If all the units are copies of each other and only the commander is unique, won't that lead to some predictable gameplay? For example, does it ultimately matter which faction you pick if the commander is just the differentiating factor, and their ability is all that makes the occasional difference?
I could maybe think of how they could have designed factions and heroes to all play differently against each other like a card game almost. Like, what if each faction had a passive ability of some kind, or a special unit that others didnt? Theres no difference between factions besides the aesthetics and leader abilities right?
Perhaps too unbalanced to give factions passives, but Im wondering if the game will end up falling into a certain pattern where youre rushing to get certain units on the board fastest, and since factions don't matter, both teams will do the same thing.
I hope the editor can be updated to modify things like this, allowing users the freedom to make the gameplay more complicated.
I could maybe think of how they could have designed factions and heroes to all play differently against each other like a card game almost. Like, what if each faction had a passive ability of some kind, or a special unit that others didnt? Theres no difference between factions besides the aesthetics and leader abilities right?
Perhaps too unbalanced to give factions passives, but Im wondering if the game will end up falling into a certain pattern where youre rushing to get certain units on the board fastest, and since factions don't matter, both teams will do the same thing.
I hope the editor can be updated to modify things like this, allowing users the freedom to make the gameplay more complicated.