, but again I can just mark a normal 6in ruler with the shapes and be perfectly fine.I'm not too concerned over the distance/movement rules. All the changes have been a move in the right direction imo.
I think it's just weird rather than being bad, and only weird because of the shapes, but again I can just mark a normal 6in ruler with the shapes and be perfectly fine.
I wouldn't say I am opposed to modification to defence rolls full stop. It's just that I prefer wargames to have a pre arranged number of defence dice before mods are kicked in. You play 40k and you have no idea how many save dice you have to roll till the opponent is done with their hits and wounds. In other wargames I generally have an idea about the number even if you are opposing a -1 to that number (through like a suppression penalty as you describe).
Same. I still have my sisters box untouched. I have an army list waiting, but I'll wait for this version and rethink it.I'm liking what I'm seeing. I was planning on starting Warcry but I think I'm going to hold out and see how Killteam shapes up. I've got a box of Sisters ready for assembly.
? They said they are doing it like Dominion, we should be fine Kill Team wise. Got my pre-order in at a local store already so I am good, but they seemed pretty sure supply wasn't going to be an issue.Supposedly the ork army box is insanely hard to get. I'm worried about kill team now.
I'm highlighting mechanics standard with dawnstone and I can barely see my highlights after they dry unless I angle them right in the light.
Is it possibly because I have a god awful bright office light above me most of the time? Or is that normal?
I'll give that a whirl, thanks.For final highlights on mechanicus standard grey, something like longbeard grey provides better contrast.
It looks to be dawnstone with a bit more white mixed in.
Yeah, it reminded me of The First Wall, in that it thinks the core conflict in the title is the selling point (Terra's remaining titan reserves vs Horus's, effectively 'Titandeath, round 2'). But it's not. As French outlines in the afterword,Just finished Mortis, has to be worst book of the seige of terra series, nothing of interest happens, what could have been interesting is colossally mishandled.
I know it was always going to be hard to follow Saturnine, but this doesn't even try. Honestly skip it, the one piece of info you need, someone can tell you in a sentance, and you will miss nothing. I listened to the Audiobook, and I was sick to death of the word incandescence by the end of it.....
Mega shark!!!!Man, I love the ork refresh, but I'm most interested in new normal boys plus the warboss in mega armor so I'm cool.
Yeah, it reminded me of The First Wall, in that it thinks the core conflict in the title is the selling point (Terra's remaining titan reserves vs Horus's, effectively 'Titandeath, round 2'). But it's not. As French outlines in the afterword,
The one really critical point in this book is that it's the point at which the battle goes from the corporeal siegecraft of Peturabo vs Dorn, and into the spiritual. As several of the worn-down defenders realise that faith is an defence against chaotic madness, and that entire concept is heresy in itself. And that Perturbo pulls out the Iron Warriors due to realising that Horus is just a hollowed-out puppet and the spiritual battle of the chaos powers throwing their strength against the Emperor's psychic defences means that his own campaign is pointless in comparison.
All of this is covered in just a handful of scenes. Perty's withdrawal in particular is so short and toothless when it's the key signifier of what French says the wider story is about at that point. It could have lost a few dozen pages of titan combat and gained a few more about the actually interesting part of the book. I feel like they probably thought 'Titan battles!' was the selling point of book 5 when planning the series, and only later realised that the shift from a corporeal to metaphysical siege, and what the viewpoint characters thought about that, was way more interesting.
Yes that is exactly the poorly handled part I was referring too, such a weird book, I mean the white Scar parts are pure filler
Edit I also came across this yesterday which is scarily similar to my opinions on the series