So new SoB codex reviews are out and it seems like they did their whack a mole balance again, according to goonhammer reviews.. Strong army but the units that are strong now are different now then the previous codex.
I read through that review this afternoon too. As someone happily making my own Order Minoris, I did smile when they said 'why would you ever do this unless for lore reasons' (as they are categorically worse than the storied Order Majoris), as I was thinking 'I'm not pretending my force is something it isn't just to get a gameplay benefit' :D
It's always the same with any new army. List is released. Players quickly realise which are the strongest units for the points and rely on multiple of those picks. Then complain when those picks are brought back in line next edition and weaker units are buffed to create more choice.
Lots of good nitpicks in the review though. Inferno pistols (range: 6 inches) on Seraphim (deep strike 9 inches away from the enemy) have lost the stratagem to do anything with them on the turn they appear, on a unit that usually gets counter-attacked hard and is 5 T3 troops.
Also the armour- the tanks remain over-costed, but that's kind of an edition-wide thing at the moment where heavy weapon infantry and walkers outclass them.
Still, compared to last edition it seems an improvement in options almost by definition of adding 6 new units, half of them very strong (Paragons, Sacresants, Vahl), and two of those being solid all-rounders, good at shooting and melee. I still feel like the non-sister units (death cult assassins, crusaders) feel a bit cut off from the rest of the overlapping buffs and whatnot of the rest of the faction, but hey, I'm not surprised they didn't focus on stuff that only has very old kits.