Now, for a less sarcastic answer. Most SC fans do not clearly understand the difference between beautiful complex engineering and a failure in software design. So i'll make an example:
Baldur's Gate 3 could, with some serious engineering, be actually physically simulating a rolling dice. And it would be a much more believable dice than a random 1 to 6 generator, it could account for the shape of the little holes, the bounce, the internal tension. There would be no doubt that it would be an engineering spectacle.
Also, wasting so much time on something that will produce the same result as a simplification with a tiny difference that borders on an approximation error is a complete failure in software design and a misuse of development funds. This is why real videogames use hitboxes and don't model vehicle mechanical components, nor internal human anatomy, nor any other needless detail that will not produce visible gameplay differences.
It's such a good parody of itself I originally thought it was to complain about the complexity and I had to read it 2 more times to completely get my head around it.
I agree OP, Star Citizen is cool as hell.
You need to put that image in context tho.
I THINK what OP is trying to say is: In Star Citizen they actually simulate all of the ship's systems physically. So you can destroy parts of a ship and then certain systems won't work. Everything in the ship needs to have a physical representation. So they need to design ships in a way that makes sense for them in the game world, they need power generation, air supply, etc etc etc
I'll be laughing last when my digital janitor's union gets me a nice bonus and demands my regular interval breaks over your union's shitty benefits.I just wanna be the turrent guy, why the fuck would Id want to be the engie or some dude cleaning space toilets?
off topic but if you have a browser that has apps/extensions/add-ons or whatever they're called, try and find some kind of quick imgur uploader or something of a sort. These add-ons give direct links and do it in the background, then it's just a matter of hitting the image symbol and copy/pasting the link. I took yours in a few seconds using my Firefox IMGUR uploader and it was painless.
Now, for a less sarcastic answer. Most SC fans do not clearly understand the difference between beautiful complex engineering and a failure in software design. So i'll make an example:
Baldur's Gate 3 could, with some serious engineering, be actually physically simulating a rolling dice. And it would be a much more believable dice than a random 1 to 6 generator, it could account for the shape of the little holes, the bounce, the internal tension. There would be no doubt that it would be an engineering spectacle.
Also, wasting so much time on something that will produce the same result as a simplification with a tiny difference that borders on an approximation error is a complete failure in software design and a misuse of development funds. This is why real videogames use hitboxes and don't model vehicle mechanical components, nor internal human anatomy, nor any other needless detail that will not produce visible gameplay differences.
Going to need some higher estimates.
To be fair, if gaming tech has evolved in the past year to where space toilets can now have space bidets, how could you NOT want to start the whole ship over from scratch?!?Another year has passed, so now there is something better, SC team will redo everything again, so it's the latest and greatest again. Another year has passed, another newer and better tech has arrived, and the same old thing repeats.
Honest question. When do you realistically think it will be done? It's been 8 years and it's around 30-35% done last I checked.Oh don't worry, I've learned all I need to learn from this thread. Don't discuss Star Citizen on ResetEra. Ever.
What discussion? You literally explained nothing about your point. The first page is full of people going "I don't understand or know what you are trying to communicate".Oh don't worry, I've learned all I need to learn from this thread. Don't discuss Star Citizen on ResetEra. Ever.
Good news, their plan is to develop it forever. Infinite ambition and infinite opportunities to sell $5000 shipsI mean it is easily the most ambitious game yet attempted to be made . This was never going to be some 5 year cycle game and I would honestly be surprised if it was 10 years.
Oh don't worry, I've learned all I need to learn from this thread. Don't discuss Star Citizen on ResetEra. Ever.
You posted a picture with literally no context, and said "This is why Star Citizen is taking a long time. Let's give them time."
What discussion? You literally explained nothing about your point. The first page is full of people going "I don't understand or know what you are trying to communicate".
Uhhh okGood news, their plan is to develop it forever. Infinite ambition and infinite opportunities to sell $5000 ships
it is when you do a poor job of explaining what we're looking at in the OP.
About as reasonable as defending what will be a 10+ year development cycle.
I'm guessing you need a 5th engineer to keep the escape pod working?Yeah, good luck keeping that thing flying in a battle without a team of 3-4 engineers all working together to keep systems working. Someone get Geordi La Forge on the phone. This is FTL on a far bigger scale.
Ambition takes time. Yes you need to know when enough is enough with feature creep, but from a financial point of view the horse has clearly bolted, so maybe lets just wait and see where this thing goes before diving into the escape pods?
I agree OP, Star Citizen is cool as hell.
You need to put that image in context tho.
I THINK what OP is trying to say is: In Star Citizen they actually simulate all of the ship's systems physically. So you can destroy parts of a ship and then certain systems won't work. Everything in the ship needs to have a physical representation. So they need to design ships in a way that makes sense for them in the game world, they need power generation, air supply, etc etc etc
this post makes me yearn for a like button. The desire to over engineer is found everywhere in software development. While usually fun exercises for the engineer they almost never yield meaningful results in my experience.
Great post.Now, for a less sarcastic answer. Most SC fans do not clearly understand the difference between beautiful complex engineering and a failure in software design. So i'll make an example:
Baldur's Gate 3 could, with some serious engineering, be actually physically simulating a rolling dice. And it would be a much more believable dice than a random 1 to 6 generator, it could account for the shape of the little holes, the bounce, the internal tension. There would be no doubt that it would be an engineering spectacle.
Also, wasting so much time on something that will produce the same result as a simplification with a tiny difference that borders on an approximation error is a complete failure in software design and a misuse of development funds. This is why real videogames use hitboxes and don't model vehicle mechanical components, nor internal human anatomy, nor any other needless detail that will not produce visible gameplay differences.
Right!Every cloud has a silver lining, Era: At least we can be sure there is never any crunch at CIG, amirite
Oh man, I feel bad. I do. I feel bad. I'm sorry, you clearly felt strongly about this and put together an intelligent and funny post and then everyone jumped all over you for no reason. It's just that there's a lot going on in the world and this was such a timely diversion! That's all.Oh don't worry, I've learned all I need to learn from this thread. Don't discuss Star Citizen on ResetEra. Ever.
That's it? That is nothing.They will likely fully stimulate preordering a 3080 at a space-Best Buy, getting faked out by a scalper, pillaging a corpse after a shootout over a shipment, bringing one back to your ship, building a virtual PC rig, then troubleshooting driver installation so it doesn't crash every time you try to play in wide-screen mode on your virtual desktop.
Of course they need to model the interactivity of Windows and Steam and an internet connection, so they devoted 3 years to building a virtual OS, in game intranet, an online game delivery service, and populating it with dozens of hand-crafted browser games so the store wouldn't look empty.
And yet, when dozens of people gave you clear indication that was not the case and nobody knew what you were talking about, your reaction was "yeah ok my work here is done, y'all just aren't interested".I would have thought the reference to FTL should have given plenty of indication as to what the picture was demonstrating. Each of those symbols is a module of the ship that needs to be maintained depending on its current condition, which clearly requires cooperation with a sizeable crew of players. It really isn't that hard to comprehend.