Gotta get that 5G upgrade dog
ive emailed Metro One to see how much to upgrade, but they haven't gotten back to me yet
The real Star Citizen was the pledges we made along the wayIt seems the real game, is actually just people finding new ways to defend this big waste of money...
Do they have questionable monetizations too like selling jpeg ships for thousands of dollars? Not only preying on whales but adding another feature creep too? Because personally that's my issue on why I call it a 'scam'Due to my twin sister and her boyfriend being 3D artists and modelers. I know how time-consuming 3D modeling and animation especially when modelling sci-fi equipment. That stuff takes alot of time in order to get perfect. Not trying to overly justify the long wait but I would rather it take a long time then crunch on the animators and modelists
How many people does Chris Roberts need to change a light bulb?
None, it's not implemented yet.
Haha epic funyyy xd
This post is so good. Shows exactly how crazy SC is.Now, for a less sarcastic answer. Most SC fans do not clearly understand the difference between beautiful complex engineering and a failure in software design. So i'll make an example:
Baldur's Gate 3 could, with some serious engineering, be actually physically simulating a rolling dice. And it would be a much more believable dice than a random 1 to 6 generator, it could account for the shape of the little holes, the bounce, the internal tension. There would be no doubt that it would be an engineering spectacle.
Also, wasting so much time on something that will produce the same result as a simplification with a tiny difference that borders on an approximation error is a complete failure in software design and a misuse of development funds. This is why real videogames use hitboxes and don't model vehicle mechanical components, nor internal human anatomy, nor any other needless detail that will not produce visible gameplay differences.
I would have thought the reference to FTL should have given plenty of indication as to what the picture was demonstrating. Each of those symbols is a module of the ship that needs to be maintained depending on its current condition, which clearly requires cooperation with a sizeable crew of players. It really isn't that hard to comprehend.
Now, for a less sarcastic answer. Most SC fans do not clearly understand the difference between beautiful complex engineering and a failure in software design. So i'll make an example:
Baldur's Gate 3 could, with some serious engineering, be actually physically simulating a rolling dice. And it would be a much more believable dice than a random 1 to 6 generator, it could account for the shape of the little holes, the bounce, the internal tension. There would be no doubt that it would be an engineering spectacle.
Also, wasting so much time on something that will produce the same result as a simplification with a tiny difference that borders on an approximation error is a complete failure in software design and a misuse of development funds. This is why real videogames use hitboxes and don't model vehicle mechanical components, nor internal human anatomy, nor any other needless detail that will not produce visible gameplay differences.
I thought they are engineering a roadmap for that roadmap for months? (aka a funky Jira export)There is however, a roadmap of how they will produce a JPEG of the lightbulb, but this will only be shown to those attending a private banquet with the developers at $1,000 a ticket
You can also buy a replica JPEG of the lightbulb for $5,000 for your in game bedside table
Star Citizen wishes it could be No Man's Sky.Years ago I wrongly predicted that in a few years No Man's Sky 2 would be a better game than Star Citizen on release.
But after seeing the massive engineering feat that SC has become, I stand firmly corrected: No Man's Sky 1 is a better game than Star Citizen on release.
Ah, fair enough. Not a fan of monetization either.Do they have questionable monetizations too like selling jpeg ships for thousands of dollars? Not only preying on whales but adding another feature creep too? Because personally that's my issue on why I call it a 'scam'
The home stretch is in sight for believable bartenders has to be one of the best lines ever written.
Please dont share videos from that white knight. He defends every misstep and lie from CIG.OP, if you want to promote the game you could just put this video...
I mean, this actually looks cool...
Tbf if the game is a simulation with the intention to be as close to reality as possible, this seems to not apply. A game like FS2020 needs to have all that complexity, even if it's contradictory to fun.Exactly this. Complexity is a bug, not a feature. Complexity for complexity's sake is the result of mistaking it for depth.
It's truly enlightening of this monumental misunderstanding of complexity and depth both devs and fans of SC have in their minds that FTL, OP's very example, has one of the most masterfully streamlined and simplified designs in history. A large percentage of interviews with his creators is devoted to them cutting out seemingly essential features that got in the way of this design, like moving the ship around in battles, or fighting against more than one ship.
Complexity has a way of its own to creep into game designs. As a game designer, I have to fight it every day. I have to make sacrifices, cut (or more accurate to how it feels, amputate) features that add complexity but not enough fun or depth. It is something to be fought, not encouraged!
https://robertsspaceindustries.com/funding-goals over 300M in total. Kickstarter was only back then 2012, that was a bit over 2M I think.Curious... how much has SC has raised from Kickstarter so far?
Not to mention people literally built emulation inside of other games purely using said games mechanics. Entire code blocks physically built via, well, blocks.They can have any ambition in the world, it doesn't matter if they can't release the game.
Since SC was announced we had:
Dreams (basically a game engine for PS4)
MS Flight Simulator (you can fly the whole world)
FF VII Remake, Shenmue 3, TLG
The Witcher 3 and Cyberpunk 2077
Crackdown 3 announcement and launch
TLOU I and II, Uncharted 4 and LL
GTA V and RDR 2
Fortnite, PUBG, Overwatch, Destiny, Rocket League
Thanks... and HOLY SHIT, that is crazy!https://robertsspaceindustries.com/funding-goals over 300M in total. Kickstarter was only back then 2012, that was a bit over 2M I think.
Please dont share videos from that white knight. He defends every misstep and lie from CIG.
Tbf if the game is a simulation with the intention to be as close to reality as possible, this seems to not apply. A game like FS2020 needs to have all that complexity, even if it's contradictory to fun.
Issue with SC is, that it has neither any realism (well, "realism" is a bit difficult with all that fantasy sience fiction) or fun. And I feel it's not just because of the unfinished nature of the game but also zero direction in what way SC should go. They describe all the time all these complex, simulated systems but in the end mining is implemented like a minigame with a golf swing power meter... there is a complete disconnect in how they describe the game and what they implement.
I think this is less of "this things... takes time" and more of "please Robert stop asking us to model and render another fully functioning 1:1 ship atom by atom"Due to my twin sister and her boyfriend being 3D artists and modelers. I know how time-consuming 3D modeling and animation especially when modelling sci-fi equipment. That stuff takes alot of time in order to get perfect. Not trying to overly justify the long wait but I would rather it take a long time then crunch on the animators and modelists