Some colorations kinda remind me of Caucasian Shepherds.
Wonderful dog.
Some colorations kinda remind me of Caucasian Shepherds.
Best.
To ply co-op or versus online you will need Nintendo Online but you can download custom content without it.Need to pre-order/pre-load on Switch. I might double dip on PC we'll see, but I can't deny how awesome it'll be to play this handheld.
I'm assuming I'll have to pay for Nintendo Online if I want to use the cross platform features?
Best.
You can't really compare the two. AW has a much stronger multiplayer foundation, which FE lacks. If you're only playing them for the single-player, you're missing out on half the fun.I've always been adamant that Fire Emblem is a better, more enjoyable series than Advance Wars. That said, I enjoyed the AW games back in their heyday and I think I'm ready to give the formula another shot since it's been quite some time. The more I see of this game the more confident I feel it will become one of the indie darlings of 2019, similar to Celeste and Hollow Knight last year. I'm impressed with the level of quality in the overall package; particularly what we've seen of the cutscenes, character variety, and the OST.
They both have their strengths and weaknesses but I think a comparison is fair given their roots and shared DNA. That's not to say you can't enjoy both for slightly different reasons, of course.You can't really compare the two. AW has a much stronger multiplayer foundation, which FE lacks. If you're only playing them for the single-player, you're missing out on half the fun.
They're nothing alike with the exception of the grid-based maps, but to each their own.
They have different mechanics but saying they're nothing alike other than the grid is simply being disingenuous. Both games are turn-based strategy games with a focus on combat and small scale unit vs unit battles. The biggest difference is that FE has RPG mechanics and AW is more like a series of individual puzzles. The fundamental difference is in how units are treated mechanically.They're nothing alike with the exception of the grid-based maps, but to each their own.
They have different mechanics but saying they're nothing alike other than the grid is simply being disingenuous. Both games are turn-based strategy games with a focus on combat and small scale unit vs unit battles. The biggest difference is that FE has RPG mechanics and AW is more like a series of individual puzzles. The fundamental difference is in how units are treated mechanically.
Almost any longtime fan of Intelligent Systems will be able to compare the two series' and tell you which one they prefer. It's not like we're talking about Skyrim and a flight sim here.
Noted, thanks!To ply co-op or versus online you will need Nintendo Online but you can download custom content without it.
Prefering something over the other doesn't mean they're similar. They're in different genres for a reason.They have different mechanics but saying they're nothing alike other than the grid is simply being disingenuous. Both games are turn-based strategy games with a focus on combat and small scale unit vs unit battles. The biggest difference is that FE has RPG mechanics and AW is more like a series of individual puzzles. The fundamental difference is in how units are treated mechanically.
Almost any longtime fan of Intelligent Systems will be able to compare the two series' and tell you which one they prefer. It's not like we're talking about Skyrim and a flight sim here.
And what about shared saves between platforms? Does this function needs paid services on Switch and Xbox One?To ply co-op or versus online you will need Nintendo Online but you can download custom content without it.
They're in different subgenres. They're both turn-based strategy games.Prefering something over the other doesn't mean they're similar. They're in different genres for a reason.
The main fundamental difference is, besides the RPG mechanics, is that the strength of a unit in AW is based on its HP. A 5/10 unit will only deal half damage. Whereas in FE, a 1HP unit will deal the same amount as if it has full HP. This changes the dynamics of battles considerably and therefore your decision-making. Add the RPG elements and it becomes impossible to validate the comparison. You'd be better off comparing FE to FFT or TO.
I don't think you can share game data?And what about shared saves between platforms? Does this function needs paid services on Switch and Xbox One?
Thanks n_n
My bad. I understood "individual levels can be shared" as campaign progress... I see it refers to custom maps.
How is my example too specific? It changes the game completely. I've also not heard an example where you specify how they're similar to each other.They're in different subgenres. They're both turn-based strategy games.
Do you realize how specific your example of the main fundamental difference between the games is? That alone shows how similar they are, you have to drill down to the mechanics to start to really see the differences. But yes, I agree that FE has more in common with other games in its subgenre than a game in its genre (haha). Even still, you could focus on a specific element of FFT or TO to show how vastly different it is from FE; like the 3D terrain.
Everything is different when you zoom in close enough. My only point is that "they're nothing alike with the exception of the grid-based maps" is false, and only serves to undermine and reduce a fun comparative discussion that's been ongoing for decades.
I think we've derailed the thread enough, I don't have anything to say that I haven't already said.How is my example too specific? It changes the game completely. I've also not heard an example where you specify how they're similar to each other.
And, to be pedantic, FE is a tactical role-playing game series. I've seen strategy come up too often, but the games have very little to do with strategy.
lolAnyway, as a Rocket League fan I'm really looking forward to Wargroove.
At least Groove can't target enemy commanders.
Ack! Really? I grabbed the Groove description from the Wargroove wiki, maybe it wasn't updated. I'll update it from data using the ingame codex when the game drops. Thanks for letting everybody know!Also, Greenfinger's ability was changed according to what I saw on Twitch Chucklefish stream and reddit.
Instead of a line, he can specify any tiles near him as vine summon (as can be seen on the trailer where vines are separated from each other), but degrade 2 HP over time.
Doesn't seem like, but this one is ripe for LRG to put out at some point
Yeah, Wargroove is definitely big enough to merit an LRG release at the very minimum. However, the 20 bucks theyre asking at launch is more than good enough value for me to jump in just to play it early. I say this as a big collector of physical copies!Doesn't seem like, but this one is ripe for LRG to put out at some point
Yes, those are all the commanders they've announced so far. 4 factions, 3 characters each. I was actually not super sold on the designs at first (I prefer the straight anime aesthetic of Advance Wars proper) but they've grown on me over time.I feel kind of guilty with how interesting I think this looks when I consider how long it's been since I played a mainline Fire Emblem.
Does the OP have all the main charcters featured? None of those charcter designs really jumped out at me. I guess maybe the dog, but I'm sure everyone is going to love the dog.
Hmm, I might wait...I have too much on my plate anyways. I literally just walked in and opened up a package for it to be LRG Cosmic Star Heroine; another game to play lol...Doesn't seem like, but this one is ripe for LRG to put out at some point
Fantastic! Why does it have to be IRL multiplayer though (I presume you mean hotseat multi)? The game's online options are pretty extensive.I'm there day one. Only problem is that I doubt I'll have anyone to play IRL multiplayer with on a consistent basis.
That's really good to hear. I wasn't sure how extensive online options would be. I thought that you would need local multiplayer for stuff.Fantastic! Why does it have to be IRL multiplayer though (I presume you mean hotseat multi)? The game's online options are pretty extensive.
Also, the review embargo will be ending pretty soon (6AM Pacific), excited to be able to read more impressions!
That's really good to hear. I wasn't sure how extensive online options would be. I thought that you would need local multiplayer for stuff.
Nice. I'll be playing on Switch but having Sony play ball would be a boon for sure.Crossplay, my dude. For a pretty niche genre like turn-based strategy, you need to maximize the player base as much as you can, and crossplay between the NSW/XB1/PC version should help a lot in that respect.
With any luck, Sony will play ball here as well, and Blitworks will be able to launch the PS4 version with cross-play.