?????
Literally one of the most important things. How do you forget this feature? The fact that Advance Wars was an excellent pick up and play game, whether you had 5 mins or 5 hours, is what made it a brilliant portable game.
Sorry I edited my post in between!Sleep does not replace save. Suspend/Load solves the cheating issue from just regular Save/Load.
Moot point since the game seems to have Suspend/Load.
Because modern consoles allow sleep. Mid-game save was a way to cheat and its omission is actually excellent news in my eyes.
Edit: i should mention, cheating in the quite specific scenario where you play MP on one console. Been there done that: good old times with AW on GBA in high school in class :p
Disappointing how quickly this misinformation spiraled the whole topic. Put this quote above the reviews and let's move on.Just want to clarify some of the confusion in this thread, you can absolutely exit the game and resume back in again, your current progress will be resumed. If you lose a mission however, you will have to restart it from the beginning.
Thanks heaps for clarifying! Makes one question some of these reviews really.Just want to clarify some of the confusion in this thread, you can absolutely exit the game and resume back in again, your current progress will be resumed. If you lose a mission however, you will have to restart it from the beginning.
I didn't think about turn notifications on switch. That kind of sucks. I wonder if an email notification system could be setup. I'd much rather prefer that anyways since I'll most likely split my time between pc and switch.Just want to clarify some of the confusion in this thread, you can absolutely exit the game and resume back in again, your current progress will be resumed. If you lose a mission however, you will have to restart it from the beginning.
Why would you need to save like that given that there is a suspend/sleep function. I would assume it's intentional to prevent the player from cheesing with saves/savescumming.
Because modern consoles allow sleep. Mid-game save was a way to cheat and its omission is actually excellent news in my eyes.
Edit: i should mention, cheating in the quite specific scenario where you play MP on one console. Been there done that: good old times with AW on GBA in high school in class :p
I've added this to Threadmarks for reference, thanks Supernorn.Just want to clarify some of the confusion in this thread, you can absolutely exit the game and resume back in again, your current progress will be resumed. If you lose a mission however, you will have to restart it from the beginning.
Yeah but let's say a big map takes, idk, 40 minutes. One massive appeal of Advance Wars to me was that the game took merely a few seconds to load, and another second to get back into a map. From the DS being off to being in a map in AW took less than 10 seconds in total. You could turn it on, play for 15 minutes, then turn it off and do your thing. Sleep mode is awesome, but if I want to switch to another game, I have to close the game I'm playing. It's not solving the issue of short-form satisfaction.
But yeah I want to clarify that I do absolutely love sleep mode and if you're not planning on switching games then it's a perfect option of course
I agree with you too. The terrain looks fine, but the units can be hard to distinguish at a glance. I can definitely relate to those string of icons in the strong against, weak against screen being impossible to parse. It will definitely get better with familiarity to the units, but it definitely doesn't pop out like an AW screen would -- partly because tanks, anti-airs, infantry, etc. have very different silhouettes compared to dudes with swords, dude with spears, dude with bow, dude with scrolls, etc.looking at the review the problem they had with the graphics are:
It may be an unavoidable restriction of its low budget but we really don't like the retro 2D artwork. As with everything else it's clearly trying to mimic Advance Wars but most of the sprites are fairly ugly and, more importantly, can be difficult to recognise in a pinch. This is particularly true of the info screen which has a little bar showing which units your current one is weak or strong against and they're almost impossible to make out in both handheld and TV mode.
I do agree that (at least the large character sprites) are ugly and nowhere near IS's old GBA/DS ones.
I wonder if, as someone mentioned above, it's a means of preventing save-scumming.
edit: NEVERMIND!
Yeah I can confirm this, although the game doesn't tell you - just says "Are you sure that you want to exit?"Just want to clarify some of the confusion in this thread, you can absolutely exit the game and resume back in again, your current progress will be resumed. If you lose a mission however, you will have to restart it from the beginning.
Sounds fair enough to me. I have a small question about local multiplayer in particular for the Switch.Just want to clarify some of the confusion in this thread, you can absolutely exit the game and resume back in again, your current progress will be resumed. If you lose a mission however, you will have to restart it from the beginning.
Good point on vehicle silhouettes vs differing equipment, I agree.I agree with you too. The terrain looks fine, but the units can be hard to distinguish at a glance. I can definitely relate to those string of icons in the strong against, weak against screen being impossible to parse. It will definitely get better with familiarity to the units, but it definitely doesn't pop out like an AW screen would -- partly because tanks, anti-airs, infantry, etc. have very different silhouettes compared to dudes with swords, dude with spears, dude with bow, dude with scrolls, etc.
Someone needs to git gud at level creation.
You can share a controller with another person with the same system but can you use 2 controllers.
Also is there 4 player maps?
Just want to clarify some of the confusion in this thread, you can absolutely exit the game and resume back in again, your current progress will be resumed. If you lose a mission however, you will have to restart it from the beginning.
This is a small nit about reviews entirely unrelated to Wargroove itself, but I wish people would stop calling the first GBA Advance Wars the 'first' game in the series.
Note to reviewers: the Wars series has existed since the Famicom! :P
I found the final mission on all four Advance Wars games to be a real struggle. I can't remember which one I finished but it was only one out of the four. Love the games and the intricate unit balance though.Watched the gamexplain review and the difficulty options look really good. I always find that certain missions or types of missions just slay me. I don't know if I ever finished Advance Wars on the DS because I was just so bad at the game. So many unit types and I often struggle to remember the interactions between them all. Going to watch a stream or two on Thursday and make my mind up then.
All I needed to hear. Can't wait!Wargroove is the Advance Wars successor its long-neglected fans have been waiting for.
It was a misinformation. Mid-battle saves are there.
Cool. Don't want to have to leave my PC on.
No but we're assuming they want to get into the crossplay beta program first before releasing more details since crossplay is so heavily emphasized for this game.
Midmission saving is in, it's just that losing the mission makes you start that over. Publisher rep came in to correct misinfoWhile mid-mission saving does open to the opportunity for save-scumming I still think it should be included anyway, especially for those long battles. No one's going to force you to use it (maybe have an in-game achievement or ranking for those that intentionally avoid it).
Midmission saving is in, it's just that losing the mission makes you start that over. Publisher rep came in to correct misinfo
This is a good clarification. I'm asking for deliberate mid-mission saves (that I can revert back to) and/or checkpoints.People are just using the same terminology for two different things.
My understanding is that suspend saves are in, but deliberate mid-mission saving (i.e. "savescumming" as a checkpoint/bookmark) isn't in, which is what a lot of reviewers seem to take objection to, since campaign missions can take upwards of an hour.
Restarting such lengthy missions from scratch probably doesn't feel great, especially if reports of trial-and-error ambush mechanics are true. Same-turn ambush spawns were usually hated in the Fire Emblem games that featured them, too.
As much as Wargroove borrows from Advance Wars and Fire Emblem, it seems that the game might have also borrowed some of the more annoying battle design elements that have appeared in some of the games.Was super interested in picking this up until I heard about the same-turn ambushes.
This is a thing why?