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Keasar

Banned
Oct 25, 2017
5,724
Umeå, Sweden
New 40K eBook bundle up on Humble Bundle.
Looks like this one is pretty good, 26 books and I only have three of them (in eBook form). Interesting some of the books are the second book in their various series.

Tier 1 (6 books, $1):
Cadian Blood - Aaron Dembski-Bowden
Cadian Honor - Justin D Hill
Ciaphus Cain: Coose Your Enemies - Sandy Mitchell
Double Eagle - Dan Abnett
Fifteen Hours - Mitchel Scanlon
Gunheads - Steve Parker

Tier 2 (8 books, $10)
Black Legion - Aaron Dembski-Bowden
Blood Reaver - Aaron Dembski-Bowden
Dark Apostle - Anthony Reynolds
Fabius Bile: Clonelord - Josh Reynolds
Lords and Tyrants - Anthology
Lucius, The Faultless Blade - Ian St. Martin
Shroud of Night - Andy Clark
The Lords of Silence - Chris Wraight

Tier 3 (12 books, $18)
Ashes of Prospero - Gav Thorpe
Battle of the Fang - Chris Wraight
The Beast Arises vol 1 (omnibus) - various
Blood of Iax - Robbie MacNiven
Brothers of the Snake - Dan Abnett
Dawn of Fire: Avenging Son - Guy Haley
The Great Devourer (omnibus) - various
Knights of Macragge - Nick Kyme
Nexus + Other Stories - Anthology
Path of the Dark Eldar (omnibus) - Andy Chambers
Rise of the Ynnari - Wild Rider - Gav Thorpe
War of Secrets - Phil Kelly
Any of these people recommend in particular? Kinda eyeing the ADB books.
 

Deleted member 9241

Oct 26, 2017
10,416
I had 3 terminator chaplains show up today. One for each: Blood Angels, Ultramarines, & Dark Angels. I can't wait to paint them up and see them in their respective squads.
 

Deleted member 9241

Oct 26, 2017
10,416
Tarentus or the old school metal one?

I just got the 3 unpainted ones. The one partially painted in the front is the old style I painted...damn, like 20+ years ago?

GifN5zh.jpg
 

Draconis

Member
Oct 28, 2017
568
Wrapped up Ciaphas Cain: Death or Glory a few days ago. That was a really fun read. The audio books especially are a treat, in many ways reminding me of some of the old school radio dramas in some ways, with how they have multiple voice actors for bits of it.

On the other hand, I picked up the first Severina Raine novel and....well....thus far I am disappointed in the writing style. So much so that I immediately had to switch gears past the 1st chapter and move on to the 1st of the Gaunts Ghosts Novels, which was IMMEDIATELY and profoundly much better to my mind, for the reading of it.

So, my question is, do any of the Severina Raine novels get better? Should I stick with it, and the series as a whole? Does the writing improve?

In case anyone is curious what is driving me nuts about it, it's the staccato rhythm in the writing for some of it. Especially in comparison to the Ciaphas Cain books I have read, or the Gaunts Ghosts novel I am starting on. It feels like brief statements vs whole, flowing descriptive paragraphs.

The other thing specifically that is driving me crazy is one of my biggest pet peeves in writing. Admittedly, this is the one that absolutely drives me insane when it comes to reading books. Which is folks just defaulting to " he said. " or " she said. " or " he asked. " constantly. One after the other, rapid fire responses with no deviation or alteration of saying it differently, or writing emotion into it. And thus far, the Severina Raine novel is proverbially littered with it like a mine field to me.

Whereas the first Gaunts Ghosts Novel, immediately flowed beautifully and felt like an absolute charm to read. Never mind the fact that it started out VERY strongly with a good first chapter hook.

Hoping for some thoughts. I want to like the book, just not sure if it's worth pushing through despite my irritations on the writing style.
 
Oct 26, 2017
19,745
Due to the pandemic and not getting games in, I put up my 40K models and paints last year. Today, I finally dusted it all off and set my desk up again. Feel like I have a lot of catching up to do on new codexes, FAQs, etc.

I see my T'au aren't in a dynamite place. At least that gives me time to finish painting.
 

Drax

Oregon tag
Member
Oct 25, 2017
5,078
Due to the pandemic and not getting games in, I put up my 40K models and paints last year. Today, I finally dusted it all off and set my desk up again. Feel like I have a lot of catching up to do on new codexes, FAQs, etc.

I see my T'au aren't in a dynamite place. At least that gives me time to finish painting.

Tau are in a bad place, but it seems like codex power creep is definitely a thing in this edition so so you got that going for you.
 

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,491
The problem is that the way that T'au aren't in a great place demands a total rework of the army if they want to get it into a strong and healthy shape and tbh I'm not convinced that there's anybody at GW who cares enough about the faction to do so.
 
Oct 26, 2017
19,745
Yeah. I am nervous as hell. Sadly, I'm a one army guy, so I have to weather the storm whether the new codex fixes things or not. The army really does need ripped apart because it feels like T'au can't compete on the objective front. Only being active in the shooting phase, and relying on markerlights to be effective, is a huge handicap.

I think...well, at least they are a great shooty army! Then realize how far they've fallen down the ladder. There are armies out there far shootier than T'au, so if you don't open up other phases for them, what do you do---make them even more shooty than Ad Mech? The improvement they'd need in shooting to compensate for other weaknesses would be hard to balance, and would surely lead to lopsided matches.

I truly have no creative ideas myself. I just agree that they need a strong reboot. Tweaking won't cut it.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Yeah. I am nervous as hell. Sadly, I'm a one army guy, so I have to weather the storm whether the new codex fixes things or not. The army really does need ripped apart because it feels like T'au can't compete on the objective front. Only being active in the shooting phase, and relying on markerlights to be effective, is a huge handicap.

I think...well, at least they are a great shooty army! Then realize how far they've fallen down the ladder. There are armies out there far shootier than T'au, so if you don't open up other phases for them, what do you do---make them even more shooty than Ad Mech? The improvement they'd need in shooting to compensate for other weaknesses would be hard to balance, and would surely lead to lopsided matches.

I truly have no creative ideas myself. I just agree that they need a strong reboot. Tweaking won't cut it.
They need some kind of resilient assault unit to sit on objectives on top of a range of other changes. A game designed to require armies to take and hold objectives against enemy assault units that tend to appear 9 inches away is very different from a game requiring you to essentially eliminate more a greater proportion of the enemy than they do of you. Even a crisis battle suit unit tooled up with assault weapons, shields and fusion/flamers, and specced out for melee rather than 'we can fight a bit if we have to' would help. But really the list needs a holistic rethink to make the core elements carry the weight again, like they've done with the Dark Eldar. The battlefields being smaller, and Fire Warriors having 30" range guns but being awful in assault doesn't help when most units now end up there because they can't avoid it.

In terms of the background, the Tau are a 'modern' army and (quite reasonably as it's the aesthetic of the army) think that pulse rifles make for great infantry, but unfortunately for them 40K is a quasi-medieval game where the designers (quite reasonably as it's the appeal of the setting) want the clash of power swords and chainaxes and claws to be the key moments as it's more of a literal direct conflict. You'd think their auxiliary units would be their answer to it, but the Kroot are largely ineffective when you are facing off against power armour, and aren't specialised enough to mix it up with the horde melee troops of Orks and Nids, lacking both melee output and armour/wounds to soak up hits. If it was up to me, I'd go for a fresh range of Tau cadre rules and stratagems, give kroot 2 wounds and an extra attack, and give them assault battlesuit units. On top of whatever they seem to be planning with Tau being the 'makes the most of overwatch' army, which to be fair makes sense and should help a bit.
 
Oct 28, 2017
4,970
To the credit of Games Workshop, the recent codex do have a bit of power creep going on but are actually doing a pretty good job of trying to make a large chunk of units in the codex viable.

The easiest way, like how they've completely made a whole chunk of Death Guard units actually viable by allowing synergies between core Death Guard units and the Foetid Virions, is to completely rework how battlesuits work. Right now they're just kind of bad and are just...units for the most part.

The major core change that must come in any new codex would be to give Crisis suits ObSec. Kroot, Fire Warriors and Breachers don't cut it in a world where you have Ravenwing Outriders that move across the entire board in a single turn.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
To the credit of Games Workshop, the recent codex do have a bit of power creep going on but are actually doing a pretty good job of trying to make a large chunk of units in the codex viable.

The easiest way, like how they've completely made a whole chunk of Death Guard units actually viable by allowing synergies between core Death Guard units and the Foetid Virions, is to completely rework how battlesuits work. Right now they're just kind of bad and are just...units for the most part.

The major core change that must come in any new codex would be to give Crisis suits ObSec. Kroot, Fire Warriors and Breachers don't cut it in a world where you have Ravenwing Outriders that move across the entire board in a single turn.
Yeah, agree with all of that. There's a general sense of 'every army shouldn't just have one viable build'. Which is also likely why the sisters are being rounded out, as otherwise, as much as I like them (am painting some at the moment), it's very much a case of 'four infantry units built from the same two kits, a bus of repentia in a rhino, serephim to grab objectives and armour support to taste'. You never see arco-flags, crusaders, death cult assassins, as they are all outclassed by repentia. The Zepherim are so highly specialised as elite melee troops that they just go in and disappear as a small unit of 1w, t3 models, they are a lovely alt build of the Serephim but pay for being over-specialised. The big power suits will give a more balanced option for ranged/melee rather than their current 'fire and forget, dead one turn later' options. The army is effective but doesn't allow a lot of variation, mostly as you're stuck to one key troops unit supported by multiple assault units that all tread on each other's toes in turns of job roles.
 
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Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,491
To the credit of Games Workshop, the recent codex do have a bit of power creep going on but are actually doing a pretty good job of trying to make a large chunk of units in the codex viable.

The easiest way, like how they've completely made a whole chunk of Death Guard units actually viable by allowing synergies between core Death Guard units and the Foetid Virions, is to completely rework how battlesuits work. Right now they're just kind of bad and are just...units for the most part.

The major core change that must come in any new codex would be to give Crisis suits ObSec. Kroot, Fire Warriors and Breachers don't cut it in a world where you have Ravenwing Outriders that move across the entire board in a single turn.
The problem is that if you give Crisis Suits obsec there's very little reason to take anything but. They'd just be wildly superior to every other unit in the code, other than maybe a few heavy support options to hold the backline. You'd be right back to the Triptide problem where there's no kind of internal balance any more, unless you nerf the hell out of the crisis suits on points or stats, in which case you're right back to everything in the book just being bad.

I've talked about it in the past, but my ideal solution is that they go even harder on the stuff that's good about Fire Caste - coordinated, long-range, synergistic shooting - and also produce a Codex: Auxiliaries so that they can flesh out the "alien coalition" part of the T'au and fill in the gaps on what their line can do. Let the original Codex: Tau be that modern military force, but have Kroot, Vespid, Tarellians, Demiurg, and whatever else to do the ugly "get up close with those power armored monsters and hold the point" stuff. Soup 'em together for maximum effect.

But, again, I'm not sure anybody in GW cares enough to do more than slap a bandaid on it.
 

UnluckyKate

Member
Oct 25, 2017
10,531
I think I'm done with my second conversion :

PXL_20210418_173537326.jpg


I wanted to try to create a Deathwatch Keeper, master of keys, guardian of the vaults holding the xeno technologies, weapons and artifacts in the Watch Fortress. As its a highly respected assignement, I wanted the model to look special, noble. The lore says they wear the Clavis, some sort of universal key gauntlet and a big power weapon to stand guard.

I of course stole the entire arms for the Clavis from the Deathwatch Watchmaster, even if he's a first born, it could work on a Primaris model. As for the body, I really liked the Bladeguard Ancient robe, noble pose and risen arm. I thought I could work from this arm and pole to work a power weapon : either add the head of the DW heavy thunder hammer or even retro fit the DW WM Spear boltgun. I frankly am to new to the rules to see if the DW WM is a good HQ or Warlord and I don't enjoy the model. I find the pose boring and the character chubby. But if I could retrofit the spear, and base the bladeguard ancient in 32mm, I could one day use it as a proxy.

So it was decided. I cut the skeleton banner, the spear, try to add back parts to obtain a lenghty staff, but it fell to short. I wanted the Keeper to stand watch, not raise his weapon. It needed to touch ground. I tried many option : spare hammer handles glue down back but they are thicker and looked weird. Then looking at the Indomitus Necron Overlord I got the idea of the back end blade. It looked good enough. I switched the iron halo bladeguard ancient head for a classic bladeguard helm, I frankly adore the medieval look of the face shield and the iron halo gone, I could cut the aquila back neck piece from the DW WM and glue it on the Ancient for more Deathwatch gravitas. I also cut the Servo Skull has it had keys and it matched my theme of master of keys, protector of vault.

I wanted to put the Judicar's hourglass in the clavis hand : a reminder of the time and dedication of his watch. It looked so good but I felt so bad using this very unique piece. I also tried to have him hold the Judicar sword, upside down like the Dark Angel conversion kits. It could have looked incredible but that was RIP to my Judicar. Maybe next time with a spare sprue.

My biggest problem was the right foot : its stepping of rocks but there should be no rocks inside a watchfortress in front of a vault. I wanted an industrial base to match so I had to cut and trim the foot support and then trim both feet to balance the standing pose because I'm a fool and I get stupid ideas. Then came the painting. I wanted to get away from the standart DW / Inquisition deep red and try something more unique, still special and noble enough and landed of the burgundy but wasn't in love with the overcoat. I tried a heavy leath look to break the primary color and I thought it looked good enough.

I spent WAY to much time over this. I may look simple, it is simple but its been very hit and miss and try and retry of many things. Its been very fun even if time consuming. Too bad I'm still so heavy handed on my paint.

The worst part ? Looking at ideas for the next mini (indomitus captain) I found a primaris captain conversion with the EXACT same idea of the clavis and gun spear and it looks, even unpainted, 100% more badass than my Keeper. Oh well. This one is mine, I made it and even if I can see a million problem with it, I'm very proud of it :D
 
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Matttimeo

Member
Oct 26, 2017
762
That's a pretty cool looking ork. This might just be me but his armour looks kinda like its from the Monster Hunter games. Weapons less so but you could probably kitbash in something from AoS if you wanted to complete the look.
 

Bombless

Member
Oct 25, 2017
3,580
I think I'm done with my second conversion :

PXL_20210418_173537326.jpg


I wanted to try to create a Deathwatch Keeper, master of keys, guardian of the vaults holding the xeno technologies, weapons and artifacts in the Watch Fortress. As its a highly respected assignement, I wanted the model to look special, noble. The lore says they wear the Clavis, some sort of universal key gauntlet and a big power weapon to stand guard.

I of course stole the entire arms for the Clavis from the Deathwatch Watchmaster, even if he's a first born, it could work on a Primaris model. As for the body, I really liked the Bladeguard Ancient robe, noble pose and risen arm. I thought I could work from this arm and pole to work a power weapon : either add the head of the DW heavy thunder hammer or even retro fit the DW WM Spear boltgun. I frankly am to new to the rules to see if the DW WM is a good HQ or Warlord and I don't enjoy the model. I find the pose boring and the character chubby. But if I could retrofit the spear, and base the bladeguard ancient in 32mm, I could one day use it as a proxy.

So it was decided. I cut the skeleton banner, the spear, try to add back parts to obtain a lenghty staff, but it fell to short. I wanted the Keeper to stand watch, not raise his weapon. It needed to touch ground. I tried many option : spare hammer handles glue down back but they are thicker and looked weird. Then looking at the Indomitus Necron Overlord I got the idea of the back end blade. It looked good enough. I switched the iron halo bladeguard ancient head for a classic bladeguard helm, I frankly adore the medieval look of the face shield and the iron halo gone, I could cut the aquila back neck piece from the DW WM and glue it on the Ancient for more Deathwatch gravitas. I also cut the Servo Skull has it had keys and it matched my theme of master of keys, protector of vault.

I wanted to put the Judicar's hourglass in the clavis hand : a reminder of the time and dedication of his watch. It looked so good but I felt so bad using this very unique piece. I also tried to have him hold the Judicar sword, upside down like the Dark Angel conversion kits. It could have looked incredible but that was RIP to my Judicar. Maybe next time with a spare sprue.

My biggest problem was the right foot : its stepping of rocks but there should be no rocks inside a watchfortress in front of a vault. I wanted an industrial base to match so I had to cut and trim the foot support and then trim both feet to balance the standing pose because I'm a fool and I get stupid ideas. Then came the painting. I wanted to get away from the standart DW / Inquisition deep red and try something more unique, still special and noble enough and landed of the burgundy but wasn't in love with the overcoat. I tried a heavy leath look to break the primary color and I thought it looked good enough.

I spent WAY to much time over this. I may look simple, it is simple but its been very hit and miss and try and retry of many things. Its been very fun even if time consuming. Too bad I'm still so heavy handed on my paint.

The worst part ? Looking at ideas for the next mini (indomitus captain) I found a primaris captain conversion with the EXACT same idea of the clavis and gun spear and it looks, even unpainted, 100% more badass than my Keeper. Oh well. This one is mine, I made it and even if I can see a million problem with it, I'm very proud of it :D
Good job on the conversion. I like the choice of purple purity seals.
 

CthulhuSars

Member
Oct 25, 2017
3,906
I think I'm done with my second conversion :

PXL_20210418_173537326.jpg

That is an amazing conversion.

I walked into my local GW to pick up my Titanicus stuff and walked out with an order for 2k points of Harlequins. I will need to figure out if I am dedicated to the diamond pattern of some of their paint jobs or try out something else. Has anyone here painted or dealt with the diamond pattern before?
 

Thorn

Banned
Oct 25, 2017
24,446
Please find a way to make better yellow paints GW. I just want to paint clean yellow sept stuff for my Tau.

It takes 3 coats of Averland sunset if I'm lucky and ends up gummy feeling.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Probably something along the lines of 10 battle sisters, 5 retributors, an immolator, a palatine.
That would be cool. Palatine and battle sisters is pretty much guaranteed, and I think the immolator is more likely than the exorcist due to its flexibility. Retributors or seraphim, not so sure. I'd be happy with either. Painting up my canoness at the moment
 

Coyote Starrk

The Fallen
Oct 30, 2017
52,965
So in my 40K travels on YouTube I have actually found a channel that is dedicated to laying out the actual tabletop games in a way that not only I can understand, but is actually quite entertaining. These guys cast each game in the same kind of cringey style as you would see with an esport or something, but it's actually bordering on parody I think so it's actually quite funny.




This was the first video I found and officially the very first game of tabletop Warhammer that I ever watched. And I have to say it instantly made me a fan of the orks if not for anything else than their ridiculous names and tactics.
 

Drax

Oregon tag
Member
Oct 25, 2017
5,078
My favorite battle report channel was tabletop tactics but they lost my favorite player (bones) recently. I know another channel lost another player as well, and they were both English based so I'm wondering if games workshop is doing something
 

Drax

Oregon tag
Member
Oct 25, 2017
5,078
I'll check them out. Thanks for the suggestion.

I do think Play on Tapletop is favored in this thread the most since they do a good job of editing their content to be shorter.

Tabletop Titans, Winterseo, Warzone Morloc 40 (this is the other channel that lost a player), there's a good amount of channels there, definitely worth exploring channels to see what you personally like.
 
Oct 28, 2017
4,970
Please find a way to make better yellow paints GW. I just want to paint clean yellow sept stuff for my Tau.

It takes 3 coats of Averland sunset if I'm lucky and ends up gummy feeling.

Yellow paint is just like that. There's a reason why people hate painting yellow. All yellow pigmentation typically covers like ass.

The solution is as follows:
  • Spray the base colour
  • If you can't or don't want to spray in yellow, spray the models in white.
  • Basecoat the models in a colour adjacent to yellow, like a tan brown or pink (yes pink). What you're doing here is basically using the yellow as a tint.
  • Have a hair dryer on hand. Yellow paint is tricky to thin and set properly, often the paint hasn't properly set so people often lift up some of the previous layer when putting on the next layer, which nets you the clumpy texture.
Basically the solution to painting yellow is to avoid painting yellow, as funny as it sounds.
 

Thorn

Banned
Oct 25, 2017
24,446
Yellow paint is just like that. There's a reason why people hate painting yellow. All yellow pigmentation typically covers like ass.

The solution is as follows:
  • Spray the base colour
  • If you can't or don't want to spray in yellow, spray the models in white.
  • Basecoat the models in a colour adjacent to yellow, like a tan brown or pink (yes pink). What you're doing here is basically using the yellow as a tint.
  • Have a hair dryer on hand. Yellow paint is tricky to thin and set properly, often the paint hasn't properly set so people often lift up some of the previous layer when putting on the next layer, which nets you the clumpy texture.
Basically the solution to painting yellow is to avoid painting yellow, as funny as it sounds.
Yeah, its a bummer. The problem though with using your advice is My Tau just use the yellow for Sept Markings which are typically just stripes or panels or helmets.

Like so

e2639e9c8da8613f95ce5db6b20831fd.jpg
 

Deleted member 9241

Oct 26, 2017
10,416
Please find a way to make better yellow paints GW. I just want to paint clean yellow sept stuff for my Tau.

It takes 3 coats of Averland sunset if I'm lucky and ends up gummy feeling.

I use craft paints. My base coat for yellow is a color called caramel, which is a yellowish brown. I then paint my yellow over it and it comes out great. I have never had an issue with yellow.

These are from several years ago when I painted yellow for Zombicide 1.0. This is yellow painted over a black primer because that is all I had at the time.

P2PbbdA.jpeg
 

zon

Member
Oct 28, 2017
1,424
Winters SEO is the one I like the most for battle reports. Simple presentation and to the point. To me, many of the other channels tries too hard to act like funny characters in their videos. I don't get that impression from Winters and the majority of his guests.
 
OP
OP
Gareth

Gareth

Member
Oct 25, 2017
5,443
Norn Iron
Tabletop Tactics, Winters SEO and StrikingScorpion82 are my faves. I tend to only watch battles featuring my favourite armies, and I don't mind longer battle reports because I like to see more of the details of what's going on. Really don't like the purely top-down view some reports use because I can barely make out anything!
 

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,491
Play On Tabletop (had to look that up ngl) has this bat rep series called 40k in 40 Minutes that I really like. Very slick, quick.
 
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Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Tabletop Tactics, Winters SEO and StrikingScorpion82 are my faves. I tend to only watch battles featuring my favourite armies, and I don't mind longer battle reports because I like to see more of the details of what's going on. Really don't like the purely top-down view some reports use because I can barely make out anything!
I don't like the top-down ones either, as I can't see what the units are, or what they can see, and I like seeing the players too!
Play on Tabletop has the best production values by far and make beautiful boards, but Winters and SNBP feel more like the club games I grew up playing. Man, 40K has come a long way from 'green cloth over stack of books for a hill and card buildings' :D
 

Drax

Oregon tag
Member
Oct 25, 2017
5,078
Tabletop Tactics, Winters SEO and StrikingScorpion82 are my faves. I tend to only watch battles featuring my favourite armies, and I don't mind longer battle reports because I like to see more of the details of what's going on. Really don't like the purely top-down view some reports use because I can barely make out anything!

I haven't watched much Stricking Scorpion82 recently tbh (I kinda know him more for his codex reviews). I'll definitely have to check those out.

My preference is for those channels with smaller casts.

Anyway, I think i'll go into more why I like each gaming channel that I watch.

Winters Seo - Winters is just a great great charming host, and it's pretty much him vs rotating friends every week. I think the strength his is ability to narrate stuff plus he has fun armies with some narrative. Winter's just has the best combination of feeling very homey yet has gorgeous gorgeous armies.

Tabletop Titans - My non UKwatch on this list (they are Canadian). Brian and Adrian have long ass reports that they play live (and have member streams where they interact with the chat etc - but requires supers and shit); but they have gorgeous armies/boards and I like the fact that it's always the two of them, studio's great as well.

Tabletop Tactics - Smaller cast (like i mentioned though they lost my favorite player just recently), with just great boards/armies/great presentation. I guess they're a little more jokey then some would like, but I think it works for me. Bones and Beard had the best camraderie while playing with each other.

edit. I really want to watch more 30k battle reports, People who get into 30k usually have the most gorgeous armies.
 
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Oct 28, 2017
4,970
Yeah, its a bummer. The problem though with using your advice is My Tau just use the yellow for Sept Markings which are typically just stripes or panels or helmets.

Like so

e2639e9c8da8613f95ce5db6b20831fd.jpg

Base the regions you're painting in some sort of red brown, tan or bone and then build up your yellow layers like that. The basecoat will dictate the tone of your yellow but that's OK. That's what you want since yellow is such a translucent paint that you're either going to have to do a million layers or lay it on thick if you don't have a strong undercoat to work with.

It's tedious but that's the proper way of painting yellow. Imperial Fist players I know basically basecoat in brown or tan and then build up layers like that.
 

Thorn

Banned
Oct 25, 2017
24,446
Base the regions you're painting in some sort of red brown, tan or bone and then build up your yellow layers like that. The basecoat will dictate the tone of your yellow but that's OK. That's what you want since yellow is such a translucent paint that you're either going to have to do a million layers or lay it on thick if you don't have a strong undercoat to work with.

It's tedious but that's the proper way of painting yellow. Imperial Fist players I know basically basecoat in brown or tan and then build up layers like that.
Alright, I bought some brown earlier for that reason. I'll give it a shot. I'm also going to try buying the Yellow Contrast paint and give that a shot.
 

CthulhuSars

Member
Oct 25, 2017
3,906
I know some of us didn't like the last sisters of battle chaplaindogmata, but this new figure looks much better.


CcwwA6t81Qgogbkd.jpg


baQ8TW5kDfqylf8G.jpg


Looks like this is a named char "Aestred Thurga" with a potential helmed generic equiavlent " Reliquant at Arms??

Glad there is a helmeted version. How can they make such great models and screw up the heads repeatedly?