Any of these people recommend in particular? Kinda eyeing the ADB books.New 40K eBook bundle up on Humble Bundle.
Looks like this one is pretty good, 26 books and I only have three of them (in eBook form). Interesting some of the books are the second book in their various series.
Tier 1 (6 books, $1):
Cadian Blood - Aaron Dembski-Bowden
Cadian Honor - Justin D Hill
Ciaphus Cain: Coose Your Enemies - Sandy Mitchell
Double Eagle - Dan Abnett
Fifteen Hours - Mitchel Scanlon
Gunheads - Steve Parker
Tier 2 (8 books, $10)
Black Legion - Aaron Dembski-Bowden
Blood Reaver - Aaron Dembski-Bowden
Dark Apostle - Anthony Reynolds
Fabius Bile: Clonelord - Josh Reynolds
Lords and Tyrants - Anthology
Lucius, The Faultless Blade - Ian St. Martin
Shroud of Night - Andy Clark
The Lords of Silence - Chris Wraight
Tier 3 (12 books, $18)
Ashes of Prospero - Gav Thorpe
Battle of the Fang - Chris Wraight
The Beast Arises vol 1 (omnibus) - various
Blood of Iax - Robbie MacNiven
Brothers of the Snake - Dan Abnett
Dawn of Fire: Avenging Son - Guy Haley
The Great Devourer (omnibus) - various
Knights of Macragge - Nick Kyme
Nexus + Other Stories - Anthology
Path of the Dark Eldar (omnibus) - Andy Chambers
Rise of the Ynnari - Wild Rider - Gav Thorpe
War of Secrets - Phil Kelly
I had 3 terminator chaplains show up today. One for each: Blood Angels, Ultramarines, & Dark Angels. I can't wait to paint them up and see them in their respective squads.
Due to the pandemic and not getting games in, I put up my 40K models and paints last year. Today, I finally dusted it all off and set my desk up again. Feel like I have a lot of catching up to do on new codexes, FAQs, etc.
I see my T'au aren't in a dynamite place. At least that gives me time to finish painting.
They need some kind of resilient assault unit to sit on objectives on top of a range of other changes. A game designed to require armies to take and hold objectives against enemy assault units that tend to appear 9 inches away is very different from a game requiring you to essentially eliminate more a greater proportion of the enemy than they do of you. Even a crisis battle suit unit tooled up with assault weapons, shields and fusion/flamers, and specced out for melee rather than 'we can fight a bit if we have to' would help. But really the list needs a holistic rethink to make the core elements carry the weight again, like they've done with the Dark Eldar. The battlefields being smaller, and Fire Warriors having 30" range guns but being awful in assault doesn't help when most units now end up there because they can't avoid it.Yeah. I am nervous as hell. Sadly, I'm a one army guy, so I have to weather the storm whether the new codex fixes things or not. The army really does need ripped apart because it feels like T'au can't compete on the objective front. Only being active in the shooting phase, and relying on markerlights to be effective, is a huge handicap.
I think...well, at least they are a great shooty army! Then realize how far they've fallen down the ladder. There are armies out there far shootier than T'au, so if you don't open up other phases for them, what do you do---make them even more shooty than Ad Mech? The improvement they'd need in shooting to compensate for other weaknesses would be hard to balance, and would surely lead to lopsided matches.
I truly have no creative ideas myself. I just agree that they need a strong reboot. Tweaking won't cut it.
Yeah, agree with all of that. There's a general sense of 'every army shouldn't just have one viable build'. Which is also likely why the sisters are being rounded out, as otherwise, as much as I like them (am painting some at the moment), it's very much a case of 'four infantry units built from the same two kits, a bus of repentia in a rhino, serephim to grab objectives and armour support to taste'. You never see arco-flags, crusaders, death cult assassins, as they are all outclassed by repentia. The Zepherim are so highly specialised as elite melee troops that they just go in and disappear as a small unit of 1w, t3 models, they are a lovely alt build of the Serephim but pay for being over-specialised. The big power suits will give a more balanced option for ranged/melee rather than their current 'fire and forget, dead one turn later' options. The army is effective but doesn't allow a lot of variation, mostly as you're stuck to one key troops unit supported by multiple assault units that all tread on each other's toes in turns of job roles.To the credit of Games Workshop, the recent codex do have a bit of power creep going on but are actually doing a pretty good job of trying to make a large chunk of units in the codex viable.
The easiest way, like how they've completely made a whole chunk of Death Guard units actually viable by allowing synergies between core Death Guard units and the Foetid Virions, is to completely rework how battlesuits work. Right now they're just kind of bad and are just...units for the most part.
The major core change that must come in any new codex would be to give Crisis suits ObSec. Kroot, Fire Warriors and Breachers don't cut it in a world where you have Ravenwing Outriders that move across the entire board in a single turn.
The problem is that if you give Crisis Suits obsec there's very little reason to take anything but. They'd just be wildly superior to every other unit in the code, other than maybe a few heavy support options to hold the backline. You'd be right back to the Triptide problem where there's no kind of internal balance any more, unless you nerf the hell out of the crisis suits on points or stats, in which case you're right back to everything in the book just being bad.To the credit of Games Workshop, the recent codex do have a bit of power creep going on but are actually doing a pretty good job of trying to make a large chunk of units in the codex viable.
The easiest way, like how they've completely made a whole chunk of Death Guard units actually viable by allowing synergies between core Death Guard units and the Foetid Virions, is to completely rework how battlesuits work. Right now they're just kind of bad and are just...units for the most part.
The major core change that must come in any new codex would be to give Crisis suits ObSec. Kroot, Fire Warriors and Breachers don't cut it in a world where you have Ravenwing Outriders that move across the entire board in a single turn.
Good job on the conversion. I like the choice of purple purity seals.I think I'm done with my second conversion :
I wanted to try to create a Deathwatch Keeper, master of keys, guardian of the vaults holding the xeno technologies, weapons and artifacts in the Watch Fortress. As its a highly respected assignement, I wanted the model to look special, noble. The lore says they wear the Clavis, some sort of universal key gauntlet and a big power weapon to stand guard.
I of course stole the entire arms for the Clavis from the Deathwatch Watchmaster, even if he's a first born, it could work on a Primaris model. As for the body, I really liked the Bladeguard Ancient robe, noble pose and risen arm. I thought I could work from this arm and pole to work a power weapon : either add the head of the DW heavy thunder hammer or even retro fit the DW WM Spear boltgun. I frankly am to new to the rules to see if the DW WM is a good HQ or Warlord and I don't enjoy the model. I find the pose boring and the character chubby. But if I could retrofit the spear, and base the bladeguard ancient in 32mm, I could one day use it as a proxy.
So it was decided. I cut the skeleton banner, the spear, try to add back parts to obtain a lenghty staff, but it fell to short. I wanted the Keeper to stand watch, not raise his weapon. It needed to touch ground. I tried many option : spare hammer handles glue down back but they are thicker and looked weird. Then looking at the Indomitus Necron Overlord I got the idea of the back end blade. It looked good enough. I switched the iron halo bladeguard ancient head for a classic bladeguard helm, I frankly adore the medieval look of the face shield and the iron halo gone, I could cut the aquila back neck piece from the DW WM and glue it on the Ancient for more Deathwatch gravitas. I also cut the Servo Skull has it had keys and it matched my theme of master of keys, protector of vault.
I wanted to put the Judicar's hourglass in the clavis hand : a reminder of the time and dedication of his watch. It looked so good but I felt so bad using this very unique piece. I also tried to have him hold the Judicar sword, upside down like the Dark Angel conversion kits. It could have looked incredible but that was RIP to my Judicar. Maybe next time with a spare sprue.
My biggest problem was the right foot : its stepping of rocks but there should be no rocks inside a watchfortress in front of a vault. I wanted an industrial base to match so I had to cut and trim the foot support and then trim both feet to balance the standing pose because I'm a fool and I get stupid ideas. Then came the painting. I wanted to get away from the standart DW / Inquisition deep red and try something more unique, still special and noble enough and landed of the burgundy but wasn't in love with the overcoat. I tried a heavy leath look to break the primary color and I thought it looked good enough.
I spent WAY to much time over this. I may look simple, it is simple but its been very hit and miss and try and retry of many things. Its been very fun even if time consuming. Too bad I'm still so heavy handed on my paint.
The worst part ? Looking at ideas for the next mini (indomitus captain) I found a primaris captain conversion with the EXACT same idea of the clavis and gun spear and it looks, even unpainted, 100% more badass than my Keeper. Oh well. This one is mine, I made it and even if I can see a million problem with it, I'm very proud of it :D
Wow that doesn't look too bad. My dad is itching to get into ad mech looks like the perfect gift for him.
Yeah that looks like a solid box to me. I wonder what they'll put in the sisters one?Not too bad, but I would have preferred any other HQ than the Enginseer. I get the feeling they can't really shift them on their own. Any bundle with a Dunecrawler's gonna be popular though, can't get enough of those.
Probably something along the lines of 10 battle sisters, 5 retributors, an immolator, a palatine.Yeah that looks like a solid box to me. I wonder what they'll put in the sisters one?
That would be cool. Palatine and battle sisters is pretty much guaranteed, and I think the immolator is more likely than the exorcist due to its flexibility. Retributors or seraphim, not so sure. I'd be happy with either. Painting up my canoness at the momentProbably something along the lines of 10 battle sisters, 5 retributors, an immolator, a palatine.
I'll check them out. Thanks for the suggestion.My favorite battle report channel was tabletop tactics but they lost my favorite player (bones) recently. I know another channel lost another player as well, and they were both English based so I'm wondering if games workshop is doing something
Please find a way to make better yellow paints GW. I just want to paint clean yellow sept stuff for my Tau.
It takes 3 coats of Averland sunset if I'm lucky and ends up gummy feeling.
Yeah, its a bummer. The problem though with using your advice is My Tau just use the yellow for Sept Markings which are typically just stripes or panels or helmets.Yellow paint is just like that. There's a reason why people hate painting yellow. All yellow pigmentation typically covers like ass.
The solution is as follows:
Basically the solution to painting yellow is to avoid painting yellow, as funny as it sounds.
- Spray the base colour
- If you can't or don't want to spray in yellow, spray the models in white.
- Basecoat the models in a colour adjacent to yellow, like a tan brown or pink (yes pink). What you're doing here is basically using the yellow as a tint.
- Have a hair dryer on hand. Yellow paint is tricky to thin and set properly, often the paint hasn't properly set so people often lift up some of the previous layer when putting on the next layer, which nets you the clumpy texture.
Please find a way to make better yellow paints GW. I just want to paint clean yellow sept stuff for my Tau.
It takes 3 coats of Averland sunset if I'm lucky and ends up gummy feeling.
Winters SEO and SN Battle Reports are my favourites, always entertaining.
I don't like the top-down ones either, as I can't see what the units are, or what they can see, and I like seeing the players too!Tabletop Tactics, Winters SEO and StrikingScorpion82 are my faves. I tend to only watch battles featuring my favourite armies, and I don't mind longer battle reports because I like to see more of the details of what's going on. Really don't like the purely top-down view some reports use because I can barely make out anything!
Tabletop Tactics, Winters SEO and StrikingScorpion82 are my faves. I tend to only watch battles featuring my favourite armies, and I don't mind longer battle reports because I like to see more of the details of what's going on. Really don't like the purely top-down view some reports use because I can barely make out anything!
Yeah, its a bummer. The problem though with using your advice is My Tau just use the yellow for Sept Markings which are typically just stripes or panels or helmets.
Like so
Alright, I bought some brown earlier for that reason. I'll give it a shot. I'm also going to try buying the Yellow Contrast paint and give that a shot.Base the regions you're painting in some sort of red brown, tan or bone and then build up your yellow layers like that. The basecoat will dictate the tone of your yellow but that's OK. That's what you want since yellow is such a translucent paint that you're either going to have to do a million layers or lay it on thick if you don't have a strong undercoat to work with.
It's tedious but that's the proper way of painting yellow. Imperial Fist players I know basically basecoat in brown or tan and then build up layers like that.
I know some of us didn't like the last sisters of battlechaplaindogmata, but this new figure looks much better.
Looks like this is a named char "Aestred Thurga" with a potential helmed generic equiavlent " Reliquant at Arms??