It's advance warsNot really aware of this game, is it pretty much a modern Shining Force?
I
It's advance warsNot really aware of this game, is it pretty much a modern Shining Force?
I
If you're willing to wait, they'll probably port this to mobile.
I think (could be wrong) Shining Force is closer to Fire Emblem, but sure!Never played Advance Wars!
Edit: Just watched a video of Advanced Wars (how did I miss this) followed by Wargroove and they are modern Shining Force style RPGs. Looks like I am buying!
I think (could be wrong) Shining Force is closer to Fire Emblem, but sure!
The arcade mode is a more AI versus mode with similar sounding conditions.Those are just single turn puzzles though where solutions are likely limited.
The fun thing about the war room is that both start from zero, with the AI having slightly more favourable conditions. That and a scoring system with turns cleared as a tiebreaker.
That really depends whether the underlying mechanics are solid enough, but I suppose with mods you can do anything provided the fanbase is committed. Otherwise you'll just get Super Mario Maker with tons of drek.The arcade mode is a more AI versus mode with similar sounding conditions.
Not to toot the user generated content more, but players will be able to design these scenario battles with variables for win conditions.
But, seriously though, this is a game for MP. The players are going to shape this into the masterpiece much like AW MP is still a relevant aspect to this day.
Players will make better campaigns. Players will make better puzzles, players will make better and more balanced VS maps.
After reading RPS review:
I do wish the battle animation was a little bit faster, from the videos I've seen so far. Animations are good but somehow it feels slower than that of AW. It feels weird to bring up Fire Emblem, but one thing they did well is to have excellent control over battle animations.
As the World's Biggest Advance Wars Fan (I created and ran a big Advance Wars fansite for a decade) - Wargroove has my stamp of approval.
- It feels SNAPPY and fast in the same way AW does. A detail that seemingly every other fucking strategy games get wrong (they just feel sluggish).
- Emphasis on a larger volume of disposable units scratches the AW itch in a way that Fire Emblem doesn't.
- It's a pretty shameless unit for unit AW copy which is fine with me - it has equivalents of the infantry, mech, APC, recon (war dogs!), anti-air, artillery, etc etc.
Advance Wars 1&2 are some of my favorite games of all time so this is to be expected, but while Wargroove is TRULY great, it doesn't quite live up to AW in my opinion:
- The commander powers are less interesting and satisfying when compared to CO powers in advance wars. And the commanders don't modify the properties of their army's units like they do in AW.
- The campaign missions are looooooong, and you spend too much time "mopping up" after it's clear you've won. And this wouldn't be a massive problem except you can't just mindlessly march everyone forward. I've lost a 60-minute mission more than once right at the end by accidentally causing my commander to die.
TLDR:
Advance Wars mega-fans have finally found the game they were waiting for and don't need to keep explaining to people why Fire Emblem just didn't feel the same any longer.
Can't you win by HQ capture? Thanks for your insight.As the World's Biggest Advance Wars Fan (I created and ran a big Advance Wars fansite for a decade) - Wargroove has my stamp of approval.
- It feels SNAPPY and fast in the same way AW does. A detail that seemingly every other fucking strategy games get wrong (they just feel sluggish).
- Emphasis on a larger volume of disposable units scratches the AW itch in a way that Fire Emblem doesn't.
- It's a pretty shameless unit for unit AW copy which is fine with me - it has equivalents of the infantry, mech, APC, recon (war dogs!), anti-air, artillery, etc etc.
Advance Wars 1&2 are some of my favorite games of all time so this is to be expected, but while Wargroove is TRULY great, it doesn't quite live up to AW in my opinion:
- The commander powers are less interesting and satisfying when compared to CO powers in advance wars. And the commanders don't modify the properties of their army's units like they do in AW.
- The campaign missions are looooooong, and you spend too much time "mopping up" after it's clear you've won. And this wouldn't be a massive problem except you can't just mindlessly march everyone forward. I've lost a 60-minute mission more than once right at the end by accidentally causing my commander to die.
TLDR:
Advance Wars mega-fans have finally found the game they were waiting for and don't need to keep explaining to people why Fire Emblem just didn't feel the same any longer.
Same...I DO have a bunch of credit on Steam, maybe I'll start with Switch then end up double dipping.Well, shit. I was set on Switch version, but seeing mod support on steam has me second guessing that. Hmm...
As the World's Biggest Advance Wars Fan (I created and ran a big Advance Wars fansite for a decade)
Good read, thanks for that!As the World's Biggest Advance Wars Fan (I created and ran a big Advance Wars fansite for a decade) - Wargroove has my stamp of approval.
- It feels SNAPPY and fast in the same way AW does. A detail that seemingly every other fucking strategy games get wrong (they just feel sluggish).
- Emphasis on a larger volume of disposable units scratches the AW itch in a way that Fire Emblem doesn't.
- It's a pretty shameless unit for unit AW copy which is fine with me - it has equivalents of the infantry, mech, APC, recon (war dogs!), anti-air, artillery, etc etc.
Advance Wars 1&2 are some of my favorite games of all time so this is to be expected, but while Wargroove is TRULY great, it doesn't quite live up to AW in my opinion:
- The commander powers are less interesting and satisfying when compared to CO powers in advance wars. And the commanders don't modify the properties of their army's units like they do in AW.
- The campaign missions are looooooong, and you spend too much time "mopping up" after it's clear you've won. And this wouldn't be a massive problem except you can't just mindlessly march everyone forward. I've lost a 60-minute mission more than once right at the end by accidentally causing my commander to die.
TLDR:
Advance Wars mega-fans have finally found the game they were waiting for and don't need to keep explaining to people why Fire Emblem just didn't feel the same any longer.
As someone who spent a lot of time on AW fansites back in the day, I gotta ask - which one?
Glad to see the good reviews, though I'm making a face at the combination of "long missions", "no hard saves", and "random reinforcements". I may use the Switch cloud backup to save scum a few times and feel fine about it.
It's out on FridayDidn't realise this was out already. Damn. Nice to see its getting such good reception.
It's not :) comes out feb 1st.Didn't realise this was out already. Damn. Nice to see its getting such good reception.
This was my shit back in the day. Sad that you had to shut down.
Ah, gotcha.Right. I just meant so soon. I should have RE2 (and hopefully Yakuza Kiwami 2) cleared up by then so can play this next if that's the case.
This was my shit back in the day. Sad that you had to shut down.
Dual Strike offers the best bang for your buck but AW1 has the best campaign in my opinion. I just love the non-linearity.I missed AW when I was younger but always thought it was cool. I've been looking forward to Wargroove for a good while now (#5 on my list). Anyone got any in-depth looks at AW?
AW2 is my favorite but they are all good.I missed AW when I was younger but always thought it was cool. I've been looking forward to Wargroove for a good while now (#5 on my list). Anyone got any in-depth looks at AW?
Dual Strike offers the best bang for your buck but AW1 has the best campaign in my opinion. I just love the non-linearity.
I imagine Wargroove has a tutorial. Don't sweat it.I mean like video essays and breakdowns. As I'm getting WG tmrw, wouldn't have the time to get into an AW proper now.
They don't show it in-game? What?So it was mentioned that on switch you wont get notifications when it's your turn as there aren't notifications on the switch OS. Is there not an email notification system where I can get emailed that it's my turn instead? Would be nice for me since I'll probably be hopping between my laptop and switch anyways.
For async multiplayer, you will get a notification when it's your turn on PC and Xbox. Switch does not have notifications, so you'll just have to periodically check.They don't show it in-game? What?
Or do you mean for multiplayer?
Can notifications use a sound effect or vibration? Otherwise I'm not sure what the difference is if you have the game in your background and even then they could use different music for different turns.For async multiplayer, you will get a notification when it's your turn on PC and Xbox. Switch does not have notifications, so you'll just have to periodically check.
I doubt we'll get email notification as that involves managing an email server outside of the game. And all the hassle of handling people's personal data.
The point of async multiplayer is that you can turn off your console, check the next day and play your turn if it's ready to be played.Can notifications use a sound effect or vibration? Otherwise I'm not sure what the difference is if you have the game in your background.
For a-sync multiplayer games, you wont get a notification (outside of the game) letting you know it's your turn, like you do on PC, xbox, and PS4. The only way to see that it's your turn, is to pull up the game and look at the notifications in the game.They don't show it in-game? What?
Or do you mean for multiplayer?
I see. I'm not so sure whether this mode will work with this game, since you'd just get a number of afk'ers eventually against anonymous people, especially if it's a stalemate.The point of async multiplayer is that you can turn off your console, check the next day and play your turn if it's ready to be played.
It would be pretty cool if there was a mobile app or something that could notify you when it was your turn.
In async multiplayer games you can set time limits, so for example, for random opponents you may want to set it to 24 hours, so that if it's someone's turn and they don't make a move within that timeframe, you win.I see. I'm not so sure whether this mode will work with this game, since you'd just get a number of afk'ers eventually against anonymous people, especially if it's a stalemate.
I mean it has both regular style and that. You can play a bunch of async games at once.I see. I'm not so sure whether this mode will work with this game, since you'd just get a number of afk'ers eventually against anonymous people, especially if it's a stalemate.
Hey, if it's not too much trouble could you describe how in-depth the async multiplayer options are? Can you set cumulative time limits or per-turn time limits, etc?Generally the win condition is hq capture or kill the enemy commander. They retreat aggressively when put into a bad position, so HQ capture wins are most common. You can sometimes exploit the AI for easy (ish) wins by cutting off enemy CO retreats and just blitzing them down for the win.
Scripted campaign missions sometimes have other custom win conditions (survival, rescue, route enemies, so-on).
Hey, if it's not too much trouble could you describe how in-depth the async multiplayer options are? Can you set cumulative time limits or per-turn time limits, etc?
I mean it's the main differentiating factor between Wargroove and Advance Wars, the core identity of the game is based around the commander mechanics. I'm glad they are doing something different, otherwise the game really would just be a straight up AW clone.I just had a surge of depression that this game still won't be the AW I need. COs in AW have army-wide passive effects that can completely change how one approaches the maps. Not seeing that level of differentiation here. I'm also not sure if I like the idea of having an uber unit that can lose you the game. The whiplash might be harsh, but we'll see how much it adds. On face value, I prefer how CO pilots were done in DoR over this.